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mfh

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About mfh

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    MoGraph Superstar

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    toronto earth
  1. In the dynamics tag on your Null you need to turn on Apply Tag to Children. You can adjust your Mass of the weight to effect how high the umbrella gets.
  2. Synesthetic has a free Solo plugin, works great with R12. I've heard it's R13 as well, but haven't tried it. Coming from 3ds Max, my brain was hardwired to be able to solo objects. This satisfied it! http://synesthetic.de/stuff/soloUpdate.zip
  3. Hilariously enough it was his breakdown on that Headphone spot that I'm dissecting. I think its a great visual breakdown for someone like me porting to C4D. Thanks!
  4. Ok, I'm pretty sure now that this isn't going to work, but I'm really not sure why. I have a cross section of a tube that has a spline wrap to make it grow on and a bend that animates along it. I put that in a radial cloner to create a whole tube. From there I want to use a spline wrap on the entire tube to follow a spline. What seems to happen is that the the original object follows the spline wrap and then the cloner does it's job instead of the other way around (I want the cloner to create the tube and the tube to follow the shape). I'm curious if anyone can let me know if I'm doing something wrong, or if this method just wont work (I can do this with booleans, but it's clunky). I'm converting from 3ds Max to C4d and I'm following along a visual breakdown to try to figure out the methods. If anyone has a suggestion let me know!
  5. For our company, the cheque runs out with the rest of payroll after the invoice is submitted. This is usually 2 weeks after work is completed, however most invoices are based on 30 days so I'd ask nicely when you can expect it, but pending on the size of the company it could run up to that.
  6. I've seen some similar demo's using joint chains and Xpresso, which I think show great promise. Do you know any easy way to cut my topology with a helix to allow me to get a nice seam? I suppose I can do it manually by adding points, but I'd like to keep my seam as structured as possible if that makes sense?
  7. I'm trying to have a detailed tennis ball unpeel like an orange in C4d ( like a standard helix) . I'm familiar with 3ds max, but am switching over the C4d and can use a point in the right direction if anyone can help. I'm confident I can fake it using different shots if necessary, but I'm looking for a method that I can achieve this in one shot. Right now I'm just experimenting different methods using a simple sphere, then hopefully will be applying such said method to a detailed tennis ball. Using a spline project my thought was to effect the topology of the sphere using a helix (Add points where they intersect), Disconnect the vertices and then unpeel it somehow (with bones?) So essentially my questions are 1. Is there anyway to use the spline to change the topology of my sphere (similar to shape merge in 3ds Max) 2. If not, is there a setting in the snap settings that will allow me to add points to my sphere by snapping on the spline? 3. Any thoughts on an unpeeling method? Thanks!
  8. I agree 100%. Looking at the modernization of communication in the last 5 years, I think it would be incredibly short-sighted to think this is off.
  9. I'm sure I remember seeing this somewhere, but all my searching seems to be failing. Essentially I want to find how to have an image be 1 sided only, so when I rotate it in 3d it won't give the back. Does anyone remember/know this?
  10. Who the hell cares if it's art. It's about respect. If they don't respect other peoples property, then why should I give a damn about their art?
  11. minmax + fill+vegas will get you somewhere along those lines. Theres probably a more straight forward way.
  12. If you have 3ds max it could be the flex modifier
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