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DeepOmega

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About DeepOmega

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    MoGraph Superstar

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    LA
  1. Just to share the wealth (and maybe kick off some brainstorming sessions) I've found that BioMekk's SoftEdge plugin is amazing and necessary. While lots of complex overlapping parts don't benefit from it, it really makes a huge difference on crispy folded-voer bits, taking them from razor-sharp flat planes to folded-looking pieces. Worth every penny. Cloth Nurbs is kinda useful on simple shapes (like what Froj posted above) and I'll probably use it on "flat" models - leaves, grasses, what have you - but for complicated geometry it doesn't help at all. So far, my work flow has been to model an "idealized" version of my origami, just by knifing and pushing around the verts from a plane, then put SoftEdge on it. Recurving the "raw" edges (places where there is no corner at all, just a straight edge) by extruding and tucking the new edge underneath lets SoftEdge soften edges it might not otherwise.
  2. Fantastical, everybody. I'd been messing with lighting/DOF to get my sense of scale (Big-ass area lights to fake a relatively huge light source, etc.) But I hadn't heard of Cloth Nurbs, and I've found a good edge shader. Hopefully this should work for now. I'll try and keep this updated as I hit stumbling blocks/successes so other people can take advantage. Thanks!
  3. Yo yo yo, Am doing research on a new project - about 30 seconds of origami-style paper animation. The client wants it to be a stop-motion shoot, but there's no budget for that, so instead we're trying to get as close as we can in 3D. I am very experienced in c4d, but I'm having trouble developing a consistent technique for photo-real paper. The biggest issue I'm finding is getting those nice rounded fold edges, and adding mass to folded and re-folded shapes. i won't need most of my models to actually animate the folding and unfolding action, so any techniques just need to look good on a model. Does anyone have any experience or suggestions? So far I've just been starting with a square, and slicing it and manually moving points, which gives me a good base shape, but a geometrically perfect one. My shader will help the flat planes look paper-y, but that won't help with the razor sharp corners. Thanks in advance!
  4. http://latimesblogs.latimes.com/herocomplex/2009/11/a-monopoly-movie-the-story-behind-the-roll-of-the-dice-.html Sounds like solid gold.
  5. I'd make an L-shaped path and loft a circle along it. Will give you some smoove results.
  6. Hey monsters, Anyone have any thoughts on rigging something in AE to vary a choke based on another layer's luma? Trying to push this woodcut-style render from c4d up another level, and I want to be able to control the width of the lines based on the lighting. ~CTB
  7. More broadly, the day that they let you wire up any parameters to a random effector is the day I will love MoGraph. Until that day, you gotta fake it.
  8. Alternatively, Mosaic will do it.
  9. HDRI = High Dynamic Range Imagery. A regular 8-bit image has 255 levels of gray, from black to white. An HDR image has as many damn gray levels as you want. Generally, HDRI is used to pack up exponential illumination. The sun is exponentially brighter than a lightbulb which is exponentially brighter than the floor. By encapsulating this super high range of illumination (hence, High Dynamic Range) you can simulate really kickass, complicated lighting without having to actually bounce lights around a whole room. It's not something you can make from an existing photo. To make an HDR image you have to shoot for it, usually by putting your camera on a tripod and shooting the same scene at different exposures/f-stops, then combining them in photoshop into an HDR pic. Oorrrr you can download pre-made ones. Hope that helps. ~CTB
  10. Also doing a combined film and motion graphics reel is probably not the best approach. Think about splitting them apart - especially since I don't feel like your filmed stuff was as solid as your mograph. It all looked like it was shot in one night. Alternatively, use this as an excuse to work some mograph into those shots. Your reel definitely gets repetitive - not just in terms of repeated projects, but even animations getting repeated (that pop-up poster build-on you have shows up a lot!). Cut those dupes, son.
  11. Depends on the version. In R11 or newer, yes - just hit the "Save" button under the compositing file section of the Render Settings window. In R10.5 or lower, you have to run the render to get the compositing file. Turn off any fancy lighting and any objects that you don't need.
  12. Near as I can tell this is just how C4D does splitting. It's a pain in the ass.
  13. Dunno how you're generating particles. Doing it with Thinking Particles is easy - drop in the generic TP emitter (from the Content Browser library of TP presets). You want to generate particles using Shot, which generates Count particles per frame. Keyframe the number of particles so it does a single frame-worth. Then set a high life, and no velocity. Bam.
  14. Colin is correct. This is the easiest solution. I'd usually do about two bevels, then throw it into a Hypernurbs. Edit: To elaborate, you also need to combine these shapes or build one from scratch. I'd just build a pyramid and then make it editable (hit C), then extrude the bottom square face until it's cube shaped. Then just select all edges and bevel.
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