
sjememe
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About sjememe
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- Birthday 07/22/1982
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http://www.danielsamama.nl
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Location
Amsterdam-Netherlands
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making of: http://www.youtube.com/watch?v=teoSDTJDjF4
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Hi all, i'm having a problem and, although i've been trying for several days now, i can't find the solution. I'm animating a grafitti-like line moving through a piece of film in after effects (cs3). it (the line, not the film) look a lot like this Lugz-video: , except don't have a arrowhead.The animation fo the line appearing works perfectly. I used trapcode particular (1.5) to animate a custom particle along a motion path. The custom particle consists of several wiggled black solids in one comp, which make the line look more like a realistically drawn swoosh (like in the lugz video). Everything works fine, except for the end. I can not make the end of the line disappear forwardly somehow. If i decrease the lifetime of the particals to (for example) 2 sec, then the entire line disappears after 2 secs. Opacity or size over life; same thing. Particular seems to see the entire line as one particle, instead of different ones, that are each born after each other.. The only way i can make this happen, is if i don't use a motion path, but animate the emitter itself. But; thén the entire line keeps changing in thickness at the same time the custom particle does, instead of keping the shape each particle was born in I changed about everything in particular and in all elements, but i can't seem to get it. I know i should've done it in c4d of other 3d-things, but i don't have them and cant really use 'm (yet). Particular 2.0 seems to solve these problems, but same thing; don't have it. anyone? thanks alot.. dan
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the film was done by tribal ddb amsterdam and Stink. there are making ofs being edited as we speak. you'll see 'm around soon...
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i'm doing an animation of scrabbleblocks on a board (yes... scrabble..). The letterblocks are made up of 6 solids in a single comp. In another comp i've embedded several of these block-comps and an image of a board and animated the blocks falling on the board. This comp again is precomped in a def comp in which there is a cameramovement around the whole thing. The camera is set on Depth of Field and every comp is set to continuosly rasterize / collapse transformation . the problem is this: the lines of the blocks are shining through eachother, as if the solids in the comp are transparent (which they're not..). The problem vanishes when i disable the depth of field (which i don't want to do..).. anyone an idea? thanks very much, i'm starting to get a little desparate.. thx daniel
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and now could you please animate this with square brushes and straight strokes
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Thanks to both! unfortunately, it won't work for me to import a path from illustrator (i mean, i cán, but it won't work for the animated effect i want...). I'm afraid i'm stuck on stroking paths from within after effects. Your explanation about round brushes sounds plausible. maybe i need tot focus more on bursh replacement, then on stroke-settings... btw; we might indeed be on something here! maybe we can animate something growing with it? Let's say.. ehm.. plants and vines! Wow.. let's do it!
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I'm doing a stroke-animation but i can't seem to get the corners sharp and straight. If i make a 90 degree turn in my path, the stroke-effect still rounds up the corner a little bit. (brush thickness aaround 12. not small, but not that big either!). I tried every option on the effect, and did the same with trapcode's 3d-stroke and the BikiniDots stroke-plug, but it still creaties a round corner. ALthough it's just a little round, it isn't perfectly 90 dgrs, and i want that!! Anyone knows of an option i am overseeing of a plug is should get? thanks!
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damn, seemed to have missed it. any change there is a direct url for this tut? de link above is out. thx