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About Carey

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    Wise Sage of mograph / formerly known as Binky

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  1. I would think rubberhose is your best bet, no? http://www.battleaxe.co/rubberhose/
  2. If you're not interested in completely moving house, I'm hearing some pretty good things about this external gpu. I do everything on a macbook, so it's kind of enticing. And in that case, this could follow you through upgrades. https://bizon-tech.com
  3. I'm not reading it. Why would I be reading it? Me read it? Nope. Not that anyone is indicating that it's coming, but I'm waiting for apple to evolve the half-measure of the macbook "touch bar" (idiotic) to a full touch screen. There's a rapidly diminishing number of reasons to stay, otherwise. I can't imagine it's too far down the road, though. It's basically a clamshell iPad Pro with a keyboard. Otherwise known as a surface book.
  4. Carey

    iMac 2017

    All 3 of us. We love you too.
  5. Carey

    Critique me pls!

    Ok, so you're already working as a generalist, essentially. And this is sort of the digital illustration output of your learning process with C4D. I guess the question was really "Is there a specific goal you're working toward, like doing visual effects, or motion graphics, or archviz, etc.?" Doing this stuff for learning purposes and posting it is fine, but it's a little hard to critique. I mean, I could tell you I do or don't like your color choices, or I do or don't like your tendency toward centered compositions or textured overlays and heavy compositing, but it's all really subjective. I can objectively say things about whether a certain image is achieving photorealism (although I get the feeling that's not exactly what you're really going for). It's all either guessing what your goals are, or making really subjective statements, and as a random dude on the internet, I don't know if you really want either of those from me.
  6. Carey

    Critique me pls!

    Hey Brandon! The first question really is: what do you want to do with these skills? Are you aiming for photorealistic vfx? Or concept design? Is this for illustration purposes, or... y'know, what's your main goal here? Right now you're spreading it pretty thin as a "3D Designer - - Motion Designer / VFX artist - - Video Editor - Cinema 4D + Octane + Jesus Personal" and have a collection of "daily render"-style instagram shots. They're nice, but that self-description is spread pretty thin, so what are you working toward? Once you can lay that out, we can look at how you're meeting that goal.
  7. Carey

    New Showreel

    Yeah, I think almost everyone who does this understands the intensity of working on something like that, and the need to step away for a while. It's seriously no small feat. I really do hope the videos are helping so far. I'm working on the next one pretty much every day, but like your reel opener, i'm making every aspect of it so it takes forever. Conception, recording a project, writing writing writing editing writing editing writing, recording audio, editing audio, ideating and creating examples, editing video... it's a laundry list. I'll most likely step away for a while when it's done. It's just all around good to take a breather when you've put that much into a thing.
  8. Carey

    New Showreel

    Hey no problem, I hope it helps. You definitely have a variety of work, and I think it's a little inconsistent from piece to piece, but it's clearly stronger on the 2D side. There's some 3d work in there that's maybe confidence-building, like the spinning tv and diamond ring, but the other 3d-centric pieces are dragging that down. By contrast, your 2d work is largely much better executed, and I think with the exception of the Intelligent Life cut, it's lookin pretty good. And I think it goes without saying that the editing is great. And with regard to that opener, it feels like it's 90% there in most aspects. It's just that we're all competing in that last 10%, so you might be a WAY faster runner than the average dude, but the dudes you're actually racing are still a few feet ahead, and that's all that matters. If you can give your girl some expressive facial characteristics, get that mouth movin like it's making words, and get her hand feelin like it's not robotic, you can take this from a negative to a positive. The question is: what kind of jobs are you goin after? Do you want character-based jobs? Because you're gonna want to cater more to that interest throughout the reel. And that's doable, but again, it's a tall order to take on the full 3d pipeline so you've really set yourself a task, but you're 90% of the way there, and if you're intent on sending the message that you're all about character animation you may have to stretch to pull off the bits that really matter in making it work. Remember that when people go looking for someone to hire, they typically go for the person who mostly does exactly what they need done. Like, you don't want your general practition doctor doing your open heart surgery, you want a heart surgeon. It's a little different if we're talkin about staff jobs at studios, where there will be generalist positions to fill. But if you're trying to get freelance work from studios or clients, they're likely lookin for the guy who demonstrates an ability to solve their exact problem. So ideally you curate your reel to appeal in a particular way. Your current reel is a little of this and a little of that, so if you can find the thread that makes the reel cohesive and identifiable, you'll be sending a clearer message about who should hire you.
  9. Carey

    New Showreel

    Hey man! I really love the format, eg) cutting back to the girl singing the song in her bedroom. It's super fun and your camera work and edits around her are pretty awesome. On the downside, character design and character animation have to be REALLY fucking good in a motion design reel or they tend to become a liability. And, for me personally, I think that's the case here. The problem is, it's a taaaaaaall fuckin order to pull off every specialty in the 3d pipeline by yourself, triply so for character design and animation. That's a ballsy move, and I double salute you. I just don't think it's working to your advantage, in all honesty. Maybe, maaaaaaybe if you took out the thing with the family sharing gifts... because when you show me that, you've made my doubts stronger. I do love the idea of this format, but aspects of the execution could potentially send the wrong message. If you nail that animation, this could be really great!
  10. You're kind of asking a set of somewhat related questions, so there's probably a combination of things goin on that make it difficult. The first is that if you're coming up with ideas for things you'd like to make, but find you don't have the skills, that's either an opportunity to learn some skills (which you're apparently trying) or is an opportunity to figure out another way to do it that you can actually handle. Like, ok, I want to make a Transformers movie on my own... but I don't have $180M to spend. Can I make it as a flip book instead? Can I make each character be a square and just use the "transforming" sound and the squares turn into different shapes? Can I do it by hand animating construction paper cutouts like they used to make South Park? Yeah, absolutely. And I'll totally discover some things doing it any of those ways that I would never have thought of or appreciated before. The second is this cognitive effect that comes into play when you watch tutorials. Tutorials, cooking shows, DIY shows, etc. all show other people completing tasks easily and in short order, and when you watch them, your brain actually gets a pretty satisfying little hit not only learning something easily, but of actually feeling accomplished. Like you did the task that they did. They may tell you how to do something specific, but you'll rarely then feel compelled to do it yourself because there's a tiny part of your brain that's goin "yeah, but you kinda did cuz you watched them do it. Yeah, we did it, bro! We worked hard already! No worries!" So when you watch tutorials, you have to watch them with the explicit intent to derive an answer to a problem you're facing so that you can keep making progress toward your goal. Which leads to the third: You probably think you have an "idea", but you probably don't. You probably have some vague inspiration. What you need is a clearly defined goal. Not everyone needs a clearly defined goal. Some people can find their destination by wandering. But your problem is that you can't even find a road yet, let alone a destination, so you need get really really REALLY clear about exactly what you want to end up with when all is said and done. "A cool animation" does not qualify in the least as a goal. Whatever you're gonna say your slightly more specific idea is, I guarantee you can get 10x more specific about it. And when you do, it'll help you start figuring out various paths to get there, and how feasible each of them is, and so forth. I've posted these videos I made a bunch, but they might be really helpful for you. They're not tutorials https://www.youtube.com/watch?v=3Cg5aCvbhWw&index=5&list=PLI5ju4KcwCt2bsj-uqy9eWmBBlpo3F1z_
  11. I just looked at http://www.mographmentor.com and it looks expensive, but not quite art school expensive. Would be interesting to hear if anyone's gone through that, as well.
  12. I'd love to hear how people are doing with that course too. If it helps in the meantime, here are a few short videos exploring design for motion graphics: https://www.youtube.com/watch?v=MPRAH7AKMWw&list=PLI5ju4KcwCt2bsj-uqy9eWmBBlpo3F1z_&index=6
  13. Last page was kind of challenging and fun. It's sort of a good exercise! I might steal it!
  14. I really like them title cards. Not overbearing, but charismatic, and really well treated. I can see animation talent here. The selection of work is really varied, as in you're showing a wide range of skills and interests, which makes for a bit of a confusing time trying to figure out where you fit exactly, but most of the selections seem to have a similar level of quality, and that's not disconcerting. And I'm sure this sort of jack-of-all-trades presentation will be appealing to some smaller studios who want generalists. The edit itself, however, is a bit lackluster. The track you've chosen doesn't modulate much between levels of energy, it just kind of stays at the same activity or mood-level throughout, so there's no contrast between rest and action. And long sections are cut 1-2-3-4, straight to the regular disco beat, so the overall effect becomes monotonous and unengaging. Ideally, you want to keep surprising the viewer, and you're not really doing that. If you think about your reel like a story, your story right now is kind of like "He went to the store. Then he went to the post office. Then he went to the pet shop. Then he went to get ice cream. Then he went to the office. Then he went to the game. Then he went to the barber. Then he went to the pizza parlor. Then he went..." That could be an interesting story, thereby making each of those places interesting, but right now it's mostly a plodding recollection of timed events that have nothing to do with each other. This isn't going to kill your chances of getting work or anything, but as a presentation, your work can make much more of an impression than it currently is. By contrast, check this out (by Gary Provost): This sentence has five words. Here are five more words. Five-word sentences are fine. But several together become monotonous. Listen to what is happening. The writing is getting boring. The sound of it drones. It’s like a stuck record. The ear demands some variety. Now listen. I vary the sentence length, and I create music. Music. The writing sings. It has a pleasant rhythm, a lilt, a harmony. I use short sentences. And I use sentences of medium length. And sometimes, when I am certain the reader is rested, I will engage him with a sentence of considerable length, a sentence that burns with energy and builds with all the impetus of a crescendo, the roll of the drums, the crash of the cymbals–sounds that say listen to this, it is important.
  15. Friend of mine walked into a microsoft store to check it out. Said it was pretty cool, but you can't really rest your hand on it and draw comfortably because it registers the touch as a command, although it's not supposed to. Sample size of 1 suggests a major flaw here. Still lookin to play with it myself, because maybe just maybe he's got weird hands.
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