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About kitkats

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    MoGraph Demi-god

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  1. When they started the subscription model, Adobe claimed that it would allow them to focus on things like speed, usability, interoperability and UI tweaks that the pro users really wanted instead of whizz-bang new features that we didn't but the marketing department did. That sounded ok in principle. But what has happened with the re-architecture fracas of AE CC2015, is that we have paid Adobe for software that is bug-ridden and unusable in production. The re-architecture was necessary, and it seems like it was always going to take a long time to get right. But whilst Apple spent all those years doing the same thing re-building FCP, no-one had to pay for it until it was ready. So, guessing that AE 2016 is a stable release that merely fixes the 2015 problems with few new features, we have already paid for the last 12 months dev work, and had very little for our cash for the last 12 months, given that a lot of us still have to use AE2014. We are now in a cycle where we pay for software BEFORE we get it, rather than after.
  2. Am I right in thinking that DNxHD 444 supports Alpha, but not out of After Effects? I'm talking about inside Quicktime not MXF
  3. I haven't looked into it in too much detail, but the fact the only way back into AE is via image sequences sounds like a show stopper for me. DUIK is quite a different thing. It's a script UI Panel that assists in the rigging of IK characters, amongst other things. Compared to 3D or 2D software tools designed for native character animation, it's quite a cumbersome workflow. But if you have the patience and skill, you can achieve some quite nice results, and you get to keep everything in After Effects with all it's other tools, integration and whatnot. There are other IK rigging scripts for AE but DUIK is the most full-featured.
  4. For me personally it's more about me having multiple bases from which I do my own thing. Sometimes I need to be nearer the centre of town.
  5. Right, thanks Robert. Even though the nMP has some aging components, there isn't really anything with that level of CPU / GPU power in such a small form factor.
  6. Yeah, i was hoping I could find something with a bit more punch in the CPU - maybe 6 or 8 core; and a desktop series GPU. But it does look like PC laptops are the only thing that's portable enough. I'm pretty much back to waiting for the next MacPro which I'm not holding my breath for. That could easily be another 12 months.
  7. You mean the RenderPro ? Looks ok but seems like it's integrated graphics only. Shame
  8. Ugh. Say what you like about the speed / price of the nMP, it's smaller and more discreet than anything else I can find so far!
  9. I've been stalling on upgrading my aging Mac Pro for a loooong time now, and the longer I stall, the more I'm drawn towards Windows. Problem is, I could really use the portability of the nMP. I want something I can fit in a bag and carry in and out of town on a train journey with a couple of changes without getting shoulder cramp. I don't follow the world of PC manufacturers at all, so I'm looking into it now. Just figured someone here might already know best?
  10. Someone else's (who knows more about the Foundry software than I do) thoughts here
  11. Adobe is all about the cross-app integration and ecosystem, that's why CC dropped the bundles. I can see how Modo and Mari would integrate well and plug holes within and between PS and AE. Nuke has a quite a bit of overlap with AE so that is less clear, I guess moving forward it would be AE for motion GFX and Nuke for nodal compositing, maybe some of AE's not-very-pro compositing features would be left to die or ported over to Nuke. Trying to shoehorn Nuke Studio into an ecosystem with AE and PP seems kind of untidy to me - like you choose PP if your film is more mography and Studio if it's more VFXy? We're all familiar with the industry from the inside, but VFX is pretty niche in the context of Adobe's 'creativity'. 80% of Photoshop's users probably don't even realise it's possible to paint in 3D.
  12. kitkats

    Long Overdue

    Personally, I didn't find the basketball stuff quite so awful, and I barely noticed that it was splats for mattes. Plexus light trails struck me as a more cliched. Maybe my taste is off the mark, but a second opinion can be helpful so thought I'd mention it.
  13. Will there be any changes now or in the future to the responsiveness and capability of Script UI panels? The scripting community is such a great resource, there's so much inventiveness and niche-filling there that it's a become a really significant 'long tail' than extends After Effects' functionality in so many directions. With these expression calculation improvements, it sounds like a lot of groundwork is being laid that could potentially increase the scope of what scripts can do. I would love to see that happen.
  14. Preview improvements look great. So all Previews are now single-threaded, or what? Kind of makes the base Mac Pro look a lot more appealing than the top model if so! Character animator still looks like a tool for the bottom end of the quality scale, but perhaps there's more to it than meets the eye. If you can expose the events as keyframes without baking every frame, making it a viable way to begin something that can be refined by hand, it'll gain more traction.
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