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jkorenman

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About jkorenman

  • Rank
    MoGraph Superstar
  • Birthday 04/01/1981

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  • Website URL
    http://www.schoolofmotion.com
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    0

Profile Information

  • Location
    Sarasota, FL
  • Interests
    Runnin' miles. Drummin' drums. Eatin' Burritos.

Profile Fields

  • About Me
    <p>Creative Director at <a href="http://www.toilboston.com">Toil</a> in Boston, MA</p> <p>Chief Learnificator at <a href="http://www.schoolofmotion.com">School of Motion </a></p>
  1. Hey Mograph! I had so much fun nerding out with Rich Nosworthy that I convinced the painfully-awesome Cinema 4D artist known as Twisted Poly to hang out for a bit and answer some more geeky questions. We talk about faking GI, using Octane, how the heck he learned to be so badass without any formal training. It might just be the perfect thing to listen to while you're mowing your lawn. Interview with Nejc Polovsak (Twisted Poly) Hope you all dig! joey
  2. Thanks! I love doing interviews... I just need to clone myself so I have time to start a podcast, in addition to everything else. I might be hiring again soon joey
  3. Mograph, I posted an interview I did yesterday with the glorious Rich Nosworthy. I threw a bunch of super dorky Cinema 4D / VRay questions at him about his killer 99 Frames Trailer. Here's the interview: Rich Nosworthy Makes Awesome Robots There are a bunch of useful links in the show notes too. I hope you dig! -joey
  4. I'm guessing that when you open the file, the "My Render Setting" node gets disconnected. Try this: • Double click the Xpresso tag on the CONTROL null to open the Xpresso window • Open your render settings • Drag the "My Render Setting" preset onto the Xpresso window, it will create a new node • Click on the blue tab in the top-left corner of the node, go to the "Save" group and find the "File Name" option, select that • You'll now have a new input on the new node for "File Name." • Delete the old node that came with the project file, reconnect the output from that last "Math:Add" node to your new node, it should work. Hope that does the trick! joey
  5. Maybe something like this? Pick a folder to be your output path, set the render settings up, type in a file name... Shift + R. Change the file name... Shift + R... Check the attached image / C4D file. Let me know if you're talking about a different setup. Hope this helps! joey https://www.dropbox.com/s/e9ef7qgarlr4dxi/FileSave_Setup.c4d?dl=0
  6. A thing I've started doing is to duplicate (in C4D) whatever object you need to parent stuff to in AE, and then bake all the keyframes on that object. The baked object seems to work really well when you "extract" it from the C4D file, while the unbaked one slips around and doesn't quite lock up. By duplicating the object you can always go back to the original and tweak if you need to. It's always really weird to me when stuff like this doesn't work the way it should. I mean, it's just math, right? Why the heck doesn't it work?!!?? joey
  7. Hey Mograph, I posted a video today where I walk through some basic compositing tasks in both After Effects and Nuke. I'd like to first go on record as saying that both programs are amazing and pay my bills... but I do think Nuke is a better compositing tool. I explain why in the video. I'd love to know what you all think. joey After Effects vs Nuke for Compositing
  8. This trick has made me about twice as productive... and it works instantly. Facebook Newsfeed Blocker joey
  9. Hey Mograph, I thought I'd post another one of my long-ass tutorials here. This one is a little more advanced so maybe the mograph crowd will dig it. I talk about animating a box rolling correctly across a surface in After Effects. It's actually tricky because the point of rotation doesn't stay in one spot, so it took some finagling (expressions) to make it work. In the video I show you: • How to animate the cube once the rig is built, using our Animation Principle buddies • How to recreate the rig from scratch I also give away the rig on the video page in case you just feel like trying it out. I hope you guys get some useful info out of this. I have a few more advanced-ish videos coming out and I'll post those here as well. We're on Day 19 of 30 Days of After Effects if anyone is counting... besides me, I mean. Day 19: Rig 'n Roll a Box in After Effects
  10. Edrhine, I think there would be a ton of people interested in a well put together e-book on Cinema 4D workflows. Mograph.net is probably not the target market for something like that as this forum has a more experienced group of users than your average Cinema 4D artist. I'm not sure how well you could SELL an e-book like that, but I can guarantee that you'd have no problem giving it away as a freebie to collect e-mail addresses / build an audience. Mylenium's point is very interesting too... For example, I've been told a lot that my tutorial videos are too long. They are generally 45-60 minutes long and I try to talk about every little detail of what I'm doing and why. For someone who's a 10-year veteran mographer, this is probably torture to watch. For a 1-2 year beginner who doesn't have the opportunity to "apprentice" under someone, the ability to watch someone work for an hour while discussing every decision that is made is priceless. Know your audience, I suppose. joey
  11. That was an awesome, informative reply! Thanks! I have used Rebus Farm on a few jobs, and it's an awesome option for certain situations. If I need to render a couple of 3D things and it will take 3-4 hours on my machine, I'm happy to pay $25 to render it in 10 minutes through Rebus. I don't do a lot of render-heavy 3D stuff, and I imagine that's when it starts to make sense to invest in a farm or an Amazon setup. I think I've spent like $100 with Rebus so far, and I tried RenderFeed but their C4D plugin didn't seem to work very well. joey
  12. What Scott said... most of the time the specs sheet you get is 10 years old and nobody there even understands it. Nightbus, it might just be a personal preference, but I think that different frame rates make sense in different situations. For live sports, cameras shoot at 59.94 so you get that "immediacy" from the smooth motion. Films are shot at 24, and it gives it a much different vibe. Even 29.97 has it's own feel. When I see animation done at 59.94 it just reminds me of old 80's-90's Video Toaster effects. You can mix and match frame rates without much trouble these days so I say just use what looks right. joey
  13. This is awesome. Do you know how much this might save you over using RebusFarm or RenderFeed or something like that? Thanks for making those videos! joey
  14. I've done a bunch of work for Fox Sports, and they usually require a 1280x720, 59.94 delivery. I just work normally at 29.97 and deliver animations at that frame-rate to the editor. He drops it into a 59.94 timeline in Premiere or FCP, the frames get doubled to make a 59.94 sequence, and we haven't seen any stuttering or other artifacts. Alot of the footage they shoot is at 23.98 fps and it gets converted to 59.94 no problem too. If you animate at 59.94 the motion looks too smooth or something, like the soap-opera version of mograph. joey
  15. I can see how much work you put into this. You have an incredible talent for explaining these concepts. joey
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