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Dr. Jim

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  1. Interesting. Quite the meandering thread.....lots of issues. To the original OP: If 2 designers have the same skills and abilities, then they should be paid the same regardless of whether or not one of them paid for an education or is self taught. If your reply is that the 'educated designer' brings more to the table (due to his education) than the self taught designer,....then you are really saying he offers more. And if you, as the hiring party determine then that both designers are not equal.....then obviously pay the 'better/more skilled' designer more. You negate your position by adding more skill to the 'educated' designer. IMHO it comes down to abilities. Whether you wanna look at reels, or whatever you need to establish a rank for the designer. "Having paid for a school education" in and of itself is not a skill. If you feel paying for school or getting a school education gives the designer 'more ability'....then pay accordingly. If as you said, you have a shop with 4 designers, 2 are self taught and 2 are schooled....and they are in the 'same position'....then they get paid the same. Assuming your company is set up with 'entry' positions, senior positions...etc. If 1 or 2 of them have less skill then perhaps they are entry? And the others are senior? or such? But you cannot really justify hiring 4 designers....expecting the same from all 4, and then pay 2 of them more just 'because' they went to school. Follow my point? Personally? I wouldnt even ask about school....could care less. I wanna hang with them, go over their reel...talk to others they worked for....etc....etc. I'll know if their worth their rate or not, as well as if I'll want to hire them. All very good conversation though in this thread.........
  2. The choice can come from anywhere. From an AD who may have a cool idea reflected in production company XYZ's reel,...to an ACD or CD who simply has 'favorites' that he uses. And ofcourse, there are many, many teams within these agencies....so no '1 person' to try and reach. Also keep in mind its rare for it all to be 1 company. A DP from LA with his recommend for crew....a post house, a design shop....color....etc..etc. Often there will be open call breakfast/lunches for vendors (or potential vendors) to come in an showcase themselves (bring good food!).....might start there...
  3. That about sums it up.....this vid made the rounds maybe 3-4 months ago. A beautifully surreal 1 shot move from left to right staying on a guy running slowly through a variety of epic enviro's.....foot splashes in water/lava? fireballs at the end......etc. Any ideas?
  4. Tried font identifier,...got me as far as Flywheel which aint it (flywheel too squared off....). Any ideas? Looking for the " SWEET PICK'D FOR FRESHNESS " font that is wrapping the circle. Any thoughts guys?
  5. ....."Got mine a couple of months ago for free, as a gift for subscribing to IDN Magazine."..... Holy crap? By subscribing to a $90 a year magazine, you get a $150 limited edition book several months before release, for free? Hell.......Thats quite a deal. So far im enjoying the hell out of it,....and Attik doesnt disappoint with their "we are just so f'in cool" attitude.... Found a crease in a die cut section towards the back..... Otherwise loving it. Need to try an Ebay some of the early Noise books......
  6. Wondered what anyone else thoughts are about this book? Mine arrived last week,...gotta say IMHO pretty fantastic.
  7. Hmmm.....I guess im missing your point. Sorry. I would do this using keyframes in the Y axis. And I would adjust the handles of those keys in the value graph, NOT the speed graph. And I could easily acheive the motion you describe, as well as the curve you show.
  8. Hmmm.......I have never noticed that. After you initially apply the Seperate X,Y,Z controller,........and then start setting keys for you unique x,y,z channels the keyframes default to linear. And you must change them to Bezier, and then the handles act as normal as they would in any other app that supports bezier curves.
  9. Hmm.....maybe I am missing something,....but single parameter channels (like scale, rot..etc) work fine. Nice, normal adjustable bevels. For multichannel parameters like position, I use the Seperate X,Y,Z animation controller, which gives nice, normal curves and seperate keyframes/channels for X,Y,Z. 'Bout as normal as it gets if you do it that way?
  10. Whats interesting is how alot of this is the same and yet different in various markets. That is really key. I really though dont personally find it to be about respect and self confidence and all that crap. (No offense,....but its just not that deep). I also have quit,...then offered much more money...then actually took the money and stayed another year.....IMHO it is about simply "What is it worth to you". Some companies and some markets have the slave mentality....in fact I think more do than dont. I dont stay at companies because I "am scared of being fired"...haa...or :"because I have no self confidence"....I CHOOSE to do it for the money. Its not a deep introspective personal stand to uphold my sense of inner ethics and beliefs (chuckle)....its a friggin job. I weigh the options, the pros and cons,...then make an informed decision on what to do. If you are in a situation where you hate where you work for any reason (slave labor, lame creatives..etc)...then either make a plan to change the situation or shut up and deal with it. I think alot of people working on larger projects in larger markets for more $$$ (especially when younger) choose to stay at the sweat shop. I did at a few places,....and eventually left both of them. Lets not forget the topic here isn't about why or if you choose to work someplace that has a slave-worker mentality.........the question was "IS it really like this...." And having worked in 3 major markets, several medium markets at over 6 companies both post/agency in over 15 years I will say the following: This "do anything mentality" is more the "norm" at the national level. The larger, more high profile the project the more demanding (interpret that word as you will) the project is of the people involved. As you move into regional work I have found this to be less the case. So that is my first hand, real-world 2 cents to the original poster. Your experiences may be different,.........but you certainly cannot dispute mine as I have the gray hair as proof ;-)
  11. Haha.....fair enough PT,....and no disrespect taken. I am interested though in your outlook,.....I have found in various markets, that each market often has its own dynamic. Lets take this scenario PT, and I wont name the area,...but this is quite real: Large city. Several national agencies (BBDO,Mcann,Leo...etc). Several large post houses vying and competing for the work from said agencies. The mentality of the post houses (the management) is a "do whatever it takes attitude". The clients call Friday at 4:30pm and want 3 ideas put into motion for their presentation at 8am monday. Instant late night/all weekend work scenario. The company agrees. You do it. Lets consider this type of thing the norm,.....end of day calls for work the next day, holidays weekends. Not every single weekend per'se....but the overall point here is that the companys overall attitude is one of epic compliance. Now, if you are a CD at this post house,....how can you simply say "Nope....sorry....I have plans this weekend". You CAN do that,...but lets face it...you will eventually be the first to get let go. You will be branded as someone against the companys philosophy. You can quit, (assuming you can pay mortgage, kids tuition,..etc..etc)....or find another job and then quit. Ofcourse,...since all the post houses in this market vying for that work all feel the same,...you will likely end up in the same boat. I have found that the higher up the ladder you go,...the larger the market, the larger the project acct, the more demanding the job becomes,..and the less of a life you can have. This really isnt specific to post houses,....but moreso to the "work, work, work" mentality of corporate america. So PT - Keep in mind this is based of my own experiences, primarily in only 2 large markets in the US. YOU, maybe have worked for design shops or post houses where the clients do not barge in and demand such things, or perhaps your company is in the financial position to simply tell these clients "no". Or maybe? You actually consistently tell your boss to screw off if any unreasonably demands are asked of you, and for this you are looked at with respect? While someone else in the company has to cover and do the work? This is why I ask "where" is this utopia?.....In the majority of the places I have worked, the entire company is geared towards doing "anything and everything", and peoples personal lives are not respected. Sure, you can say "no"....but lets be real,...you have a 200-300K potential job, and you are the friggin CD, and you're gonna say "no....I got plans?" You wont last long at that company. Thoughts? btw - As an aside,....I have noticed this is not at all the norm when I have worked with regional agencies on regional projects.....there is much more a 'normal' healthy work situation present.
  12. Well PT - That sounds good and all. But when the company that employs you has the "whatever it takes, anytime, anything" attitude then you cant really set your limits too well. If you choose to do so, then its not you going against the client,....its you going against your companies philosophy and way of working, which will only serve to make you "that difficult employee".....who doesnt share in the "do whatever it takes" attitude. Ofcourse, you can always quit......or wait to be fired. If you know of a market in this country where agencies and clients dont rule in every way, and design firms/post houses dont turn on a dime for almost any client whim....then please let me know where this utopia is. Freelancing or such is a different story where its you & client.
  13. Govinda - For some reason, I am missing the point of your post.....would you or someone care to clarify/explain further? On an aside - I am finding more and more that dealing with smaller regional agencies is becoming an infinitely more rewarding experience than working for larger national agencies. The design contribution and opportunities designing for the smaller agencies seems to be far greater than being art-directed by 8 layers of large agency management teams who all disagree while guessing and wanting to see endless variations of their singular, individual ideas.
  14. 2nd'd...........I agree that initially the AE side of things was more unsupervised due to the slowness compared to a Flame suite...........but in the last few years I saw the agencies move from the Flame suites to our AE suites. Supervised: Absolutely. Initially no,....but by 2007/early 2008....they were hanging around,....surfing web, eating sushi and waiting for the ram preview of their latest awesome suggestion (ugh) to be seen in realtime.
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