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About q3c

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  • Birthday 08/29/1976

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  1. Long overdue here is the 2012 reel of imago studios, you sexy thing. http://vimeo.com/37185814 Direct links: Vimeo, , imago
  2. I would like to invite you to check out my latest indie piece “AE64” http://qubahq.com/2012/01/ae64/ AE64 is my tribute to the demoscene and to the legacy of world’s most popular microcomputer: Commodore 64. While the video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes. The idea for this video (or, if you prefer, a “wild demo”) came to me a few weeks ago, during the 7DX demoparty. Seeing how this nearly 30 year old system still has people coding for it, developing new tools and techniques as well as actively participating in various demo competitions – really stroke a note of nostalgia in me. I remembered my first C64, countless hours of games, graphic programs, chip tunes… I even recall creating some zine with my friends and printing it on a noisy dot matrix printer. (To be technically correct, my first computer was an Atari 65XE, but for the sake of the story, let’s ignore it.) For the soundtrack of this piece I chose “Katana Blaster (Constantly Playing Mix)” from the album “Impostor Nostalgia” by Big Giant Circles. The piece was composed by Mick Gordon and since I pretty much had it playing on a loop for several weeks now, I simply had to use it. The song manages to beautifully mix the classic chip tune sounds with contemporary electronic vibes and dubstep rhythm – and Mick was kind enough to give me the rights to use it for this video. If you ever owned a C64, I am sure you will enjoy this piece. Happy new year! Concept, Design, Animation & Scripting: Quba Michalski Music: Mick Gordon Tools: After Effects, Cinema 4D
  3. I would like to invite you to visit http://motiongraphs.qubahq.com/ - an online version of an exhibition by Quba Michalski, celebrating over a decade of his work in the field of motion design. Throughout this period Quba created several hundred of videos ranging from small independent pieces to massive visual extravaganzas for some of the world's most well-known brands. MotionGraphs gives you a rare chance to gaze into the inner workings of his projects and examine in detail the way these selected works were constructed. Each of the graphs in the exhibition is a visual representation of a single project, rendered using Adobe After Effects flowchart mode. Within the graphs, each box represents a single layer - be it a piece of video, a graphic, effect, camera, light or a simple null helper object. The arrows direct the flow of compositions and demonstrate how these elements nest within and feed one another, producing the final look of the piece. Just like the projects themselves, each graph has its own style and character. Some are beautifully simple and elegant, while others create a tangled mess of hundreds of elements connected by almost incomprehensible web of interdependencies. On a more personal level, the structures of each graph tell a story of a journey the project went through. The simplest graphs were created when the artist followed a basic, brilliant idea. The tall, symmetrical and repetitive ones were created during less exciting periods. If you see crazy, messy sections full of connections - you can be sure the project went through many changes and patches. Even the naming conventions change from one project to another. Some are strict and proper. Others - full of silly wordplay and inside jokes. On the most frustrating ones, you will undoubtedly be able to spot the artist cursing through the layer naming, trying to vent his frustrations at a misbehaving element. Running on Microsoft’s Deep Zoom technology, the page will allow you to smoothly zoom in/out and navigate through the massive graphic using your mouse (scrollwheel works too). The graphs in the project represent a small selection of works by Quba Michalski. You may view the videos themselves through his website at www.qubahq.com. The work is best viewed in fullscreen/presentation mode. You can typically activate it by pressing F11 in PC browsers and Shift-Command-F on Mac, followed by clicking the full-screen button in the lower-right corner of the graphic above. My apologies for the process being so convoluted - I am a motion designer, not a web coder Please, enjoy the show
  4. Hey everyone, Just wanted to give you heads up on the new preset and tutorial I have just released on QubaHQ. In this tutorial I will demonstrate the use of a new free preset from QubaHQ.com – Floaties. Floaties is a text animator based fake particle simulator allowing you to create floating specs of dust, glitters, bokeh-style out of focus abstract backgrounds and other visual elements. It attempts to emulate some of the basic behavior found in Trapcode Particular, providing limited, but free alternative to that popular plugin (as long as you are going for a certain visual style). Running time: 51min Difficulty: Easy Required tools: After Effects The tutorial can be found at: http://qubahq.com/20...orial-floaties/
  5. This preset and tutorial have been inspired by true events …or to be precise – they are based on a project I did a short while ago. In this tutorial I will show you how to quickly simulate stop motion aesthetic using my After Effects Stop Motion Kit. This collection of presets will allow you to easily add subtle imperfections to the movement of objects in your scene, emulating animator errors that are a staple of stop motion animation. Using 6 different expression sets, you will be able to apply and control glitches in movement, rotation and timing of your objects as well as simulate changes in camera position and exposure. Running time: 37min Difficulty: Easy Required tools: After Effects Watch the tutorial and download Stop Motion Kit at: http://qubahq.com/2011/06/stop-motion-kit/
  6. Here is my personal reel for June 2011, featuring commercial and independent pieces I have directed, edited, animated and designed in the recent years. Music composed by Joel Nielsen. http://qubahq.com/2011/06/reel-2011/
  7. Totally not 2D3 SteadyMove was a kind of post-production steady cam plugin. It would automatically analyze the movement of the camera in the footage and smooth it out, removing all unintentional shakes or uneven pans. There are still quite a few demo videos floating around YouTube, but the plugin itself seems to have gone A.W.O.L.
  8. So this is my Video/Audio/SFX station here at imago... And here's where I play games while waiting for ZX to finish renders: Sorry for the grain. Lights bad, Sun hurt eye, ugh ugh.
  9. hey, does anyone know what happened to 2D3 SteadyMove Pro plug-in for After Effects? It seems that 2D3 abandoned most of their software development and now focuses on creating programs for aerial surveys... Did some other company buy out the rights to SteadyMove, and is there a AE CS5 version?
  10. This has got to be the best thread I have read in a while. Shiny balls with hinges But to answer the question seriously, I can tell you what I HOPE will become the trend in 2011: Abandoning visual extravaganza and coming back to the roots of simple, carefully crafted animation, where there isn't necessarily tons of stuff on the screen at the same time, but each frame and each move has been timed and polished to perfection. Bah, but knowing the market, it will probably be Tron rip-offs, moar flarez and HDRI reflections galore.
  11. A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program. With the coding support from German motion artist and art director, Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks. Code by Derya Ozturk Concept and math logic by Quba Michalski Running time: 46min Difficulty: Easy Required tools: Cinema 4D Optional software: After Effects, Frischluft Lenscare plug-in Watch the tutorial at QubaHQ: http://qubahq.com/2011/01/presettutorial-c4d-dof-camera-rig/
  12. In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders). Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall. Running time: 70min Difficulty: Medium Required tools: After Effects, Trapcode Particular Optional plug-ins: VC Optical Flares (or similar) View the tutorial at: http://qubahq.com/2011/01/tutorial-procedural-disintegration/
  13. q3c


    Here's a little video we cooked up for this holiday season. May the new year bring you tons of inspiration, creative work, satisfied clients and just enough off time in between. http://helloimago.com/project.php?code=1011 The video has been created entirely in After Effects, with just the tree shape drawn and imported from Illustrator. It has been designed and animated using exclusively AE's shape layers and ended up as a mere 700K file (as opposed to typical project taking up dozens of gigabytes of data). It also was a speedrun – it took just under 8 hours to create (thank you TV for the boring re-runs forcing us to get off the couch).
  14. q3c

    QubaHQ: Light Wall

    This tutorial is a hybrid between the Automated Light Rig and Scrolling LED Text. We will be building an animated image map driven light array that can be used for for either cool light effects or easily controlled particle emission. While the entire project can be completed within After Effects, I will also jump into Cinema 4D every now and then and show you a very easy way for creating quite complex light arrays and importing them back into AE. Running time: 73min Difficulty: Easy-Advanced (depending how much you want to learn Required tools: After Effects Optional software and plug-ins: Cinema 4D, Trapcode Particular, VC Optical Flares (or similar) You can view the tutorial at: http://qubahq.com/2010/08/tutorialpreset-light-wall/
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