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Found 105 results

  1. Hey guys i was just wondering about creating an effect like the one in this video by S├ębastien Girard https://vimeo.com/143773975 He goes into a little detail of how he's done it but i was just wondering if anyone could expand for me. "Hi there and thanks. This is a complex workflow betwwen After Effects and cinema 4D. I rendered some fractal noises in after effects to put them as materials on some flat meshes in Cinema 4D. Then I applied forces and dynamics on these meshes to distort it. Render it, and finally apply distortion again in after effects and some little tricks to composite."
  2. Learn how to use the displacer deformer to see your displacement live in the viewport and learn what cool stuff you can do with noise. This is part one of our displacement and noise series. Part II on Deformers will cover adding audio to the mix. Part II on noise will cover the Shader Effector using noise.
  3. Hey guys, I'm working on a scene at the moment which is a cloner object producing a grid array of simple four point planes. The cloner object grows from very small to large quite quickly. What I'd like to do is use splines to connect the left point of each of the planes to a null object just underneath the cloner. Effectively it would look like a huge bunch of balloons, but planes instead of balloons. Any tips on how to connect the points of the splines to the corner of the planes? Baring in mind the planes move. Thanks in advance, apologies for the rubbish explanation. Lewis
  4. Need to cut a simple circle into your geometry without using a boole? Use this quick and easy method.
  5. Hi a few years ago someone developed this script or plugin that creates a plane the exact size as your camera's view and the same position as it's focal distance. It was called Imageplane for C4D and I cannot find it anywhere on the internet. All the links are gone. The developer doesn't have a link posted either. Does anyone have this or know where I can find i thanks! k http://s175.photobucket.com/user/navstar/media/Screenshot2010-10-30at71650PM.png.html
  6. If you want to learn the basics of VRay materials and how they work without doing endless reading, just follow along and quickly learn. It's everything we wish we knew when we started with VRay. Answers to all the initial questions we had about setting up materials. This will demystify the ins and outs, the settings, and the "how do I's."
  7. This is the "missing manual" for getting started. If you want to learn the basics of Octane materials and how they work without doing endless reading, just follow along and quickly learn. It's everything we wish we knew when we started with Octane. Answers to all the initial questions we had about setting up materials and tags. This will demystify the ins and outs, the settings, and the "how do I's."
  8. Learn how to build a nice looking barrel. Then, if you have Octane or would like to learn more about it, follow along as we texture it using the Octane Render engine and Octane Textures.
  9. I'm having trouble rendering hairs in a scene. I started with Feather objects for a bird in a project I'm creating. They weren't behaving well with the symmetry object I was using, so I converted them into Hair objects, which worked much better...In the viewport. They won't show up on render, and I can't figure out why. I recreated the same hierarchy setup in a much simpler, (but similar) scene, and they rendered fine. I can't figure out the difference between the two scenes that's causing the hairs not to render. I've included a (somewhat) stripped down version of the scene I'm trying to create. I realize the viewport is a little sluggish, as there's a lot going on it. If the feathers are not where they should be, turning off all parametric objects and turning back on snaps them into place pretty well. I also have been leaving it on frame 20, as there is animation before that kind of makes it hard to see what's going on. (I'm hoping it's not the animation that's causing the issue) I've also included the simple version of the scene where it DOES work, in the hopes that somebody smarter and/or wiser can see the difference I'm missing to make my final project work. https://www.dropbox.com/sh/cbj4d9sk62k9tbp/AACKKmAUvCFw8v-O0wXCZ1hoa?dl=0 Thanks! Edit: In the render settings, you might see that I had the Hair selections set to Include, but that is not the source of the problem, even though it SHOULD be set to Exclude. That was just part of my troubleshootings.
  10. Everything you need to know to take an HDRI photo, unwrap it in Nuke, and use it for reflections and lighting in Cinema 4D. So excited about our first Nuke tut. Not for the absolute Nuke beginner, but even if you don't know Nuke you can learn a lot about how it all works.
  11. Hi Guys, I thought some of you might find this useful. Proggle is a free script that simplifies how you work with the Protection Tag in C4D, primarily with cameras. In this short video, I'll show you my basic setup and how to use it. Let me know if you have any questions. https://vimeo.com/121903350 thanks, Joe PS: this is the first "tutorial/tip" video I've ever done. Hope I didn't butcher it up too badly and it's of some help.
  12. mttsmmnds

    Spark

    New work for The Telegraph: http://mattsimmonds.tv/work/spark/ Directed by me, design direction and animation from Weareseventeen and audio from Zelig.
  13. Hi all, that's what I'm trying to achieve: I have some balls in a cloner and I want them to bounce on a plane; then at each collision I want to be able to augment the number of clones and to actually switch the type of balls. All this keeping the dynamics working. The easiest way I can think so far is cheating it with some cuts between different scenes. But I'd like to know if there's a (quite) easy way to make it all work as I need in realtime as i press play on C4D's timeline. I'm looking through this Tim's post here: http://helloluxx.com/tutorials/cinema4d-2/cinema4d-thinking-particles/thinking-particles-emit-on-collision/ What would you suggest? Is Tim's way worth for my case? I'm trying to adapt t to he cloner object. Thanks! And have a nice weekend! M.
  14. Learn a Cinema4D to After Effects workflow that saves you time when doing a lot of post work. Plan now and prevent re-renders.
  15. BTang

    BTang Reel

    Hello! Check out my new reel. Enjoy! -BTang
  16. I often come across a conundrum of having to show a rough work in progress / animatic / wireframe output from cinema 4d even once I have my project looking nice in terms of lighting and textures. To show a state that looks unfinished I then have to uncheck options in render settings, , disable AA, remove textures and lights and then add display options and then enable HUD displays. Has anyone discovered a quick way to make a crappy render from a nice looking scene to show interim progress to clients? Better still packaged it up into an output template/scene/plugin that is easily implemented. thank you in advance!
  17. Hey all - I put a new short on Vimeo, 'Pixellation'. It started off as a scene exploring the aesthetic of MeshFusion modelling, the 'booleans on steroids' plugin for Modo - which seems to give a really convincing sense of solidity and form, and markedly different from the sorts of results I usually get when poly-modelling. In the end it emerged as a metal, plastic & glass workout; a bit of self-promo fun with a twist in the tail. Modelled the main bits in Modo. Animated in C4D, rendered with VRAY. Comping in AfterEffects. Colour work used FreshCurves mainly, and a little bit of Looks (don't judge me!). UI was Nodes and Plexus, plus some mography text animation. Motion blur was rendered, dof was all Lenscare. Made heavy use of the Topology Vertex Maps plugin from Paul Everett - a great match for these sorts of models as the ploy count is high enough to make the maps hold up as if they were painted. High-res stills here: http://behance.net/gallery/18085181/Pixellation Love to hear any feedback about this, especially pacing, editing, narrative etc which are areas that I've been trying hard to work on. Cheers - C
  18. chj

    New Site/Reel

    Finally decided to go freelance after 4 years working full time. New site and reel below. Thoughts appreciated. Cheers www.visionism.tv
  19. I expect, like a lot of you guys, you watch a lot of reels and other mograph pieces. I usually sit and watch a few things on Animade or Squeezeme.tv with my first coffee, every morning when I get into work. I've pulled out a few 'showreel tropes' that hopefully some of you will agree with - and I bet there are plenty I've forgotten about... would love to have you input as to commonalities in reels. It's been an interesting study coming up with this shortlist. Cheers guys (hope I've got the right forum)
  20. In this tutorial we learn how to create the proper mechanics for ferris wheel cars or "seats." We use the constraint tag and the vibrate tag.
  21. Hey guys, i got a question, i see more and more things in especially broadcast design, where i dont know how to recreate it.. Watch this video from 0:13 seconds, there are these arrows flying on this "dashboard" around. In this example its pretty easy, since its just after effects. But when it comes ro Round shapes, like a cylinder, you cant do that in after effects. So how do you think can i get such an arrow animation on a round shape? My guess is to make it in after effects, and put the video as an material on the cylinder.
  22. Short film "Fractured" Would welcome constructive feedback for my 3D animated film "Fractured". Thx! http://magneticstudio.com/fractured-web.mov
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