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About JonAndesign

  • Rank
    MoGraph Superstar
  • Birthday 02/14/1984

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  • Location
    Venice, Los Angeles
  • Interests
    graphic design & animation
  1. figured I would also add... access a shape layer's parent's index (and so on and so forth): thisProperty.propertyGroup(2).propertyIndex
  2. Something to add to this thread since it helped me out. Thanks guys access a shape's index from any of its own properties: thisProperty.propertyGroup(1).propertyIndex
  3. I found the solution to this problem by total accident, turns out to be really easy! Just keyframe the "material" property in the object's texture tag. Just drop in different materials and set keyframes. Cinema will actually automatically blend between the different materials! Voila! So this means to fade a PShape, make a dupe of the material with alpha blacked out. The first keyframe on the texture tag is of the original material, second keyframe on the texture tag has the dupe with no alpha.
  4. I dig the style, but +1 to the comment about the logo reveal at the end. The middle part is very stylized, but the end doesn't seem as thought out. I think the staccato style of keyframing worked great with the style: the choppiness was kinda cool- not all motion needs to be totally smoothed out in order to look good.
  5. You could design a tidy pdf with screenshots and short descriptions of the work you did, and then place a link to that pdf underneath the quicktime for now. Maybe it is a 7x5" layout with one page per piece of work Just an idea for a temporary solution until the full site goes up
  6. Great to see some awesome work coming out of Ohio! When are you moving out to LA?
  7. JonAndesign


    Anyone seen the movie "The Island"? I have no idea why but the webpage / video totally reminded me of it. Instead of growing a farm of clones for organ transplants, they are growing a farm of designers for corporate concept transplants. Maybe the big ugly truth is hidden behind all the innocent white reflections. +1 smells odd.
  8. Ok home now, trying to understand again what it is you are trying to do... It sounds like you want a gradual ramp from start to finish? I.E. Clone 1 has pale pink and the last clone has the hot pink? All the clones in between create a gradient? Use a step effector to generate the color data: • Disable the Color Mode for the shader effector / random effector • Apply a Step Effector to the Cloner Object, turn Color mode to On, use Alpha/Strength http://www.jonandesign.com/downloads/pink_lines_ramp.zip
  9. Something is up with the link, it just downloads as an html file? I tried renaming it to .c4d but it gives me an unknown file format error.
  10. Forgot to mention, to animate it: play with the movement / speed props of the noise texture in the Shader Effector.
  11. Ok. I think I figured it out. If I'm guessing correctly you want each line's difference in pink value to be directly correlated with its scale (as the line gets thicker/taller, it becomes more pink). If I am indeed guessing correctly, this is how to set it up (starting with only your base cloner object set up - no random effector). • Start off by creating 2 materials. One for each value of pink you want to fade between (for example's sake lets say one pale pink material and one [mograph.net] hot pink material - you can put it in either the color channel or the luminance, doesn't matter). • In the hot pink material, apply a mograph "Color Shader" to the alpha channel. Then, apply the pale pink material to the cloner object FIRST. Secondly, apply the hot pink one with the color shaded alpha channel over top. • Apply a shader effector to the Cloner Object. Modify the scale parameter to match what you were doing with your old random effector. Then, in the shading tab apply a noise texture. For smoother randomness just crank up the Global Scale property in the noise texture. Example: If you put it up to 20,000 you should get a VERY smooth curve. • To adjust the amount of hot pink that gets applied, go into your hot pink material. Turn off "Image Alpha". Create a layer in the alpha channel texture area. Inside the layer, create a mograph Color Shader and then create a "Brightness / Contrast / Gamma" shader on top. Adjusting those B/C/G settings will affect the density & contrast of the hot pink's application to the clones. Here is the scene: http://www.jonandesign.com/downloads/pink_lines.zip
  12. I was actually about to leave to go get some In N Out and head to work right before I read this thread, so hence my reply I ended up getting a double double with fries, both items animal style. Topped off with a chocolate shake. Over $8 at In N Out for one meal. When I got to work, one of my coworkers was like "DAMN YOU" out of jealousy while another said "oh.. my.. god..." and started a debate about how he would live longer than all of us and how stupid/naive we must be to ever want to eat such overly greasy food. Our rebuttal was: what is the point of living long if you don't enjoy yourself along the way? Then he managed to turn it into a political debate in truly hardcore republican fashion like he always does every night during dinner.
  13. I like my keyframes cooked and fried with mustard. Then I add some pickles, some extra spread and grilled onions. "animal style"
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