Jump to content

Peiter

Members
  • Content Count

    107
  • Joined

  • Last visited

About Peiter

  • Rank
    MoGraph Superstar

Contact Methods

  • Website URL
    http://www.peiterhergert.com

Profile Information

  • Location
    Portland, OR
  • Interests
    Im interested in talking about cool shizz!
  1. Thanks for the feedback Aroma.
  2. http://www.peiterhergert.com
  3. I am a motion designer familiar with end tags and the occasional title sequence. Recently my work has tasked me to animate a 2 minute first person cartoon prototype. We begin in a living room Walk out a door to the backyard where we hop into a fighter jet. We maneuver out the side gate to the main road, which is then used as a runway. After take-off we fly over mountains, observing the terrain, then electing to fly to hawaii. In our new direction the scenery changes to ocean where we run into a group of fighter jets who want to battle. After winning the dog fight we notice Hawaii on the horizon and continue flying to a smooth landing. Originally I broke it into scenes and used tricks like looking up or down to cut. The problem I had was pacing and speed of flight never seamlessly cut together. I then elected to draw a very long long long spline and animate throughout each situation seamlessly. Now Im dealing with the inconvenience of a 500k long spline and the dreaded timing changes bound to come from creative. How would you all tackle this assignment? Any advice would be greatly appreciated. Thank you, P
  4. I am a motion designer familiar with end tags and the occasional title sequence. Recently my work has tasked me to animate a 2 minute first person cartoon prototype. We begin in a living room Walk out a door to the backyard where we hop into a fighter jet. We maneuver out the side gate to the main road, which is then used as a runway. After take-off we fly over mountains, observing the terrain, then electing to fly to hawaii. In our new direction the scenery changes to ocean where we run into a group of fighter jets who want to battle. After winning the dog fight we notice Hawaii on the horizon and continue flying to a smooth landing. Originally I broke it into scenes and used tricks like looking up or down to cut. The problem I had was pacing and speed of flight never seamlessly cut together. I then elected to draw a very long long long spline and animate throughout each situation seamlessly. Now Im dealing with the inconvenience of a 500k long spline and the dreaded timing changes bound to come from creative. How would you all tackle this assignment? Any advice would be greatly appreciated. Thank you, P
  5. hiytrebla, here are a few things ive picked up along the years... follow your curiosity, heart, gut, and natural instinct. do what gets you excited. regrets are few and far between if you do that and listen to those. listen to advice, but take it with a grain of salt. from my experience the advocates preaching for specialism were always generalists. Each was older than I and had completely different set of responsibilities in their personal life. and they always asked questions like "have you seeeen what a flame artists day rate is???" your career is young. specialize in learning. Learn everything. Learn techniques, aesthetics, storytelling and design. Be a sponge. Make things all the time. Try things and fail. Try things and succeed. Then who knows, one day you could find something that grabs every bit of your attention. Then after learning it, practicing it, failing and succeeding you could find yourself waking up and saying "shit, im want to do this all time". high fives. p
  6. Right now I have my two object morphing into each other. But the particles are so geometric. Am I able to have the particles that form each object spheres? Does that make sense or am i speaking stupid?
  7. Thanks for the help Zickar. Very much appreciate it. Finally got the technique. Here is a link to the test. Now time to make something of it. Take care. Peiter
  8. Thank you much! I'll try it out.
  9. Hello all, I am hoping someone can point me in a direction to research a Cinema 4d issue im having. My general goal is to use a song to output a value between 65 and 100. Then I'd like to use that value as the radius of a sphere. It cant effect the size of the sphere, only the radius value. Any help would be greatly appreciated. Thanks in advance. Peiter
  10. Thank you for the information. Im thinking the smart move will be the 60D with a couple nice lens. Ill update at the point of sale. Much appreciated. Peiter
  11. Peiter

    2011 Reel

    Reel Link Portfolio Link Any feedback, likes, dislikes, advice would be very much appreciated. Thank you. Peiter
  12. Is the $600 savings from 60D to 7D really worth it? Financially Im not opposed to getting the 7D, but I really didnt notice a big difference in the side by side comparison. Aside from the plastic case of course. Is that a big deal? Any input or advice would be greatly appreciated. Thanks all. P
  13. Peiter

    2010 Reel

    Thank you much daveglanz. Much appreciated. You see anything I can work on to take my craft to the next level? Or simply more projects the answer for that one? Cheers. P
  14. Peiter

    2010 Reel

    Well, here is the new 2010 Reel. It is simply a collection of animations from broadcast to interactive motion tests Thanks all. Hope you like. Feel free to RIP apart. P
  15. Peiter

    New Site WIP

    yesiree. not sure if its free because cargo is still in the pre-release phase but who knows. super simple as well. had to play with the css a bit but no biggie.
×
×
  • Create New...