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Everything posted by tcastudios

  1. Ok, I'm getting somewhere. You are supposed to copy paste a hexa code into a file called license.dat. Then use a AtomKraft Utility App (installed with the AtomKraft App) to start a license server app..... It's 5am here now.... so I'll try to recap what I did later. I'm totally positive it's great in the end given the Alembic format as a C4D user. Cheers Lennart
  2. Ok. Allmost 2 hours later, I'm not able to activate it. It is -the- most convoluted install process I've ever encountered, jeez fuck...... This is not something for the average mograph junky, and I think I'm pretty technical..... There is absolutely no way to get a install process covered at a single place and I'm finding myself jumping from page to page with mumbo jumbo talk.
  3. Looks like the PayPal option is working fine thou! Cheers Lennart
  4. Just tried to buy it (Pay Dollar) but your system doesn't accept foreign letters and my name on the card is "Lennart Wåhlin" and the a with a ring over it is foreign. Cheers Lennart
  5. I'd better not publish my face then Cheers Lennart
  6. A quick tip tut how to re align a AE6 3D Camera tracking into Cinema R13+ so it is easier to work on the scene in Cinema world space. tcastudios tut Cheers Lennart
  7. Set your project to output pict series instead (for many reasons) like tif, psd etc. Then assemble them to what ever you want. Cheers Lennart
  8. Have you tried using the OSX Screen Sharing first? At least controlling my MacPro from my lap runs very smooth. Both run MtLion. Cheers Lennart
  9. A bit convoluted, but You can work with the SmoothDeformer on the Polygonized MetaBall. For an animation you would need to work it on a fileseries, batch processing it. The issue that one can't get around is that the Meta Object generates new points each frame, so a "basic" flickering will always be there. What the Smooth Deformer helps with is to space the points so the very sharp edges (causing hard normals shift between polygons) are much less disturbing.
  10. Let me know if anyone know a more efficient way of re-timing What's cooking 35mb QT Cheers Lennart
  11. Updated 120818 to version 1.1. splineGLIDE now additionally can use SplineMasks, Tracers, MoSplines, Connector Objects as well as other splineGLIDEs as sources for vastly improved morphing by nesting and keeping things parametric to a greater level. Get the update at tcastudios -> xfiles Cheers Lennart
  12. Thanks for checking it out. Some major improvements are in the pipeline, stay tuned! Cheers Lennart
  13. xreTIME is a Tag to be used on an Object to re-time its animation. Optionally controlling the animation of its children and/or Objects in the "Slaves" list. The term Animation here, is an Object that, in order: - Carries a MoCache Tag - Carries a PointCache Tag - Is a XRef Object R14 set to Generator Mode - Is a Legacy Xref Object R13/14 - Is an Alembic Object including any subframes. Note, an Alembic file should have recorded Subframes to give a slowmo effect. - Is KeyFramed incl. PLA animations - and additionally in the "Slaves" field, another xreTIME Tag, Mo- and Point Cache Tags can be placed and controlled. The xreTIME Tag could be seen as an alternative to a TimeTrack giving you more direct access to retiming Objects from within the Object Manager. xreTIME is an extended Python version of xTIME found in the SteadyBAKE suite. xreTIME and xTIME are two separate plugins. As usual, get it at tcastudios -> xfiles Cheers Lennart Wåhlin - tcastudios
  14. splineCAGE lets you generate splines from edges of both Parametric and Polygon Objects, animated and deformed, with the options to offset the spline in Normal direction and for Polygon Objects use Edge Selection Tags for selective spline generation. R13.061+ Download at tcastudios -> xfiles Cheers Lennart
  15. The average age when considered grumpy is 53. Apparently it is the mental age…. Cheers Lennart
  16. Thanks, seems like a good opportunity to get the full Cloud version instead of CS->Cloud upgrade offer, keeping the old CS5.5 for assistant workers. Cheers Lennart
  17. Fun, albeit a little unstable as of this first release... Cheers Lennart
  18. Ok, so I'm about to push the buy button for the update of CS6 Creative Bundle. Anyone happy with the Cloud version? No glitches regarding plugins, do you have to be connected to start or run the apps? Basically, is it "same same but different" in any way? Cheers Lennart
  19. Got myself a GTX285 brand new last week at: http://stores.ebay.com/Applemacanix when my original GT8800 went belly up. No fuzz, prompt delivery to Sweden even. They have both refurbished and some new, unused. Bought the GTX285 mainly for the bigger memory and Cuda. No real performance difference in Cinema4D. Cheers Lennart
  20. This is made by the Py Effector so it doesn't have to be dynamics involved. It is actually harder with dynamics to pull it off as as of now things need to be cached to work properly at render, editor is fine. I need to fiddle with it a little more as well.
  21. Hm. maybe Some experimenting this weekend turned out something interesting using the Py Effector. 2mb QT Lookie Cheers Lennart
  22. You would need to make an Effector to do this. I've done some testing today that looks as it should be working. (I've looked for this function as well before but managed it with involved work arounds) Let's see if I can get it done this weekend. Cheers Lennart
  23. Thanks for your heads up, I think that kind of shader would be up the alley for Paul Everett at http://www.tools4d.com/ He's the shader master so give him a call. Cheers Lennart
  24. texiX & texiDRIVER are tools to control your texture tags. texiX is an extended version of the Cinema4D "Fit To Object" Command. It uses the Bitmap or Shader ratio to correctly fit the material to the object. texiDRIVER is a Tag that lets you move and scale you material in a controlled way. For full functionality, do install both plugins and do read the included READ_ME's. Needs R13.058+. Download from my sign! Cheers Lennart And a butt ugly logo for the sake of it:)
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