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Rick Barrett

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Everything posted by Rick Barrett

  1. Check out the demo video on Cineversity. There's masking, as well as automatic track filtering. All our demo shots had Mathias moving his arms around and we didn't have any problems tracking them.
  2. I can't really get into the company structure, but each MAXON office operates fairly independently. I understand why customers see MAXON as one big conglomerate, but it simply doesn't work that way. I'm pretty sure everyone with an active MSA this year received Cineversity Premium as a bonus benefit. Even if you don't have MSA, you can access over 600 free tutorials, including the 22-part Getting Started series we published in December, the 17-part Cineware in Production series published a couple of weeks ago, archives from presentations at the MAXON NAB and Siggraph booths, and my CV-ArtSmart plugin, which I think is pretty darn cool if I do say so myself. I'm sorry you're disappointed in what Cineversity offers and how we offer it. We'll take your feedback under consideration.
  3. Don't forget the Cloner Blend mode. Allows you to blend between two objects (scaled and unscaled, extruded more / extruded less). Just put both objects under your cloner, set it to Blend and use the Modify Clone option in the effector.
  4. If you use the ArtSmart object, other artists and NET clients will need the plugin installed as well (no biggie, since it's free). You can make the object editable and all the effectors and materials will be kept intact. You will lose any animation of the layer offset, path spread and extrusion if you make it editable. The object you're seeing after you Make Editable is just the MoGraph Fracture object. The artwork itself is cached in the C4D file, so you don't need to worry about passing the original .ai file around.
  5. Hi Everyone, 'tis the season for free plugins! I'm happy to announce that my latest plugin is now available free on Cineversity. With CV-ArtSmart you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater. ArtSmart will revolutionize your motion design workflow, with flexible options to add animation and depth to your Illustrator artwork. Find out more and get it now at Cineversity.com
  6. Despite the name, C4D's Physical Render is not an unbiased renderer like Maxwell - it just has physical camera properties like Vray. In general, ChrisC is on the money - Physical Render is easy to set up in that it uses standard C4D materials, but Vray is still a bit faster and offers more advanced material options.
  7. If you check out the Rendering video on Cineversity, the shaders are covered there. Briefly, the SSS shader is redesigned and vastly better. Multishader has an enhanced interface and mosaic mode (not to mention the "Add all from Folder" button). The Terrain Mask shader generates a gradient mask based on the altitude and/or slope of the geometry. Those are all awesome. I think the one that's going to be undervalued are the enhancements to the brick shader. It can use textures for the color, grout and dirt channels now, so it's much more powerful and can be used for lots of purposes where you need to tile textures with some variation and effects. It's also got a rain sampler built in to smear the texture as well.
  8. Marijn Raeven has posted a demo video of the Physical Render too, featuring his awesome grapes! Be sure to check it out.
  9. In a lot of cases, the new Physical render engine actually is faster. When combining lots of sampled effects like blurry reflections, area shadows and ambient occlusion, it only samples the scene once, so you don't take as much of a hit for each light/material/effect. Also the new Indirect Illumination radiosity mode doesn't require the lengthy caching process of R12's Irradiance method, but offers speedier and better quality results than QMC. Make sure to check out the full series of videos on Cineversity showing all the great features of R13 (Cineversity is a bit slammed right now - you can also see the vids at the Cineversity Live livestream channel). My favorites are the physical render, character object and collision deformer. I'm also pretty stoked to have a font dropdown with previews of each font that I can easily cycle through with the arrow keys.
  10. It should be doable in Py4D without too much grief provided you know or are willing to learn Python, or find a developer to do it.
  11. Here's the link: http://www.maxon.net/downloads/updates/plugins.html
  12. If you set the Dynamics to trigger at Velocity Peak, then you can trigger them with an effector that just moves them ever so slightly. Not sure if that's how Mike did it, but that's what it sounds like based on your explanation.
  13. I just updated the files on Cineversity - you can get them from there.
  14. If you look in the main simulation menu, there's new options to Create Rigid, Create Soft and Create Collider. You can put those in a palette, add shortcuts or to some extent move them to other menus, though as Monkey points out you can't put them within the tag menu.
  15. That's correct. All Rigid Body Dynamics tags from R11.5 will automatically be converted to Dynamics Body tags in R12 - the tag has simply moved locations, changed names, and increased in functionality due to the enhanced Dynamics in R12.
  16. We're working on an Upgrade Configurator for maxonshop. Unfortunately the contractor we hired to complete it didn't meet the deadline. It'll be online soon. - Rick -
  17. All CINEMA 4D editions (including Broadcast) can output depth passes, motion vector passes, material uvw passes. So you can still do your DOF and motion blur through AE plugins. In order to render depth of field or vector motion blur from C4D directly, you'll need Visualize or Studio (Studio assuming you also want MoGraph functionality).
  18. Cineversity Live! Will be on the air twice a day this week - Wednesday, Thursday and Friday - to coincide with the launch of Release 12. To view Cineversity Live visit http://live.cineversity.com/ Wednesday, Sept 1 11 am PDT (1800 GMT/ 2000 CET) - General Release Announcement 3 pm PDT (2200 GMT/ 0000 CET) - Rendering Features and Q&A Thursday, Sept 2 11 am PDT (1800 GMT/ 2000 CET) - Dynamics 3 pm PDT (2200 GMT/ 0000 CET) - Release 12 Q&A Friday, Sept 3 11 am PDT (1800 GMT/ 2000 CET) – New Character Tools and Deformers 3 pm PDT (2200 GMT/ 0000 CET) - Release 12 Q&A Additionally, Cineversity Live! will be on the air every Wednesday for the rest of September: Wednesday, Sept 8, 11 am PDT (1800 GMT/ 2000 CET) Wednesday, Sept 15, 11 am PDT (1800 GMT/ 2000 CET) Wednesday, Sept 22, 11 am PDT (1800 GMT/ 2000 CET) Wednesday, Sept 29, 11 am PDT (1800 GMT/ 2000 CET)
  19. In the material manager, click through until the color shader is active (double-click the color shader swatch in the layer shader). Then, drag from the shader preview (inside the shader tab area) onto Xpresso. This should create a node for your color shader, which has inputs allowing you to specify the color.
  20. I wouldn't call it a bug - it's just a limitation with the way the fracture works. What you can do is use separate splines directly under a Fracture in Straight mode. Then you can extrude the fracture. So your hierarchy would be Extrude Nurbs -> Fracture -> Splines
  21. There's a preset in the Broadcast Extension Kit that I built using the COFFEE Effector. It's the last object shown in this reel for the kit. "the" Rick (apparently once your work is in the Content Browser, you get a "the" prefix)
  22. In the Cloner, set Fix Texture to "Straight"
  23. Sounds like a cache issue - make sure lock and auto-load are disabled in the Irradiance Cache tab of the GI settings
  24. I probably need to do a tutorial on that but was lazy and just attached the script to Mike's presentation. You need to load the CSC file into the Script Editor using the Import command. Then select the OBJECT containing the baked tracks in the OBJECT MANAGER, and run the script using the Script Manager Execute button or the User Scripts submenu of the Plugins menu. It works on all tracks of the selected object at once. Unfortunately due to SDK limitations I can't make it work on specific selected tracks. Hope that helps.
  25. It's a bug in 11.5 - MAXON's aware of it, and it should get fixed in a future online update. In the meantime, since all your effects on on the letters, you can make the text object editable, make the individual Extrude NURBS children of a new Fracture object (in Straight mode) and put all the effectors on the Fracture object. You won't be able to edit the text anymore though with this technique. Your other option if you need to keep the text editable is to create your text with a Text spline and Extrude NURBS, and place that in the Fracture with Explode Segments & Connect mode. - Rick -
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