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isotropy

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Everything posted by isotropy

  1. Hey guys, I was dicking around with this more tonight, and I think with Coinstar getting me on the right path, I was able to get this to work. What I had to do was turn all the mograph cloner objects into editable objects rather than clones, then delete all the UVW's and re-assign them. That did it, and the dynamics simulation is still live. totally sweet. Here's a vid showing what I did. If there's a better way, I'd love to know! http://dl.dropbox.com/u/554819/C4DTextureStickSolution01.mov Thanks!
  2. Hey Guys, I tried both of those methods, but neither of them were successful unfortunately When I generated the new UVW's it changed the projection mode of the texture back to UVW rather than Projection. This changed the way it looked pretty significantly. Thanks guys, but any other ideas, anyone?
  3. Hey Guys, I've looked around the forums here, and did some searching, but haven't been able to find an adequate solution to this issue. I'm projecting a texture onto a mograph cloner object, and applying a dynamics simulation to it. I would like to have the texture "stick" to the cubes in my simulation on the first frame, but the objects appear to be traveling through the texture. I've created a short movie of what i'm trying to do here: http://dl.dropbox.com/u/554819/CamProjection2.mov I've tried baking the texture, and using the stick texture tag, but I haven't been able to get either of those to work. Ideally, I would not like to have to bake out the dynamics simulation since I'd like to be able to work with the simulation with the texture applied correctly. I'm a bit of a noob at C4D so if I'm missing something painfully obvious, I apologize Thanks again!
  4. The reason this is such a big deal for Nuke folks, is that up until today, there has been no particle system in nuke at all. Other compositing software like Eyeon's Fusion has had particles for a really long time. It's a pretty big deal in the VFX world, but I can understand why it seems like a non event to After Effects guys.
  5. I've got the same thing happening here. It seems like After Effects has a bunch of temp files too. I have no idea why they stick around. I only noticed it when I got Carbon Copy Cloner to do a backup recently, and saw all these temp files being copied across. What a waste of space
  6. Hey all, I thought you guys might be interested in a new tutorial I just made on how to run Fusion on OSX. I use a combination of tools in order to approach this problem. Take a look here if you want to check it out: http://vfxhaiku.com/2010/09/how-to-run-eyeon-fusion-in-mac-osx/ If you have any comments or questions, just let me know! Thanks!
  7. Having used Fusion for 7+ years and coming from an After Effects background, I have to say that going from AE to Nuke would be a lot bigger of a learning curve than going from AE to Fusion. Fusion is a little bit easier to ease into than Nuke. Nuke's nodes are broken out into little building blocks, and with Fusion, the individual nodes have a lot more functionality built into each node... So, to achieve some effect, might take one node in Fusion and 3 in Nuke. Also, Fusion has a really awesome 3D particle system that isn't available in Nuke. Personally, the way I work, is i'll do all my animation in AE (I sort of treat AE like Maya or a 3D app) and I'll take all those animation passes and comp them in Fusion. I've got some examples on my blog if you want to check it out.
  8. Your boss is just a guy, just like you, so there's no reason to be afraid of anything. I always find the more open you are with your employer, the better things are when the time comes for you to leave. At my last Motion Design job, I told my boss in the interview that I was interested in teaching, and that there was an opportunity about a year away where I may leave to go and teach. About 8 months later, that day came around, and they were totally cool with it, since it didn't come out of nowhere. I've worked a few freelance gigs for them since, and our relationship is great. Honesty has always been the best tool, in my experience.
  9. Hey guys, I thought you might be interested in a new iPhone app I just made. It's called CineCrop and it crops your photos to cinematic aspect ratios. Here's the iTunes Link and CineCrop Site: http://bit.ly/CineCrop http://CineCrop.com Here's the promo video I did in AE (finally used 32bit floating point on a project!) There's a few other cropping apps out there for the iPhone, but none of them did exactly what I wanted... I wanted something to easily crop my photos to specific ratios like 16:9 or 2.35:1 without having to do the math and figure out what the pixel dimensions would be for each image. This app takes out all the hassle. If you grab the app, i'd love to hear your feedback. Anyways, here's three Promo codes! Good luck H397MJN9J7YY T33JMAM3RWRE 9NH3MEMK67AH TTYL!
  10. I would render out a matte pass for the FG object, and use that as a matte for doing the distortion in the comp. This is how I handle refractions pretty much every time, unless there's some reason it has to be baked into the render. Hope this helps!
  11. Hey guys, I thought some of you might be interested in this kind of insane new camera that the Lomographic Society just released. I have a soft spot for plastic cameras, and this one is probably one of the coolest ones they've released so far. Here's one of the shots I took at the Red River Ex last weekend: I did a review on my blog and there's a few more picts there if you want to check it out. http://blog.isotropy.ca/2010/06/lomography-spinner-360-review/ Hope you like it
  12. Another great trick I've been using is if you're using Drop Box, render your sequence to that folder. Then you can check your renders as they populate wherever you are (as long as that machine also has dropbox and you've set it up to share). You can even check the renders with your iPhone if you have the Drop Box app. It's pretty handy.
  13. Hi there, I've got a couple of tutorials that deal with multi-pass renders and how to composite them. I'm using Fusion as the compositing application, but all the same techniques apply to After Effects as well. Once you break it all down, it's really not that complicated... Check them out here: http://vfxhaiku.com/2009/10/intro-to-multi-pass-compositing/ http://vfxhaiku.com/2009/11/advanced-multi-pass-compositing-with-cinema-4d-and-fusion/ Hope this helps!
  14. Looks like the Foundry is taking the 3D camera tracker that's built into Nuke X and making it an After Effects plugin! Very cool!!! http://www.fxguide.com/article604.html
  15. Hey All, I just wanted to let you know that I've added another huge fusion tutorial to http://vfxhaiku.com In-depth Node Based Compositing with Eyeon Fusion This tutorial revolves around a shot that was created for the Open Cut 3.0 challenge that was held last year. All sorts of topics are covered from keying, particles, light-wrap, blending, colour correction, etc... I hope you enjoy it! Thanks!
  16. Hey Bezoing, I've made a few tutorials on multipass compositing that will help shed some light on why you'd want to use multiple passes when rendering: Intro to multi-pass compositing and Advanced Multipass compositing I hope these you out!
  17. Hey all, I've got a new tutorial up on the differences between working in After Effects vs a node based compositing app. You can check out the tutorial here. Hope you like it! Thanks!
  18. I might be wrong here, but I don't think you can have your GI set to still image when you're doing animation. I'm pretty sure that causes the dancing shadows, since it's re-calculating the GI on every frame. If you set it to QMC or IR+QMC does that help? It would be worth a quick test render. As for the multi-pass renders, i've got an intro to multi-pass compositing tutorial, and an advanced multi-pass compositing tutorial that might help you out with those aspects. Hope this helps!
  19. I've got a new tutorial up about relighting your scene in after effects and using Normals passes generated from Cinema 4D. http://vfxhaiku.com/2009/11/how-to-use-normals-passes-in-after-effects-and-fusion/ Let me know what you think Thanks!
  20. Thanks man, I hope the last few weeks at PF weren't too crazy for you I agree, there's probably way more demand for AE stuff, so I'm going to try and focus some more attention there for some of my upcoming paid tutorials. TTYL!
  21. Hey all, It's been a while since I've posted something here, but i've been working on a new 2D VFX tutorial site over the last few weeks. It's called VFXHaiku.com I cover a few different applications like Cinema 4D, After Effects, Eyeon Fusion, and Photoshop. I'll show you how all these applications can work together, and bring some of the esoteric concepts of working in high end visual effects down to earth.. Take a look and let me know what you guys think. This is just an experiment at the moment, and if there's enough interest, i'll try and keep it going! Thanks! -- Kert Gartner http://vfxhaiku.com Poems and Tutorials. Learning made Simple! Twitter Feed - Facebook Fan Page
  22. is back on mograph.net after a 2 year hiatus!

  23. I can say without a doubt that this is how alot of people in VFX feel at the moment. Great article. I'm glad it's not just me feeling this way.
  24. This is the first I've heard of this, so sorry if this has already been posted. (I did a search) http://www.studiodaily.com/main/technology...x.xml/7958.html -- Trapcode Trapcode Flux is the groundbreaking new concept for a particle system. With Flux, users can produce beautiful fluid, flowing organic shapes, and other mesmerizing geometric moving 3D patterns. Flux will include numerous customizable presets and plenty of parameters for advanced users who want to create their own unique looks to stun their clients. Flux is scheduled for release this summer and pricing will be announced at that time. Red Giant is also offering the popular Trapcode plug-ins for visual effects and motion graphics in the major editing applications. In May 2007, Trapcode Shine, Starglow, and 3D Stroke will be available for Final Cut Pro, Motion, Avid, and Premiere Pro. Trapcode Shine, Starglow, and 3D Stroke will also be updated to include 32-bit float support for all hosts. -- can't wait to see this!
  25. I"m just too busy/lazy to post lately. With my new nintendo Wii on sunday, my 0.0001% of total posts will probably go down even more
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