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  1. Thanks, RVAB, I'll give it a go.
  2. Thanks, but no good. The edges of the letters still don't show up in the reflection. As if raytracing doesn't see edges. Maybe the only option is to slightly bevel the text, then shade the bevels black to simulate edges?
  3. This may not be possible, but I'll ask anyway: I have extrude-NURBS text sitting on a 3D pool deck, and the text is reflected in the water -- a plane with a bump map. I'd like to render both the text and its reflection with the basic cel shader (outlines only). However, I think I can only render the reflection plane object's edges, not the actual reflection. Can I render the reflection of the text object, or am I hosed? Thanks, Steve
  4. Yep, start with Futura (or Function) Bold (not condensed), adding a custom A. (Try those font-finding sites again, but without the custom A.)
  5. (Thanks for the info, Lennart.) Design-wise, consider the size of the screen on the viewer's retina, based on the combination of image size and viewing distance. If the viewer is far away, then the image will appear small, and small-video aesthetics apply: simplicity. However, if the viewer is close and has to turn his head to see the image (think IMAX), then you can have more detail, sweeping vistas and so on. Try this: go to the site, stand where an audience member would stand and hold up something at arm's length that matches the size of the projection from your vantage point. An index card? A manila envelope? Then you can take that back to the studio and get and idea of the retinal size as you work on the piece. Another consideration is what the audience will be doing at the event. Will they be watching intently, or do you have to catch their attention? Will there be audio to help you?
  6. Hold on, hold on. Where did that 5000x3000 figure come from? What is playing back the animation at that size? A RAID array? I ask this, because the playback medium, not the size of the screen, determines the image size in pixels. DVD? Blu-Ray? Hard drive? Multiple drives, multiple projectors? Only a hard drive (or film, duh) can play back sizes bigger than 1920x1080. And if it's an NTSC DVD, the projection size is irrelevant -- the animation must be 720x480. So. What is the playback medium?
  7. Send them a blue one and a purple one (in a web video or whatever you use for approvals) and ask for signoff on the one they prefer. In other words, don't just go by numbers, let them use their eyes. And of course, warn them about monitor inconsistencies and so on if it's going to broadcast.
  8. SteveR


    He should also end the embargo on Robertson screws. They are clearly superior.
  9. Go to motionographer.com and study the best.
  10. Thanks for the link, Rick. Regarding your second solution, I was able to make it work with a Shader Effector using a Noise Shader, animating the brightness from black to white. However, if I tried the Random Effector, I wasn't able to animate the mix from 100% first child to 100% second child. I could only animate from 100% first child to a random mix of the two. What am I missing?
  11. Hi Rick - I tried your first solution, and it worked nicely, by animating the Min/Max values in the Random Effector. The problem with C4D seems to be that it won't show both colors in OpenGL or Interactive Render region mode -- it only shows the yellow in OpenGl, and no clones at all in IRR. I have to render the Active view to see both yellow and red clones. Not a deal-breaker, but it slows things down. (C4D had no problem showing the random grayscale clones in OpenGL. However, the IRR wouldn't show those either. ) UPDATE: I just figured out the IRR issue: when using the Object mode for the Cloner Object, the shaping object needs to be editable, not parametric. However, OpenGL still shows just the yellow. <shrug> Thanks, Steve
  12. Thanks, Rick -- I'll try those. Steve
  13. Thanks, Monkey. Selecting the effectors didn't reveal their children in the TL -- not sure why. However, switching on Automatic Mode worked, revealing the animated tracks as you predicted. Thanks again, Steve
  14. I have a shader effector applied to a cloner object. The shading for that effector is "noise". I've animated the brightness of that noise. I have another shader effector doing the same thing, only in reverse. I'd like to adjust the timing of the animation tracks (brightness) for both those shaders in one timeline, but I don't know how to show both tracks, or both F-curves, at once. The brightness instances aren't visible in the Object Manager, so I can't shift-select them there. So how do I see the tracks for both instances of the animated brightness?
  15. I have a bunch of cube clones arranged using the Cloner object in object mode. The shaping object is a larger cube. I'd like the cube clones to change from yellow to red in a random way. Currently, I have a red set of cubes and a yellow set. I'm using a random effector for each set: one effector makes the yellow cubes disappear randomly, with visibility checked and the effector strength animating from 90% to 36%. (Those numbers allowed for no lag at either end of the process.) The other effector makes the red cubes appear, with the animation values reversed: 36% to 90%. Both effectors have the same seed. Yellow goes away, red comes in. The intention was to never have any red cubes occupying the same space as the yellow cubes, but this ain't the case. When they occupy the same space, there's flickering. If I adjust the curves with minimal ease at either end, I get less double-occupancy, but very few cubes in the middle of the animation. A big hole, as it were. Is there a better way to change the cubes' colours from yellow to red in a random way?
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