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Everything posted by tcastudios

  1. Move Parent (R13) should be "L" (sticky key as well) then the right hand shift is close enough Cheers Lennart
  2. Search MoTimer or use that implemented in the xTIME function of SteadyBAKE, see sign. Cheers Lennart
  3. Hi, I'm sorry I can't maintain some of the scripts I had for dload at my site for a while. I.e. SteadyCHAN was a fix for the then defunct FBX (Nuke<->Cinema). As that has been working for a while and I'm not using Nuke, that is the reason. Also, please anyone, as clearly stated in the included readme's of anything by me, any re distribution is not allowed. Cheers Lennart
  4. You belt your second cloth to the first. Cheers Lennart
  5. Using R13 and CS5.5 in my experience there are no issues. I recall earlier versions needed the camera animation in Global space (no parent or parent at world zero) to prevent problems. Then I used to use an expression on a separate render camera picking up the GlobalMatrix and camera settings from the animated camera. In either case, baking should not be needed as I've never have done that for export to AE. Cheers Lennart
  6. Per-Anders posted some very useful things for this at CGTalk: http://forums.cgsociety.org/showthread.php?f=47&t=1024050
  7. Great to hear,thanks. The only thing happened was that I needed to re install the Trapcode suit for CS3 as the new serials acts "global" AFAICT. Have not looked into any other plugins yet as the CS5.5 purchase was me jumping on the SWITCH bandwagon.
  8. Ok, found a post by Todd there he say his running CS3, CS4 and CS5 on the same machine. And the important part was to install them in that order.
  9. Got the CS5.5 ProdBundle today, full version, not update if there is any difference. My workstation runs CS3 , a multidollar install in plugins. Is there anything to think about that could be problematic? That is, could affect the CS3 install in any way. The machine is a MacPro Octa , 16GB memory, standard Nvidia8800 card. Cheers Lennart
  10. Eh… Add ExtCompTag on any Cloner or Fracture Object, check "Solid" and set its size. Export, that's it. Anything else is oool' school.. Cheers Lennart
  11. I'm sure it's my wording, what I mean is that they are still available and will work for times to come as I don't see COFFEE , that they are written with, will disappear over night and by then I'm sure other solutions will cater for, i.e. proper camera animation So, anything new will be Python in most cases and anything already COFFEE will be kept alive as long as it's possible. Cheers Lennart
  12. In connection to the Cinema4D R13 release both SteadyCAMPRO and SteadyBAKE are filed under xfiles at my site as free downloads and need no licenses anymore. To install them in R12 and R13 please visit: www.tcastudios.com -> xfiles Note, the plugins are not discontinued, I use them myself in R13. The decision to now make them as free downloads is because of the on going integration of Python in Cinema 4D. So no further development will be made to the plugins. Please note, for any support, do respond to any of the emails sent from me when you bought the plugins. This is because the free downloads comes without any personal support for anyone that did not buy them. Cheers Lennart Wåhlin - tcastudios
  13. I find it a hustle to find that RF Cinema Plugin each time I need it. I've posted a small tut with a link to an alternative plugin that works, just tested with R13 as well: http://mograph.net/board/index.php?showtopic=25339 Cheers Lennart
  14. You can come along way with two extra plain effectors. One put right before your main effector and one right after. (In the Effector list of PolyFX) ie you set the first one to x+100 and the one after to x -100. This way you have moved the rotation axis. I guess Per-Anders, the maker of it, have a trick up his sleeve thou Cheers Lennart
  15. What have the object done to deserve you poking it around with an arrow?
  16. And the response from http://www.c4dplugin.de/indexx.php -> support was? Cheers Lennart
  17. ….we don't need no education…. … hey monkey…… leave us kids alone…. Cheers member item 22.6.06
  18. Info in script: # RePath texture paths from folder(s) # # RePathTex uses Selected Materials in MaterialManager # or ALL Materials if no Material is Selected in MM # # RePathTex is suffix independent! A "img.jpg can be repathed to img.tif". # Result is shown in the Python Console. # RePathTex makes absolute paths. # Files not found are skipped and can be searched # again by re running the script from other folder(s) # # Possible editable Settings: # kind: A list of accepted suffixes to use in the match list. # If kind is empty, all kinds of suffixes are accepted. # To restrict possible suffixes, only type the suffix(es) wanted. # # subfolders: default True. All subfolders will be searched for matching files # Set to False, only the selected folder will be searched. tcastudios -> xfiles Greetings from Your Pathfinder
  19. Use ie Flat or Cubic projection then go for FixTexture: "Straight" in the Cloner. Works here.. Cheers Lennart
  20. An alternative PointCluster thingy as a Tag. Works on splines, open source for anyone to trash… tcastudios -> xfiles Greetings from General Cluster
  21. Toys available to steer and roll your stuff! SteadyROLL include the Python Plugin Tags: - nROLL, roll stuff - nTURN, steer stuff - nDROP, restrict stuff SteadyROLL is free of charge. Check out the included READ_ME at: tcastudios -> xfiles Roll On and Cheers Lennart Wåhlin - tcastudios
  22. Yes. Explore the top track of your Timeline. Cheers Lennart
  23. You have not only scaled the camera itself, but you've also scaled it into negative scale. I guess AE gets confused by that. I know of no reason to scale a camera as it doesn't affect anything. Cheers Lennart
  24. Change is a good thing. Cheers Lennart
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