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Posts posted by jasfish

  1. The thing that sucks is this is such a great story; it asks some really great questions. It could have, and should have been a great movie. I was more sad than disappointed when I walked out of the theater. I was hoping to be inspired .. but just felt .. meh.

  2. I was pretty disappointed. It was only okay .. not terrible, just not nearly on par with something like "The Dark Knight."


    I can't help thinking in the hands of a truly great director, maybe someone like Guillermo del Toro (Pans Labyrinth/Hellboy 2) or Alfonso Cuarón (Children of Men/Harry Potter and the Prisoner of Azkaban) this could have been a truly mind-bendingly great movie. Instead we ended up with Zack Snyder. I actually thought he did a better job with "300" than "Watchmen." It's okay to be faithful to the spirit of a novel, but come on man, bring something new to the table.


    It's worth seeing, just don't go in with high expectations.

  3. Ha! Yeah, I went through the tutorial a bit to see how it works. The prep work with a text editor like Text Wrangler is definitely the key to getting this to work well. Plus, he takes you through the script so you know what changes to make to get you at least close to your vision. I still think it's a big time-saver versus doing it all manually.

  4. That script looks cool; I'll have to check that out too.


    Another way to do this is with RedGiant Planespace, formerly Digital Anarchy's 3d Assistants. It won't be nearly so automated as something you could do in mograph, or apparently with the script above, but one nice thing (and also a potential organizational headache) is that you retain individual control of all your layers. I've done this type of animation this way before, and although you really have to keep your head straight with all the layers and keyframes, sometimes having the ability to alter any of the individual layers independently can be a real plus.


    You still retain individual control of all your layers with Lloyd's script .. it creates a new layer for each line of text.

  5. No need for any apologies from anyone. Yes, it's a WIP, but I knew it had issues. That's why I posted it. I wanted brutal honesty and that's what I got.

    That's what's great about this site.


    Better to stop early on and re-group than slog through the whole thing and wonder what went wrong.


    It's forcing me to look at some hard questions and sending me in some different directions so it'll either get better or really suck shite :lol:

  6. The trap is this: you're not completely satisfied with your commercial work, so you want to do something totally awesome for your reel.


    Yup :)



    You have some inspiration in the form of some stuff you've seen that you're creaming your pants over, and you'd like to do something along those lines. But you don't really know why, so you contrive a reason. So you've got a bunch of problems right off the bat, because you've got a contrived "concept" being driven by stylistic intentions or other external forces, which is an ass-backwards approach most of the time and your goals will always be muddy as a result, which in turn will result in a process where you can never really gauge your success and make decisions based on that. I know it, i've done it. I still do it. We could talk about type animation and pacing and formal stuff, but take some time first to think through the "why" of it all. Develop the reasons for doing this thing, and then figure out how to best attend to the ideas that come out of that. THEN you'll be excited about something that's much more likely to have a satisfying outcome.


    Dead on again. I did pick this piece because I really love that scene in the movie. So at least the original motivation was and is pure .. but you're right .. I never asked why. Why do I love it? I think it's some great dialogue .. I love the delivery. But I didn't go any deeper than that.


    Muddy is a great description of the way I've been feeling about it so far. I'm excited about the audio .. and a couple of other things in the piece .. but for the most part .. ugh. I've been beating myself up over this whenever I have some free time to work on it.


    I don't know what your process is, but mine is like self-torture where I bounce between thinking/sketching and making stuff. The thinking informs the making and the making in turn informs the thinking. Eventually, it winds its way up into something cohesive where the form and the idea are working for each other.


    Self torture is right. My process is basically this .. come up with an idea .. followed quickly by oooh, this looks like it should be fun to animate, let's jump into AE and start seeing how it looks in motion .. weeeh! A little later .. hmmm, I don't know why this isn't working the way I visualized it.


    My biggest weakness .. IMHO .. is I focus more on the animation at the expense of the design. I feel I can come up with some good ideas .. but it almost always feels as if I don't take it far enough .. that I give up too early on the design part.


    I know I've done good work in the past .. but I'm really trying to break past this level I'm currently at .. and it's hard .. and frustrating .. but I don't want to accept my current level of competence. I'm willing to put the time in .. I just really want to make sure it's the right kind of time .. and the right approach. I guess it's kind of like drawing .. some days it comes really easy .. and a lot of days it really feels like work. But I love every part of it .. and hopefully I can push past where I'm currently at.


    It's tough being the only motion designer where I work .. and Milwaukee isn't exactly a hot spot for this type of work .. but no excuses. I'm hoping by re-dedicating myself to showing work here .. for better or worse .. I can and will get better. Thanks again for your comments .. like I said before, I really respect your opinion and your work.

  7. I'm not really sure what you're doing with this... is it a... like something to help you learn after effects, or...?


    Ouch. No, I'm trying to beef up my demo reel with personal work .. I don't have any kinetic type animations .. I like this scene from the movie a lot, so I wanted to make something cool .. something memorable.


    On the face of it, the whole thing is extremely generic. Moreover, I'm all-around confused, but that's likely because I don't know what stage of development this piece is in, and I have to assume that you're kind of designing as you animate because you're asking for crits on something that's animated but feels like a sketch with some finished elements comped in.


    It didn't feel special, which is why I posted it here. It's pretty early in the process .. but you're right, after I got the audio timings down .. I jumped into designing and animating at the same time. I knew it didn't feel "right" which is why I stopped now, instead of animating the whole piece. I felt I needed to take a step back and your critique kind of hammers that home.


    As for the generic nature of the "type animation" thing you're doing, I think your first statement about knowing that it's been done a million times is defensive because you know it's a thoughtless and boring idea. And that's true, it is. You may have to throw away some or all of what you've done, or you may not. Don't lament it either way. You'll thank yourself in the end for having redirected your effort into something you'll be much more satisfied with.


    So, let's start at the start...

    What is this project?


    Funny, I didn't post it feeling defensive, but I can see how it would be taken that way .. and perhaps sub-consciously I was. Mainly, I just wanted people to check it out and not dismiss it out of hand because it's "another type animation" thing, which unfortunately, that's all it is right now.


    It's personal work .. and although I have a decent amount of time invested in it .. it's not enough to keep me from throwing away a good chunk of it.


    Ironically, I was going to PM you and ask if you'd critique this because I really respect your opinion.


    Believe me, I knew this didn't feel right .. and it's the same effing trap I get into too often .. starting with an idea and jumping into the animation too soon.


    Maybe this will turn out to be garbage in the end .. I don't know. I want it to be cool and I want to be proud of it .. and that's why as painful as it is to show something that's obviously a WIP and fairly weak .. I needed to hear that .. because deep down it just didn't feel "right" if that makes any sense.


    Anyway, thanks for your time .. great critique as always .. and hopefully, the next time I update this you'll see something that looks a helluva lot better.






    Yes I know these type animations have been done a million times already .. but I'd appreciate anyone taking the time to check this out and pass some comments along. It's obviously somewhat stylistically influenced by Prologues title animation to the movie.


    Check it out .. and let me know any thoughts on the direction I'm going. I'd rather catch something now than finish the whole thing and miss something that might be obvious to others seeing it with fresh eyes.


    One quick note:The guitar and money graphics are just placeholders for now. I intend to do my all of my own illustrations.



  9. What kind of stupid mf carries a gun in his sweatpants?!


    I don't know of too much you can put in the waistband of your sweats without worrying about it falling.

    Keys, wallet, whatever .. you know it's going to start to slide and start dropping down.

    But a loaded gun? This is almost stupid beyond belief.

  10. uhhh .. what Binky just said ;)


    Thoughtful analysis as always .. Binky's critiques are like gold. Read, learn, apply.


    Too often it's easy to get lost in the details, making things look cool and forgetting story.

    It looks okay, but everything feels rushed .. as if you ran out of time.

    The setup could use more work, and the payoff isn't special.


    Plus, with animation like this you really need to overemphasize things to make an impact.

    Look at some of the old Bugs Bunny stuff, or even the newer Pixar work.


    Squash and stretch it till it looks really bad, then pull it back. Exaggerate the movements.

    Right now, it's too easy to miss things.


    Anyway, that's my two cents. Not up to Binky's standards, but hopefully you can get something

    out of it :)

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