Jump to content

bzudo

Members
  • Content Count

    74
  • Joined

  • Last visited

Everything posted by bzudo

  1. Does anyone have an idea on how these characters were created? http://www.ispot.tv/ad/74YY/payless-shoe-source-ready-for-the-playground It looks like something that could be achieved with Sketch & Toon. That being said, how do you think the characters were modeled in 3D? Just simple low poly base models with a simple rig? Also, how were the facial features done? An animated texture done in After Effects and projected on to the face? I need to create a similar look and had a few ideas about how the characters were achieved, but was wondering if I'm missing anything and how to go about it in the simplest way possible. Any ideas are greatly appreciated.
  2. Found the issue. Turns out every device that was dropping audio only had mono sound/speaker. Had to go into Premiere and push all audio recorded on set out of the right channel. Right click stereo audio clip, goto audio channels, click on the 'left' drop down and switch to 'right'. To test if it will play correctly, bring into Audition and convert it to mono.
  3. I shot and edited a video with Premiere. Some of the audio was recorded on set into a DSLR, other portions in a studio. The video and audio play fine in Quicktime and in Premiere. The problem I'm experiencing is that the audio recorded on set is dropping out of the YouTube video on certain devices and browsers. Has anyone here experienced this problem?
  4. I just did it the lame way. I key framed the rotation of the streamer particle and used 'palignment' to get it to face the correct direction. If anybody ever figures out how to do both in xpresso, please let me know.
  5. i'm trying to get a confetti streamer (basically a helix) to rotate on it's y-axis and also travel along the direction it's being emitted. the problem: i can get the confetti streamer to rotate on it's y-axis with the 'pspin' node, but when i add a 'palignment' node, with the type set to 'direction of travel', c4d kills the sweet sweet rotation i had before. any ideas on how i can get the streamers to rotate on it's own axis properly and travel along that same axis is as it's being emitted?
  6. the place i work makes interactive ipad apps. some of the apps have videos embedded in them (3d charts, 3d animations) that look like they are part of the layout (they don't have any player window surrounding them, you can just tap the chart and the video plays). all of these videos were created for the resolution of the ipad and ipad2. we are now converting them for the ipad3. my question. do i have to do anything to the videos for them to play at higher resolution? double the size of the videos? i know video is only 72dpi so it's kind of a dumb question. any help is greatly appreciated.
  7. Do work from home/remotely motion graphics jobs exist? It seems like most of the jobs I see online ask you to be local or relocate.
  8. Does anyone know of a way to turn off anti-alias for certain objects? I have imported a few Fireworks PNGs into my C4D project and when I render it out, the PNGs look soft or blurry. I've had this same problem in After Effects before and the only way to correct it was to turn off the anti-alias on the Fireworks PNGs in After Effects. Any ideas?
  9. Is there a way to adjust the space/distance between clones on a spline? I feel like there is an effector to do exactly this, but I've tried them all and found nothing. Any ideas?
  10. I am currently writing a script that creates an Xpresso tag on a Cube, and then creates a node, of the Cube, on the Xpresso graph view. I would like to access the Object Properties > Size.Y port. I can get to this point, but whenever I create the Cube node with Size.Y port the node turns yellow. I'm not sure why it does this exactly. When I try to create the setup manually everything works fine. Can anyone here give me some advice? Here is my code. import c4d def main(): null = c4d.BaseObject(c4d.Onull) doc.InsertObject(null) cube = c4d.BaseObject(c4d.Ocube) doc.InsertObject(cube,null) xtag = c4d.BaseTag(c4d.Texpresso) null.InsertTag(xtag) nodemaster = xtag.GetNodeMaster() print nodemaster.GetOwner().GetName() node1 = nodemaster.CreateNode(nodemaster.GetRoot(),c4d.ID_OPERATOR_OBJECT,None,100,100) node1[c4d.GV_OBJECT_OBJECT_ID] = cube node2 = nodemaster.CreateNode(nodemaster.GetRoot(),c4d.ID_OPERATOR_OBJECT,None,300,100) node2[c4d.GV_OBJECT_OBJECT_ID] = cube node1out = node1.AddPort(c4d.GV_PORT_OUTPUT, (c4d.PRIM_CUBE_LEN, c4d.VECTOR_Y)) print node1.GetOperatorContainer()[c4d.GV_OBJECT_OBJECT_ID].GetName() node2in = node2.AddPort(c4d.GV_PORT_INPUT, (c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_Y)) print node2.GetOperatorContainer()[c4d.GV_OBJECT_OBJECT_ID].GetName() c4d.modules.graphview.RedrawMaster(nodemaster) node1out.Connect(node2in) c4d.EventAdd() if __name__=='__main__': main()
  11. Cool. Good to know that the Macbook Pro can handle 3D and AE renders. That's my bread and butter, but I wouldn't say the stuff I do, or at least have done, is super complex. I like the mobility of the Macbook Pro, but I guess I'm concerned it won't have the horsepower for some future project. I would also be worried with an iMac due to the expandability problems in the future. I thought about a Mac Pro, but the money and the over kill are also a problem. I guess that's the trick though, finding the balance between too much and too little. Has anyone here purchased the latest Macbook Pro? If so, can you compare it to the past generations in regards to speed?
  12. I'm considering purchasing a Macbook Pro. I wanted to hear from people that use only a Macbook Pro for their freelance motion graphic and 3D work. Are you able to accomplish everything you need to do? Do you regret the purchase and would rather have an iMac or Mac Pro? Did you purchase an external monitor? Any pros and cons you can think of. Thanks.
  13. new question. to achieve the look of the graph above, i used a spline and an extrude nurbs. i also animated the spline points to change the shape of the graph over time. it works perfectly, however, i want to convert spline and extrude nurbs into a editable object so i can texture it, but i also want to keep the animation. i've tried baking the animation, but it doesn't seem to work. any ideas?
  14. the gentleman's perspective is a sophisticated, yet daring look at an objects geometry. ;P it's also one of the options below the isometric stuff. thanks, nog.
  15. Originally I just wanted to extrude in Z-space. I then wanted to adjust the camera's perspective to achieve the look of the graph. I followed eliss' advice and just used extrude nurbs in both Z and X space. I left the camera in the gentlemen perspective.
  16. I'm trying to create a graph with this perspective. It's similar to the gentlemen perspective, but in reverse. Any thoughts on how I can create this perspective. I would like to keep the geometry of the objects normal. IE: I don't really want to extrude the object and then drag the far polygon points to the left. Any ideas.
  17. bzudo

    Logo Animation

    Thanks for the replies. I'll play with some of those ideas. I wish After Effects key frame controls were similar to Cinema 4D's. The speed graph doesn't make sense to me. I just want to the ease of each key frame. Anyway. I'll post the revision.
  18. bzudo

    Logo Animation

    I need a critique on a logo animation I am working on. I feel like it's okay now, but could use something else. If you have any critiques on the animation or another way to reveal the logo please let me know. Thanks. Logo animation
  19. Rick, when someone asks you if you're a god, you say "YES"!
  20. @Rick Barret: Are you a god? Totally worked. @the_Monkey: Definitely an easier option. Also, if you ever come to a fork in the road, pick it up. Thanks, guys.
  21. i'm trying to change the color of a material based on a slider control. i am only using the color channel and i have layer set as the texture. inside the layer i have two colors, red and grey. i want to control the red color slider with a slider control. when i bring the material into xpresso i can't find a port of the layer texture i created in the color channel. any ideas? maybe there is a better way to change the color of a material.
  22. If I use a light as a motion path and only set two keyframes, pointA and pointB. I only get one keyframe per frame for the two points position. I can't tie pointA to Null1 and pointB to Null2. As far as I know there is no way to access the points via expressions. I'm downloading the script you linked to now. It looks like this may do the trick.
  23. Here is the scene. I have two 3D nulls animating independently from one another. I want to have Trapcode Particular emit particles from one 3D null to another 3D null. I know you can control the path of the particles using a light as a motion path, but I can't access the motion paths points data and tie them to the nulls. If I had to explain what I want it would b kind of like the beam effect in AE. I need a start XYZ position and an end XYZ position. I want the particles to emit from the start and end at the end. I guess I could do it in C4D, but I prefer the control of Trapcode Particular to that of thinking particles.
  24. I was very close to this setup. I was able to get the flower to bend, however it would only bend when the target was farther away from the flower. Once the target was close the flower the bend would stop. I'm also using the "slow target" node to have the flowers slowly face towards the target. I'm wondering how to connect the angle on the bend deformer to the target. That way when the target passes the flower, it looks like the flower is turning towards the target. Too bad a simple clone wouldn't work for the 100 flowers Thanks for your time.
  25. I cloned a flower in a 10x10 grid. I have a ball rolling through the flowers. I want the tips of the flowers to be attracted to the ball as it rolls through the garden. The flower should bend towards the ball as it passes. Is this even possible without the attractor in mograph 2? I really don't want to key frame each flower by hand.
×
×
  • Create New...