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willryan

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About willryan

  • Rank
    MoGraph Regular
  • Birthday August 2

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  • Gender
    Male
  • Location
    Chicago
  • Interests
    Hockey. Root Beer. Hellboy

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  1. I so wish I could find that PDF of Belief getting ripped still.
  2. I keep my Render Queue panel in the same frame as my compositions — that way when I hit render all I see is the progress of the queue. I think I'm getting the same speed boost as CapsLock without the ALL CAPS SCREAMING. If AE doesn't have to blit the screen each frame, I think you get the speed up either way — but I don't remember the last time (or version) that I tested out the theory. Now I have something to do while eating lunch at my desk tomorrow.
  3. rd_merge_projects — Great find! And holy smokes — the "I've got to catch a plane" trick? That might the best one of all-time. I'm so used to being "on-call" for the inevitable 7pm "oh we really need this tonight" client request that I had all but given up on trying to schedule a life during the week. When you don't know when you can leave, the day ends up spreading itself out too far.
  4. Doesn't interactively scale but there are three sizes to choose from for the UI — the biggest one is ridiculously big.
  5. It basically eliminates the need to add an Adjustment Layer and track matte to isolate an effect in a specific area of a layer. It lets you link any effect to any mask on the layer, as well as pull down the opacity of each effect.
  6. I think there's a Push Apart Python effector in the Broadcast presets hidden amongst the old CS-Tools that ship w C4D. There's also the Fit Effector from Paul Everett that might help.
  7. Thanks for posting the video vozzz — I still get changes in the animation path when I manipulate all three curves at the same time, but it's cool to see it working for someone. I'm not sure what I'm doing different, but it's not locking in like your example. The other thing that might be worth looking into is the Morph Camera — you can setup multiple cameras and link them together and then animate a master camera transitioning through their positions with a Blend, easing the percentage in and out as you see fit. We used it a ton on Pacific Rim when we had to generate a ton of camera setups in a couple days. Place a couple cameras where you want them, drop 'em into a Camera Morph tag and set a couple keys. The cool thing about this option is the original cameras are still live and linked to the master camera, so you can adjust 'em quick and easy.
  8. Vozzz, try keyframing something like a box across a 3 keyframe arc over like 60 frames and look at it with the animation path on and the animated object selected — if you move the bezier handles at all, the path moves all around around the keyframes. I think what Tommy wants is the ability to slide the distribution of all those "tweened" frames along that path without it actually moving the path in space. With a Time Track, you can cheat the ease in or out along the path. It's clunky, but it works. And it's why I now actually turn on "Show Vector Track" in the Timeline Preferences — you can apply a Time Track to all three position axes at the same time.
  9. Read up on Time Tracks — might be able to get what you need with one of 'em.
  10. The opening few seconds on his Everpix one is still my favorites. Great transitions and just enough bouncy overshoots to be charming without feeling overused or automated. You can some reuse of elements in the football piece if you watch the Revolution stuff — but when it's this good it really doesn't matter as long as it's not hero elements.
  11. Well said govinda, and if you had that avatar back in the day I wouldn't have spent 3 months sitting next to you in Glendale last year without realizing who you really were
  12. Not exactly the same look but still scribbly 2D-ish?
  13. I wish. CS5 still - I keep on telling people here about how awesome snapping is in CC. Looking forward to it in the office soon.
  14. Thanks Zook - we were hoping this would get people to stay in their seats long enough to see the Ron Perlman sting at the end! Oeuf - Mirada/Motion Theory was super busy on the opening prologue sequence. Apparently they created a TON of stuff that got cut out. Lots more stuff showing how the Kaiju/Jaeger elements were celebrated in pop culture.
  15. Thanks Joe, we used C4D's Motion Camera and Morph Camera tags a ton to get through all the shots. We had tried adding a bit more handheld noise into the moves but ended up pulling them out since they were distracting. GDT really wanted this to be a calm, serene moment of relief after all the insanity that came before it. "Let me see those sexy robots one last time" might be the quote I remember him saying at one point
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