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About iline

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    MoGraph Demi-god
  • Birthday 01/30/1983

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  • About Me
    <p>Trapped in motion graphics</p>

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  1. in terms of computation, it is far far better to use either Connectors in Collider mode than real full-fat dynamics. Making chains of connectors is arduous, look up Chris Smith's latest NAB video for a tip where he clones a grouped object and connectors with a piece of 'predictive xpresso' = it only works once you make the cloner editable, but the xpresso tag sets the relative paths of Object A and Object B to look in the same place in hierarchy, so when you have twenty of them they are automagically hooked up instead of setting 40 connections by hand tediously. Because the pivot points will have been set carefully, and the dynamics Connectors do the swinging motion for you (make sure to use a restriction tag so they only swing on the Z-axis or whatever) the chain will interact with other RBD/Collider objects in dyn calcs Sorry it's not easier than this but you'll just get exploding chains otherwise. Forget Hair dynamics, even with Iterations set to 100 they'll still melt and sag out of Initial Pose and clones will not align/distribute along them. I promise.
  2. Hey, Vozzz is in Budapest. Matt Frodsham did an internship at Zeitguised in Berlin but generally the mograph scene there is pretty horrible, basically all the studios make explainer videos for startups. It is a bit depressing. If you look at the heavy hitters like Fuchs & Vogel, AixSponza, Sehsucht - they're not in the capital but rather spread out mostly in the south-west. The corollary is that a lot of German mographers work on car ads, and the motor companies are in Bavaria. Simon Fiedler, Cornelius Dämmrich, Holger Biebrach are all freelancing in the south of Germany where there are bigger studios with bigger clients. If you do end up in Berlin, try to attend the Faux Images events (organised by Mate Steinforth) as you'd be aamzed how many mographers there are in a city with such a dearth of decent motion work (and how attractive their girlfriends are). HTH
  3. I have the same beef with Arnold. As far as I could tell the Arnold tag with subdivisions is necessary to force sub-d computation. Also did you use a Normal Displacement node for the disp?
  4. ARRRGHH WHERE'S FAST BLUR??!! ...actually finally, Gaussian Blur now has 'repeat edge pixels' and is GPU accelerated, so Fast Blur has been deprecated. Just so you know.
  5. TeamViewer got haXX0red http://www.theregister.co.uk/2016/06/01/teamviewer_mass_breach_report/
  6. and this is why i want a little 512gb M.2 just for cache
  7. iline

    GTX 1080

    From the discussion on the Octane Facebook page, OTOY is going to probably take till August to make Octane 3 Pascal-friendly, with or without optimisations. By that time, the non-Founder's Edition cards will be out (bout £100/$150 cheaper). The 1080 is an 8Gb vRAM card - I'm curious how many millions of polys you can get in one scene before you hit that threshold, but hey, forcing people to model more economically and use instancing is no bad thing. But yeah, I am foaming at the mouth. I couldn't afford a Titan when they came out, and now I can just about afford two 1080s, which will soon enough inherit the throne of Octania. Until that point I'm thinking of piecing together a dual-xeon build so that Vray speeds the fuck up. When's Stefan gonna bring Vray RT for C4D? Anyone?
  8. https://aws.amazon.com/marketplace/pp/B00FGB3528/ref=sp_mpg_product_title/177-1529843-8539910?ie=UTF8&sr=0-2 I thought the fact that OTOY were selling AWS cloud licences implied you could cloud render. Also Octane does rather create the situation of relatively cheap hardware scalability - creating our own render farms - because it uses all GPUs on all networked render nodes (yes, not all the vRAM, I know) so two of those 4-titan watercooled badboys would pay for themselves pretty fast, I think.
  9. Substance Designer offers a subscription that confers ownership after 18 months of subscription payments. Finance, in other words. This is the model that small businesses and freelancers need.
  10. Yep. £385 for 3 months = £128.33 per month. At least Adobe had the sense to wean pirates onto payment schemes with lowered prices.
  11. Pretty sure the GPMU (Graphic and Printmakers' Union) would welcome you in with open arms, but they're myopic and Trotskyist and fossilised. Taking a legal fight to Adobe is likely pretty far from their list of stated aims. I'm really looking forward to having a subscription for C4D on my home computer. I use Adobe apps once a week so thank f'k I'm still on the promo rate of £26 p/m for CC.... Maya is doing a sub for £123 per month, I'm guessing C4D is similar as the two are almost the same price for box software?
  12. tumbleweed... though C4D Cafe is full of null objects who'd answer your question for you. I'm guessing your problem is related to baked objects not being live for collision calc, and there's a few ways to crack your particular nut, but C4D is so easy you probably worked this out about a minute after posting.
  13. Here's a modelling trick you might have missed: If you're modelling for subdivs, then you know creasing is a pain in the balzac. To make lovely even creases, double click an edge to get the whole edge (up to an angle), select the bevel tool and set it to Solid (there's other options, i'll save that for a video) and hey presto, lovely even creasings.
  14. I have to say - I loved CC 2014, but RAM Preview is somehow borked on CC 2015. I'm gonna use this dinky M.2 gumstick from my laptop as a cache disk for AE and see if that helps. I'm gonna down-save to CC 2014 tomorrow, download and install CC2014 and open this music video that is becoming an invidious challenge due to RAM Preview being a dick. Rendering: You know that multi-machine rendering trick with opening as many instances of BG Render as you have CPU threads? I can't be bothered to scroll up, preferring the sound of my own invective, but didn't we talk about AE being a multi-threaded application? Rather than opening AErendercore.exe instances which is, quite honestly, silly. Dual 8-core Xeons when I was working at Sky = 36 AE instances to load with 3GB of data each. That render won't start till Wednesday, but when it does, boy, you should see 'er go! (Todd, you know I love you man, but I hadn't started on this video when I did the survey)
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