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michaelmarcondes

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  1. cmiVFX Launches New Automotive Rendering Techniques Video for the New cmiDirect Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Curitiba, PR, Brazil January 10th, 2010 — cmiVFX | cmiStudios launches a brand new way of delivering videos for its fast growing user base. This new series of training videos is called cmiDirect. Why "direct"? The videos are DIRECT to the point and focus on one topic at the time. This will enable artists all over the world to have access to the information they need immediately without sorting through longer feature length videos. These videos explain all the information you need in depth and direct to the topic. Bundled video packages will be available in the near future for continuing education at affordable prices. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! Automotive Rendering Techniques http://cmivfx.com/adobe/auto_render_tech/default.aspx 3D Mockup in Maya Starting off in Maya we will quickly show a very rough car model that will be the foundation for the design. The car is done with traditional polygon techniques which are not covered in this tutorial. The car was modeled in just a few hours and is very rough, but serves the overall purpose of a sketch model. By toggling between a standard polygon mesh and a smooth mesh preview you will get an instant preview of the final surfaces. This technique is very useful when making sketch models. Sketch models are important in the process as it allows for easy straight-on modeling and evaluation. Using a polygon modeler like Maya makes the process both faster but also more flexible then it would be with Nurbs. Rendering in Hyper Shot Export the entire model to an .OBJ file and then import into Hyper Shot. Learn how to apply materials, change the environment, set up the camera for a successful rendering. Hyper Shot is indeed a great application for fast renderings and this section aims to reveal how it can be used in a slightly more advanced way and efficient way. Different camera angles are evaluated and once the camera is locked down. Multiple renderings can be created using the same exact camera. Different materials and environments are tried out and this material will later be composited together in Photoshop. Image Assembly and Color Correction in Photoshop The renderings are now brought into Photoshop for assembly and initial color corrections. Bits and pieces from different renderings are put together using layers and blend modes. Some initial color correction can be made to make sure that the overall palette is consistent and coherent. By using adjustment layers it is possible to work in a non-destructive manner and really tune the levels and colors. Learn how to work with the path-tool to create sharp and accurate design element such as cut-lines, vents and body creases. Utilizing a set of brushes in combination with selections created with the path-tool a painted look is achieved. This technique allows for both precision rendering as well as for a more painterly style. Details Utilizing the path-tool, details and color trims are created in a fast and creative manner. The front is given some extra attention as well as a number of other key elements. Headlamps and splitters are designed and painted in using different tools. Final Touches Learn to fine tune the project by continuing the work all over the rendering, adding details and sharpness, paying extra attention to textures. Utilizing a variety of techniques, learn to add sharpness, key lines and highlights to accentuate. The final step before completion is the introduction of overlay textures that really make the project come alive. By using a variety of textures, the original colors are mixed and blended in a very artistic manner. This technique is somewhat of a signature to the artist and really takes the rendering to a whole new level. This video is available today at the cmiVFX store. cmiVFX Video Player Online Store http://cmivfx.com/store/Browse.aspx?Category=32 About the Author: Mikael Lugnegård is a Swedish 3D-artist who has worked as a freelancer and CG-instructor for many years now. He attended Umea Institute of Design in Sweden where he obtained his Bachelor of Arts in Industrial Design. Mikael is proficient in Model Making, Graphic Arts, Photo Editing, High End Product Rendering, Project Management and more. He is passionate about the arts and education as well as photography, downhill skiing and is a snowboarding instructor. Mikael is currently a consultant and design for Red Digital Cinema and runs his own company Lugnegård Designs in Sweden. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.
  2. cmiVFX Launches New Blender Training Video for the New cmiDirect Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Curitiba, PR, Brazil January 10th, 2010 — cmiVFX | cmiStudios launches a brand new way of delivering videos for its fast growing user base. This new series of training videos is called cmiDirect. Why "direct"? The videos are DIRECT to the point and focus on one topic at the time. This will enable artists all over the world to have access to the information they need immediately without sorting through longer feature length videos. These videos explain all the information you need in depth and direct to the topic. Bundled video packages will be available in the near future for continuing education at affordable prices. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! V-Ray Introduction: The Blender Connection http://cmivfx.com/Blender3D_Training_Tutorials/vRay_Intro_Connection/default.aspx The days of excuses are over! If the lack of a production-tested Global-Illumination-Renderer kept you from using Blender, the wait is over! Blender-Users have been utilizing other Apps like Max or C4D that have the V-Ray-Renderer-Plug-in. Where is the good news for you? Now that the V-Ray for Maya Standalone version is out, you can use an elegant and surprisingly good working exporter-script to render your Blender scenes with the V-Ray for Maya Standalone. Yes, you heard right, rendering with V-Ray from directly within Blender has become possible! Use your favorite tools and your beloved Blender-workflows, and produce stunning and superfast renderings with one of the most used and favored renderers out there! And not only that, when you finished rendering use the Blender Äôs built-in compositor to do color-correction, effects and compositing. The possibilities are endless! Need a fast; reliable, easy to setup, high-quality renderer, then V-Ray is for you. INSTALLING V-Ray This tutorial will show you how to install the V-Ray for Maya Standalone version, how to setup the license-server and how to use the exporter-script. After a brief overview over the different sections of the script and its interface, learn the basic setups for Irradiance-Map and Light cache. Although there are a couple of other rendering methods in V-Ray, the combination of Irradiance-Map and Light cache is the most common one and gives blazingly fast and good results. Both methods provide lots of possibilities to tweak render-settings and to find the best compromise between speed and quality. Light cache is perfect to get an idea of the final look of your scene in just seconds. This tutorial uses very simple example scenes, so you can quickly and easily reproduce the test-renderings of this video. SETTINGS The V-Ray/Blender exporter-script allows you to use Blender interface to control the basic light-settings, material-setups, mirror / transparency settings and world-backgrounds. You will barely notice that you are working with a script. If there is the need to add special settings to objects, lamps or world-settings that cannot be accessed in Blender, there is an extra section in the script where you can do just that. As an example, you will learn how to use HDRI Maps to add reflections and light your scene as well as how to eliminate noise in the renderings by adjusting the lamp-settings. MATERIALS After the basic introduction the tutorial shows a basic workflow for how an architectural rendering could look like. Assign materials, unwrap the mesh and apply textures in Blender, similar to the Blender Internal renderer. Use Blender Äôs sun-lamp for fast and easily changes to the mood of your image completely by simulating the times of day with the V-Ray-Sun and V-Ray-Sky. During the tutorial learn some important tips and tricks for some special extras, like dynamic linking of V-Ray-renderings to Blender Äôs built-in compositor or region-rendering for super-fast previews of your scene. WILL IT BLEND? Of course only test-renderings and simple demo scenes are a bit boring, so we decided to add the blend file from the title image as a special little bonus to the tutorial. Because what could be better as an example-scene for a Blender-tutorial than a Blender? The last chapter gives an overview on the scene-setup, the materials and the render settings. Check out the settings for glass material, smooth plastic with blurry reflections and translucent materials. This introduction for Blender-to-V-Ray-connection keeps you and your CPUs busy until we come up with the next, advanced tutorial for V-Ray and Blender. This video is available today at the cmiVFX store. cmiVFX Video Player Online Store http://cmivfx.com/store/Browse.aspx?Category=6 About the Author: Sebastian König is a German 3D-artist who is working as a freelancer and CG-instructor for several years now. During his studies for Education of Art he discovered the joy of modeling and creating 3D-Animations with Blender and hasn't stopped since. Being a passionate Blender-User he has been teaching Blender at the University of Art and Design Halle/Germany. He has been working for various studios and companies as a 3D-Artist and freelancer. During the dozens of projects and jobs he completed with Blender he got a profound knowledge of almost every aspect of this great Open-Source 3D-application. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.
  3. cmiVFX Launches New Introduction To Surface Modeling In Cinema 4D Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Fort Lauderdale, FL November 17th, 2009 — cmiVFX | cmiStudios launches a brand new Cinema 4D video for 3D modeling called, "Introduction to Surface Modeling". The training video will take you through the steps of creating a 3D model. Through the process of blocking, shape design, surface control and shape design we are excited to share what Mike Stamm used in his film "Otto Man". Easy to follow instructions will have you modeling like a professional in no time! cmiVFX Video Player Online Store http://cmivfx.com/store/Browse.aspx?Category=12 Cinema 4D - Introduction To Surface Modeling In Cinema 4D http://cmivfx.com/Maxon/introToSurfModTech/default.aspx In this brand new video from cmiVFX, Michael Marcondes will introduce you to Surface Modeling Techniques inside Cinema 4D with a very dynamic and easy to follow lessons using a great concept design from a short movie called "The OttoMan" from Mike Stamm. Stamm was kind enough to let us use the Scarab Machine concept design from the short as an object of study for this training material. Modeling such a great amount of details takes a long time, so in this video we are going through some of the key steps to learn the techniques behind Surface Modeling in C4D. This tutorial is for everyone seeking to sharp their modeling skills or trying to learn this amazing art called 3D modeling. Blocking Understanding how to start your model or elements from it is an essential knowledge every modeler or aspiring modeler should know really well. That will define if you are going to cross the easy road of modeling or if you are going to spend endless time trying to get closer to the shape you want. We will go through several examples of the Scarab Machine elements to discuss important usages of blocking in your day to day modeling and how that can help you achieve what you need. Shape Design The first time you sit down to model something in 3D is usually a mind opening experience and a very rewarding one! It is like learning how to write again! It is like letting people see the art in your mind! Creating something from scratch, seeing it evolve with time is like nurturing a little seed until it is a full grown tree. In this segment we will use an important shape from the Scarab machine to talk about all the steps , challenges and techniques around the creation of a model from the ground up. Get ready! Surface Control The next level of modeling techniques are about adding intricate details inside a surface without losing surface information or shape integrity. Controlling the surface flow and design is one of the most demanding tasks when you come into the refining stage of your model. Your accomplishment in this area will be easily visible if your model has reflective surfaces because they show surface issues like a bright light! Here you will be presented to some important skills to control your surface inside Cinema 4D using one of the most complex areas of the Scarab Machine , the Front Light Hood. It is an integrated part of the model that must fit perfectly the design lines with proper topology flow. Complex Surface Design Sometimes you will be facing a challenging element of your model, very detailed and it must be a single piece of geometry. How do you design such thing without losing the ability to easily control the surface? How to make it simple and efficient but at the same time looking complex? Visual complexity is something that we can bring to our models to enrich the renders. Here we will use a very complex and detailed area from the Scarab leg to demonstrate how you can answer those questions. Starting with the blocking up to the final refined element you will understand the delicate process of adding complex details to your surface modeling. The Author Michael Marcondes is a Brazilian independent artist that has been working freelance for years internationally. He worked on hundreds of projects ranging from print to broadcast using a great variety of tools like Maya, Lightwave, Modo, Cinema 4D, PfTrack and many more. He has a strong passion for the detail in lighting, shading and rendering. He is in love with a good render! About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2009 cmiVFX | cmiStudios. All rights reserved.
  4. cmiVFX Launches New Blender Training Video for the new cmiDirect short video initiative Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Curitiba, PR, Brazil October 10th, 2009 — cmiVFX | cmiStudios launches a brand new way of delivering videos for its fast growing user base. This new series of training videos is called cmiDirect. Why "direct"? The videos are DIRECT to the point and focus on one topic at the time. This will enable artists all over the world to have access to the information they need immediately without sorting through longer feature length videos. These videos explain all the information you need in depth and to the topics extent. We will also be including discount bundles of our videos in the future to help save additional money. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! Blender Shading and Fur http://www.cmivfx.com/Blender3D_Training_Tutorials/shading_and_fur/default.aspx Some big renders: Baldy times are over! That's right, we found the cure for baldness! (Among digital creatures anyway) In this training video you will learn how to create, comb, shade and render realistic looking hair by making use of Blender’s often underestimated, yet extremely powerful particle-system. With Blender’s hair-creating capabilities, you can take your creatures to the next level… because even the best model will look dull without some decent fur. This tutorial will explain the essential tools and settings that you need to cover our mammoth with some dirty, woolly, fuzzy fur. EDIT HAIRS Blender provides you with a variety of tools to create and edit realistic looking hair. Blender’s weight-painting-tools give you a lot of flexibility to limit the fur to certain areas and control its roughness, length or density with different vertex-groups. After you’ve setup the base for the fur, you enter particle-mode and become a real CG-hairstylist! Comb the hair, add more particles, change the length or cut them in an intuitive and easy way. And by making use of child-particles and a special way of rendering these strands you can keep render-times and memory-usage reasonable low. HAIR SHADING But of course without a decent shading and good materials even the best haircut will look like a pot spaghetti. This tutorial shows you how to setup your materials to achieve natural looking fur. Map gradients along the strands, use stencil-maps to map different textures to different areas and setup textures to control the particle-properties.You’ll also learn how to give the fur some roughness, make it clump together and even add braiding to the hairs. And of course all these properties can be controlled by vertex-groups and/or textures. CHILD SIMPLIFICATION If you want to render a flock of mammoths or any other crowd of hairy things then you can easily run out of memory if you don’t use a way to optimize your scene. Especially if you have some furry creatures in the background then you really don’t need to render every very strand, because as they get smaller on the screen, you wouldn’t see them anyway. This tutorial shows you how to easily get rid of unneeded particles by using “child-simplification” to optimize your scene. This video is available today at the cmiVFX store. cmiVFX Video Player Online Store http://cmivfx.com/store/Browse.aspx?Category=6 About the Author: Sebastian König is a german 3D-artist who is working as a freelancer and CG-instructor for several years now. During his studies for Education of Art he discovered the joy of modeling and creating 3D-Animations with Blender and hasn’t stopped ever since. Being a passionate Blender-User he has been teaching Blender at the University of Art and Design Halle/Germany and is also giving online-classes. He has been working for various studios and companies as a 3D-Artist and freelancer. During the dozens of projects and jobs he completed with Blender he got a profound knowledge of almost every aspect of this great Open-Source 3D-application. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2009 cmiVFX | cmiStudios. All rights reserved.
  5. cmiVFX Launches ZBrush Artist In Focus Series (Beyond Digital Sculpting) Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Fort Lauderdale, FL., August 17th, 2009 — cmiVFX | cmiStudios launches a brand new video for Advanced Digital Scuplting. This new video is a part of a new style of training that will allow viewers to learn more then just software and clicking buttons. In the Artist In Focus Series, artists from all over the world will be sharing their knowledge and achievements in a very exciting way. Sharing their techniques and workflows that evolved trough time and production experiences.cmiVFX is concerned on bringing real life projects for real artists. Understanding how these great artists create their art is what makes this series so precious. This video is available today at the cmiVFX store. cmiVFX Video Player Online Store Product Announcements — ZBrush "Beyond Digital Sculpting" Find Out More! Beyond Digital Sculpting This video will talk through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure. Brushing it! Using six different types of brushes: the standard brush for adjustments on a low and medium mesh resolution level, the clay brush for adding mass or material to the model, the move brush for moving parts of the model, the flatten brush for flattening out certain areas, the pinch brush for sharpening folds, creases and wrinkles and of course the smooth brush for creating a smooth surface. An important aspect is that you can change the brush behavior by tweaking the brush curve, the Z intensity, the alpha and last but not least, the brush mode. Poly-Groups In this section the user will learn how to use Poly-groups properly as an art of its own. Understanding the principles of them and how to use them to speed up detailing. General sculpting will be the difference from a "Great" model and a "Just Ok" model. Preserving Core Details Smoothing out your model preserving the details you recently added is a powerful method of high resolution object creation. Learn some interesting sculpting techniques to preserve details and characterize your model to be presented. Production proven workflow techniques have been applied in a totally intuitive way to make sure all details are preserved. Curls, Beard and Pores! Learning how to use ZBrush layers to unleash powerful detailing techniques. While witnessing this outstanding workflow you will learn how to use this tool in your favor to enrich your models. Hands Since the beginning of time, artists struggle with creating Hands and feet! No doubt it is one of the most detailed areas of the human body. We will have a look on how to create hands with ZBrush intuitively. You will see that you don’t need many polygons and special edge-flows to get the nails right. Feet Finding the right workflow when modeling body parts is the best thing that can happen to an artist. Revealed in this section, a proven workflow to achieve great quality with feet modeling. These techniques will be a staple for all of your models to come. Shoes Conceptualizing shoes is an exciting and challenging task. Sculpting a concept of a shoe directly in ZBrush is not only possible but completely rewarding specially if you are not sure yet what style fits best to your character. Use this shoe design instruction with characters or product design for advertising. We begin our models from the very start so that you don't miss a minute of action. Clothing Creating believable clothing can be one of the final tasks for an artist to figure out. The shapes can sometimes stray from the contours of its host. learn how to interpret that natural collection of folds and creases to help sell the look of your model. About Benjamin Leitgeb: Benjamin Leitgeb is a young Italian 3D-artist and digital sculptor who is working as a freelancer for a few years. He is specialized in high-poly modeling and sculpting of human characters. He discovered his interest in computer graphics as a teenager and never stopped producing CG art since then. He constantly try to improve my skills and workflow. For Benjamin, making drawings, paintings and sculptures is a simple and direct process of giving emotions form. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2009 cmiVFX | cmiStudios. All rights reserved.
  6. That is correct! We are having a limited time sale tonight only. THE ONLY WAY TO GET THE DISCOUNT CODE: Listen to the FXMogul Live Call In Radio Show at 7pm Western Time (LA TIME for those of you outside the USA) which is the same as 10 PM in NYC (again, for those of you outside the USA that need reference) To find out more about the show you may click here: http://fxmogul.com/articles/ViewArticle.as...Radio_Episode_3 For direct Feeds: you can go here: http://www.blogtalkradio.com/Stranahan/200...Guest-Jeff-Okun This weeks episode we will talk to the Chair of the Visual Effects Society Jeff Okun (The Day The Earth Stood Still) and refer to the partnership between ILM and Genarts, featuring Genarts CMO Steve Bannerman. MAKE SURE TO LISTEN FOR YOUR COUPON CODE TO GET THE 50% OFF EVERYTHING at the cmiVFX store. If you havent already done so, create your own custom mogul profile and upload your LATEST show reels. We have scouts looking through it 24 hours a day for future employment of Compositors, CG artists, FX TD's, DP's, etc.. Hope to hear you on the show! If you have any questions just email us : info at cmivfx dot com cmiVFX staff
  7. Hey everyone! THanks for the kind words! Here is a little sample video from one of the projects inside the training. It is a video preview. I did a little refining on it and added the refined project in the project files from the videos so people can have it too. This is what you will be able to achieve after finishing the training. The thinking trough of TP is what this is all about. You will be at home inside TP, that is the idea. video sample Sincerely, Michael
  8. Hello guys! Check out this post for more info on just released TP resources. Cheers, Michael
  9. Hello mograph people! I come again with great news! The long awaited introduction to Thinking Particles and XPresso is finally here. This is a 2 video set with about 8 hours of HD video. The videos are geared towards learning TP and XPresso from the GROUND UP. All Cinema 4D users should watch this. I had an awesome time working on it! The videos are ready for purchase at cmivfx.com ! For more info about the video click the image below. ENJOY!! Michael
  10. Hey guys, I bring some good news! You guys have being so supportive and kind! cmiVFX gave me a special code. It gives 10% OFF all products till 12/08/08!! just put this code : mm10@cmi2008 And Enjoy! Best, Michael Marcondes
  11. Hello mograph world! I come again with a new title for Cinema 4D exploring some of the amazing new features in Cinema 4D R11! Have you ever asked yourself how in the world they could do those impressive highly realistic environment scenes on movies like Star Wars, King Kong,or the Lord of The Rings? Well, the short answer is, Matte Paintings! It is one of the oldest techniques used in the VFX world. While it started as oil paintings with cameras filming layers of glass 100 years ago it evolved to adapt to today's technology. We bring you the key to unlock this technology with one of the brilliant pieces of software written to date. This new video lesson is called 3D Matte Paint Extractions in C4D and there is also a free tutorial at cmiVFX which is a bonus vid from the development of this material. [CLICK ON THE IMAGE FOR MORE] Hope you all enjoy a lot! Cheers from Brazil, Michael
  12. Hey! Glad you guys like it! It was really fun working on that one! It is a 4h30min long, a bit more then usual because of its complexity. You will be presented to new ideas to work with cloth module, not the usual t-shirt thing or skirts. Target to open your minds to new horizons! You will learn how to do a feature film quality rig for the rope bridge and also an awesome softbody simulation! There is no Dynamic module on this one. Cant talk more about it, I am pretty sure you will have a great time. btw, if you are around Matosinhos,Portugal from may 26 - 30, come and say hi to me! I will be giving a live workshop and also speaking on an open seminar at a Design School called ESAD , there is a limit of people so if you plan on going to the workshop give a call asap to ESAD! check my website for more info: marcondes.tv Cheers! from Brazil, Michael
  13. Hello everyone!! I bring great news again! cmiVFX Launches New Cinema 4D Cloth System Dynamics Training Video Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. CLICK HERE FOR MORE Unorthodox Cloth System Dynamics This video was originally built to showcase the typical dynamics workflow for Cinema 4D. During the research and development of this workflow, based on the high-end needs of large visual effects studios, we stumbled upon a new method of delivering these visuals in real time. "The cloth system for cinema 4d is truly amazing", says Michael Marcondes. (Lead C4D Artist at cmiVFX) We were able to showcase a feature rich tutorial set in this "slightly longer than normal" video project. We are so pleased with the results of our findings, we bumped up our release date so that some of our television based artists could get the workflow into their next commercial season. About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html For additional information about cmiVFX, visit www.cmivfx.com. © 2008 cmiVFX | cmiStudios. All rights reserved. Cheers, Michael
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