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Bartleby

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About Bartleby

  • Rank
    MoGraph Regular

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    http://www.bartleby.com

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  • Location
    I prefer not to
  • Interests
    scrivening
  1. Like plenty of technology considerations, it was about backward compatibility and not pissing off your existing customer base who may not have been able to afford a new color set. With the switchover to color, the chroma information in the signal was piggybacked as a subcarrier, so everyone wouldn't have to buy new televisions overnight. B&W sets just ignored the extra chrominance info. http://en.wikipedia.org/wiki/NTSC#History http://en.wikipedia.org/wiki/NTSC#Color_encoding Of course, 65 years later might be pushing things a bit... Sounds interesting, and shoulders of giants indeed!
  2. FWIW, SS2 was just re-released by GOG: http://www.gog.com/gamecard/system_shock_2 http://arstechnica.com/gaming/2013/02/after-protracted-legal-battle-system-shock-2-comes-to-gog-com/ Although there are texture upgrades and other mods available, I'd have to agree with Lee here: "The greatest thing about System Shock 2, though, is that it doesn't need modernizing. When you're crawling through the tunnels beneath the botanical garden on deck 5, grimly searching through hastily buried bodies because you need the crew section access card, it doesn't matter that the graphics are low-poly and the textures are a bit blurry, because it's bloody terrifying. The air is thick with the clanking of the horribly disfigured cyber-midwife automatons, cooing their awful cooing to the bloated eggs which fill the crawlspaces. The dulcet tones of the mad artificial intelligence SHODAN echo in your ears, taunting and goading at the same time. You don't hear the parasite-infested crewman sneak up behind you until it screams "I'M SORRY!" and begins bludgeoning you with a wrench." There's more to gaming than graphics and difficulty. (the promoted comment at the bottom of the Ars article pretty much sums up my original experience too, all those years ago...) -B.
  3. How deep/long in characters is your directory path (W:\blah\blah\blah\) that you're trying to write to? Can you write directly to the root of the partition in question?
  4. Do you want this to autoplay or just be playable? As vozz observed, both Windows and OS X have some caveats for autoplaying certain file types nowadays due to security considerations. MP4 with VLC Portable on the thumb drive for Windows versions prior to 7? (not sure if Vista had H.264 support for WMP like 7 does, since I skipped it and went directly to 7) OS X/QuickTime should just handle pretty much everything.
  5. Oooh look, pretty charts and graphs: Despite record Mac sales, 70% of Apple's revenue comes from iOS
  6. No first-hand experience, but I've heard these both come highly recommended: Think Python Learn Python The Hard Way (actually for beginners - "The book is a very beginner book for people who want to learn to code. If you can already code then the book will probably drive you insane. It's intended for people who have no coding chops to build up their skills before starting a more detailed book.")
  7. I believe crabbey did something similar, albeit a few years ago now: http://mograph.net/board/index.php?showtopic=14184 http://crabbey1.blogspot.com/
  8. I enjoy rocking Pixar Typestry myself. You damn kids with your radiosity and global illumination - get off my phong-shaded lawn... On an only semi-serious note, what kind of brush should I purchase so I can paint like Picasso did?
  9. Bartleby

    Basics.

    Heh, tech support and techpubs - both are a bit like being a security guard: if you do your job to the very best of your ability and even beyond...the net result is that no one will ever notice (nothing happens.) Make a mistake or mess up though, (the store gets robbed) and you're screwed. No one ever calls or writes just to say "Hey, this shit works great, and I love it!" (ok, maybe rarely they might) I feel your pain, brother.
  10. Looks like IF: http://www.imaginaryforces.com/featured/6/565
  11. These might help: Bruce Bullis' API Zone blog (now defunct) http://blogs.adobe.com/ae_api/ specifically his jumpstart: http://blogs.adobe.com/ae_api/Head_First_Plug-in_Development.pdf and "How to Write Plug-Ins for Adobe After Effects by Kas Thomas" (also old): http://www.mactech.com/articles/mactech/Vol.15/15.09/AfterEffectsPlugins/ but yup, you'll also need a C++ primer.
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