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About scofield

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    MoGraph Superstar

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  1. I had a bunch of ultra-wide multi-screen setups I did that were 20,000 x 768 and with those I found splitting stuff up into shorter frame runs (1-100, 101-200, etc) and using multiple instances of the BG render script without multiprocessing made the most efficient use of my systems (24 thread, 96gb ram and 16 threads, 64gb ram). When you have these super size comps loading it into the multi-processing background just ate up a ton of resources, to get it to actually use multi-processing I had to leave 1/2 the ram available for system and bring it down to just 4-6 threads.
  2. I'm on CC 2014 and it's the most solid and least quirky version in recent memory. Memory/multiprocessing seems to be working much better for me than it ever has and everything is generally working faster/smoother (though I'm sure the recent workstation upgrade helps too) I had a bunch of trouble with installing previous versions also, I'd needed to re-install CC 2013 and CS 6 after doing a system restore and the CC desktop app would say it was installed, when it obviously wasn't. I found this site which has direct download links to the installers, so you can grab them for your archives if you want or just grab them again when you need them (though sometimes links get broken if adobe reorganizes on the back end). http://prodesigntools.com/adobe-cc-2014-direct-download-links.html
  3. I've got my best results from getting an .igs or .stp file from engineering and then use a 3rd party translator. That way, if it's a complicated product, you keep things layered and broken up and you can do testing to dial it in yourself rather than relying on their export. Moi 3D has worked well for me http://moi3d.com/ PunchCAD is pretty good too http://www.punchcad.com/. Both are pretty affordable, I picked up a Moi 3D license and it was well worth it for translations.
  4. Looks like a new 12gb Titan just came out, curious how much of a boost they'll give. http://www.newegg.com/Product/Product.aspx?Item=N82E16814121874
  5. I switched over to PC about 4 years ago and it's been great for me. The new Intel Haswell-E chips just came out, planning on building a new workstation around this guy soon: http://www.newegg.com/Product/Product.aspx?Item=N82E16819117404 Some people just want to stay mac which is fine but building a machine with more cores, higher clock, more ram, and all the other stuff for less money just seems too good for me though. Part of that depends if your building yourself or buying a name brand workstation, which definitely reduces the savings.
  6. Not sure if it would work, but there's a mac app called FontXChange that might be able to translate it to something different for you if it's seeing the data on the mac. I keep my old '08 mac pro around for crap like that. I can give it a try if ya like. http://www.fontgear.net/fontxchange.html edit: looks like it's on windows too but that wouldn't help you here.
  7. I built one with Powernotebooks last August for a long road trip I was taking that was going to have some work happening over it. I got an Asus and loaded it up w/ ram, swapped out optical for another disc drive, and have been really happy with it. Won't nerd out on the full specs, but they have a lot of options and it's very customizable. Website is cheezy but, you know... PC's. http://powernotebooks.com/
  8. Being a day-rate/on site situation it seems like if your taking on those multiple tasks it would require more time which would get you more money and if your bringing more to the table you could charge a higher rate for the time your there. Of course supply/demand is a factor and people are always going to try to get more from you for less money regardless of what type of business it is. Also as Chris pointed out advancement and availability of technology can't be ignored. I'm one of those one man band generalists though which gives you more flexibility in assigning time/money to the different tasks (and throw a small team together if you need help) so I might have no idea what I'm talking about.
  9. I'm another remote worker and I feel you guys on the WIP situation. I think it depends a lot on who your client is, if your doing something directly for the end client that isn't used to dealing with the process or with a large agency where there's lots of people that will be looking at it I find having things a little further along and more polished is usually easier so people don't get as hung up on rough details. If your working more for a boutique motion shop/post house/director or having a closer collaboration with other artists rougher WIPS seem to be fine as they have a creative mind and get the gist of where your going. Usually if it's an agnecy/end client presentation I stop working on it till feedback comes in, if it's just between artists it's usually ok to keep going but I like having the email/phone conversation about what they're seeing before they see it, while they're looking at it, or very shortly after I've sent the samples. I tend to go with milestones similar to anothername - lay out a road map of initial style direction, storyboards, animatic, and finals - but this really depends on the scope of the project. Some things are quick 1 offs where it's not entirely necessary to board everything out. Just making sure everyone is on the same page about when and what your showing them usually helps with the premature crits.
  10. Can't say I'd be surprised to see that happen. I made the switch earlier this year and as far as the software cost of switching over, it's really not a big deal. Adobe swapped my license to PC for no charge, or you can upgrade from your mac version to the latest PC version for the same price you'd pay to upgrade your mac license. C4D ships with both versions. The only real hang up is your plug-ins, several of them are cross-platform licenses or will swap it for you reasonably though. System stability hasn't been an issue at all. The only thing I miss from OSX is Finder, it's just cleaner than windows explorer. Otherwise, I'm enjoying my new machine and the wad of cash I saved by building it. Like was mentioned earlier so much of our time is spent in adobe/3d programs, which are virtually identical on both systems, so it's really not nearly as big of a deal as people make it out to be. At least for a small business/freelancer, if your moving a large office over that would probably be more of a hassle. oh - and there's a PC program called MacDrive that lets you read/write to all your mac-formatted drives without having to reformat/reorganize data... the 'pro' version even supports mac raids
  11. Hey man - yea, like Krakken said it's a pretty small scene. There are a few shops around town, but not many that specialize in motion work. If your looking for full time corporate or agency gigs are the most common, and like mentioned above I wouldn't expect that salary here unless your coming in senior or a team leader type. (though cost of living here is significantly less than SF) There's an Art Institute that opened recently and Austin Community College has recently been trying to get a program going. I freelance and take clients directly, which can be feast or famine like freelance most anywhere... It's worked out well enough for me though.
  12. I made the switch earlier this year when I needed to upgrade... I could build a PC more powerful than a mac pro for less money, as well as all the other issues you listed, so I went for it. I'd also had a host of problems with my Mac pro (2x video cards burning out, ram going bad, Airport connectivity issues, all kinds of crashing issues, etc.) and was really frustrated by the options I had for replacing the video card and didn't want to spend money on more out of date ram. Windows 7 is really not bad, the only thing I really miss is Finder's column view. I considered the 'hackintosh' options but at that point there weren't any cases of using a dual processor board showing reliable results (I think some people have done that now) and I wanted a 12 core (24 thread) set up. I was relatively invested in the Mac platform with Final Cut studio and all my licenses on mac, but I rarely had an actual need for FC (premiere is fine for most of my editing needs, preferred for anything that might have AE work too) and switching the other licenses over wasn't much trouble. And, I still have my Mac Pro in the state it was before the switch to use for any legacy FCP projects or anything else that comes up that I have to have a Mac for. I don't regret it, Apple is just annoying with their ambiguous upgrade timelines and are pretty obviously not that interested in the pro market. I still miss the functionality of Finder though, it is far superior to explorer... if someone could just figure out how to write a skin for explorer to reliably behave like finder =)
  13. If you enjoyed working with them and want to do it again I wouldn't pester them too much. It sucks you have to wait, but 6 weeks isn't all that terrible. Knowing that their client has a net 45, it's probably an agency and you just have to deal with it. Lots of agencies have a net 60 policy now, and while it's not fair that you have to wait to get paid that's just the way it happens lots of times. It sounds like they know they owe you and will pay it as soon as their payment comes in. It's lame you have to essentially finance their work but if it's a good relationship otherwise it's not worth causing a big fuss. A little disclosure about the net 45 would have been nice, but get a deal signed before you start and all that shakes out and you know what to expect.
  14. Soundminer is great http://store.soundminer.com/ You can also do it with Bridge or if your on mac, hit spacebar on the file to do quick preview.
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