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krpdesign last won the day on September 7 2018

krpdesign had the most liked content!

About krpdesign

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    MoGraph Demi-god

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    http://www.krpdesign.com | http://hawktawktv.blogspot.com | http://witchdoctorstudios.com
  1. What aspect of this are you trying to learn? Most of this looks like relatively simple animation to me, with just some position and scale keyframes for the most part. It is well timed out, so that is really just about going through it in close detail with the audio to make sure everything flows well. And then a few final details, like scale squishing & squashing to really sell the movements. But that's not really a matter of just taking the time to make it nice. The techniques are very basic but about finessing with the graph editor. If that still feels out of your comfort zone, maybe try looking up some tuts about the after effects graph editor, and basic animation fundamentals. perhaps the design is whats holding you back. and that is the trickier thing as there aren't a lot of tutorials for making type better. Or picking good color palettes. or developing ideas visually. (actually, Carey Smith has made some AMAZING ones about visual thinking that I highly recommend - http://www.division05.com/) go look at some illustration tutorials perhaps. von glitschka does some good ones. or go on behance and pick something with a style you like and try to re-create it.
  2. This reply is probably too late, but... TouchDesigner is AWESOME. I learned about it about a year ago and I really want to dive into it in more depth. It is super stable and able to handle a lot of different types of inputs and outputs. But it is complex and a lot of little things are more complicated than they might seem. You might want to look at something like Resolume Avenue / Arena. That is more of a VJ setup and while its not technically LIVE visuals, there are a lot of tools for playing with the timing so you could kind of play with them live. That will still take some time to learn, but might be a good place to start if you're under a time crunch. Lastly, I will share a piece of info I learned from Jason White at Leviathan. He said that if there is a live visuals component to a show, they generally make it just a component and not have the entire production riding on it. They will have pre-rendered items to make up the "base layer" and then use live visuals to sort of customize it on the fly. This way, if something goes down, they're not floating up shit creek with a turd for a paddle.
  3. wassup everybody! I'm too old to get on slack. stoked to have the pink forum back. woot indeed.
  4. Hey all, I'm trying to figure out an easy way to get an OMF out of After Effects. I know its not ideal, but I've picked up a project from another editor, and its what I'm stuck with. I read online that if I brought the AE comp into Premiere via Dynamic Linking, the OMF would work. But my audio engineer says that its still just coming in as a stereo track. My alternative is to export splits from AE, and then re-track in PP. But I'd like to avoid this if possible and use something more automatic. Is there any way to do this?
  5. very nice. thanks for putting it together.
  6. There was a really helpful post and video by someone here. (maybe be Binky?) I can't find the original thread but this is the video tutorial. It is pretty much the ultimate tutorial on storyboarding/style frames.
  7. not positive, but guessing a good place to start is with a tracer object set to connect. otherwise i think you could use some expresso to access the first and last points in your spline and link them to whatever you need.
  8. damnit, i didnt even consider unity. i have a programmer buddy that thinks python is a good route to take
  9. is there an "industry standard" for this type of stuff yet? it looks like derrivative TouchDesigner may be one, but onLeviathan's webpage I noticed a bunch of Houdini tests/examples. im really fascinated by all of this but kinda overwhelmed and dont want to waste a bunch of time learning something that is really just a toy (VVVV & Max/MSP/Jitter). Would I maybe be best off just learning Python?
  10. check out the eyedesign tutorial on spline morphing. he uses a setup that distrubutes nulls along splnes.
  11. I tried WordPress in the past. Had something up and running and then versions of things started changing and my theme was no longer supported. I then used indexhibit for awhile. Not bad, but limited design options and still required me to hard code a lot of stuff. I gave up and went with Squarespace. It's just so easy. Everything just works, on desktops, mobile, tablets. I can do updates from my phone, create shopping carts and have items for sale. Like sbmotiondesign said, Vimeo Pro integration is very tight. I've heard there are some limitations if you really want advanced control, but for my purposes its phenomenally easy and low-maintenance.
  12. This is a pretty old thread, but I'm just starting to get into this stuff. I recently saw some things done with Max/MSP and Jitter, and am kinda intrigued. Anybody else use this?
  13. sorry if you are already aware of this, but if having to do it manually, its a perfect place to use the difference matte technique i put in the tips and tricks thread. set your reference layer to the difference transfer mode and you can see how close the two are in sync by how much of the screen is black.
  14. or maybe just host it with tutsplus.com? id imagine they take a bigger cut of the proceeds, but the audience is already there http://tutsplus.com/teach
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