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Found 208 results

  1. Hey guys, here is my 2012 showreel: https://vimeo.com/43386038 all the work can be found here: http://eat-garlic.com/ hope you'll like it!
  2. Hello again guys! Just a nice project we wrapped up recently. To show off the capabilities and tolerance of Panasonic's SD cards we brainstormed a concept of four animated cards weathering the elements. Using Cinema 4D and After Effects, we take the cards on a global adventure as they train for sports glory. Panasonic SD Extreme Challenge! https://vimeo.com/43078871
  3. Hey fellow MoGraph friends. I have started to do a quick animation for a friend of mine. It involves siver and gold coins dropping, bouncing up off the floor, then I did a time scale stop as the camera continues to move around, before crashing back down. I was wondering if there is any kind soul out there who could help me accomplish something using Realflow AND C4D. Instead of just having the coins bounce back to the floor, I'd like to try and see if I can get them to melt/liquify...and them form gold and silver bars on the floor. only been using C4D for 2 years now...but I see myself getting better at it...Realflow is VERY new to me, but i can already import my mesh from C4D into Realflow. I am including the link to this quick animation on my Vimeo page so anyone who can help can see what I'm trying to get accomplished: https://vimeo.com/41033443 Thanks in advance! Greg
  4. I'm interested in building a new hackintosh for myself and cant decide between two Intel Xeon E5-2620s (12 cores) or one Intel i7-3930k (6 Cores). The obvious answer is 12-cores, but judging by the benchmarks it looks like the 3930k is the better deal: 12-Core E5-2620 Benchmark: http://www.cpubenchm...0+2.00GHz#price (Score: 17499) Price: $816.00 ($408.00 each) 6-Core i7-3930k Benchmark: http://www.cpubenchm...0+3.20GHz#price (Score: 13579) Price: $589.99 The score/price ratio is self-explanatory, so my question really is this: Do 3D/video editing software packages utilize more cores regardless of processing speed? Or are these benchmarks an accurate representation of how fast these processors will be in FCP, After Effects, and Cinema 4D... Cinema 4D has more yellow 'render boxes' in the picture viewer for each core/thread you have but you could easily have a lot more 'boxes' on a 12-core that render out more slowly than a really fast 6-core, correct? There are plenty of other 12-core builds with lower benchmark scores than the 3930k, but does benchmark score alone dictate how well C4D renders out of the picture viewer? Same goes for After Effect's memory & multiprocessing; does it help to have 12 cores to divide out 2gb of RAM to each core with 24gb of RAM, or would it work just as well with six cores receiving 4gb of RAM each? (leaving some for background CPU of course). Just a side note, I've been all over dozens of forums and tonymac's site etc. etc. and explored so many possibilities that I dont want to get too off track in this thread discussing stuff other than processors please! Hackintosh's are pretty complicated and we could go on forever discussing the different possibilities, but I'd rather do that elsewhere! Let's keep it mograph related P.S. - (It's also not just the cost of the processors to consider, but also the cost of a server motherboard and extra cooling).
  5. I'm using constraint tags to stick lights to the surface of a sphere regardless of where I move them. I move them into place and save my project. Come back to it later and re-load my project file and all my objects with constraint tags have moved to the 0 coord of the sphere. This is incredibly frustrating and I have no idea why it is happening. Anyone else encountered this before?
  6. Hey all, Is there a good reason why Physical occludes hair? We're rendering a massive job across 4 computers, and we're at the end of the gig and will probably need to farm it out. One 300-frame render is going to take 72 hours after the big switch to Physical (Frischluft wasn't up to snuff IMO). We have a cylinder spline wrapped around a dynamic spline, oh it floats in the wind so niiiiice....then to make the string extra twine-like we have Fur to do the stray strands and hairs coming off the geometry. So far, so stringy. With the need for accurate lens blur, and our depth matte > Frischluft pipeline made obsolete by the fact that neither of us can make FL Depth of Field do anything like a decent camera blur, we switched over to Physical for the lovely in-camera z-blur. Oh, how the render times soared! Last night's render queue is likely to be Tuesday morning's review. Big fun. Much as turning off the Hair Render checkbox has saved a lot of pre-caching time, it's a shame to see those string whiskers go. I was proud of them. If you add the standard Hair Material to say, a plain cube, and apple+R, you'll see a hairy cube. If you switch on Physical, you'll have one hair per vertex. Why this occlusion? I know that the hair is an 8-bit post process, but yet it doesn't make too much sense to allow the option. Are there other Hair options I am missing? The moment you turn on Physical, the Hair Render section is missing most of its options. Thank you lovely peeps. Back to work. It's 30 degrees outside. I could be lying in the long grass with a Pimm's, but no, somebody insisted we use Physical...
  7. Hey guys! First some background on the project, if you're curious. For tl;dr pop down to the second paragraph. I'm woking on a scene in C4D where I want a "trail" coming off an object to bank along with that object as it moves through space. Right now I have a long thin rectangle nested in a Sweep NURBS along with a Tracer Object. This produces the trail I want, but because the Sweep NURBS does not look at the rotational values of my rectangle, there's no banking occurring even if the rectangle would be constrained to the bank of the object which is producing the trail. The solution I've hatched up (which seems close to working) is to use xpresso to connect the bank of the leading object directly to the initial rotation found within the 'details' section of the sweep NURB. The only problem now is that the value of the Sweep NURBS internal rotation feature is mapped from two user-determined values on a 0-1 scale...not a true degree system. Mine is set to the default of -180˚ to 180˚, meaning that a rotational value of 0 would be entered into the graph as the exact midpoint, 0.5 . The challenge I have is finding a formula to convert my bank rotation into a 0-1 scale that reflects rotation between -180˚ and 180˚. Does anyone have any tips on performing this sort of operation in C4D, or might know any resources worth consulting? Thanks!
  8. Hey all, I am trying to create a Ribbon Banner that are seen in quite a lot of logos. The type of thing I mean can be found here : http://i.imgur.com/U5eYl.jpg I was wondering how I could create this in Cinema and then Animate it sweeping on and off. I have tried bending and deforming a plane buy to no avail. Hope someone can help me, Harry
  9. I'm trying to animate a car/van model to drive over some hill type terrain in cinema 4d. I essentially want to control the X and Z position of the car so that it starts and stops on the positions I want it to. I want the Y position (and rotation) to adjust automatically so that the car's wheels sit right on the terrain based on where it is amongst the hills. So far, I have the wheels connected to the body of the car with hinge connectors and I've tried using motors to drive those wheels. Using motors works to a point but it's near impossible to adjust the torque of the motors to increase or decrease accordingly in order to get the car to start and stop in the positions I want it to. Does this all make sense? What would be the best way to animate the car/van moving over the hills as painlessly as possible? Below is a link to my project file so you guys can see what I am trying to do. The motors in the van has torque to get it driving over the hills but I don't want to try keyframing the torque value in order to get it to stop in the right place, which would be on top of the next hill. I don't even need/want to use physics if I don't have to because ultimately I'm going for a more cartoon look. Any help is appreciated! https://docs.google.com/open?id=0ByisW6OXOLfYeXVQZmh6YUtybGc
  10. Hey all, I am trying to create a Ribbon Banner that are seen in quite a lot of logos. The type of thing I mean can be found here : http://i.imgur.com/U5eYl.jpg I was wondering how I could create this in Cinema and then Animate it sweeping on and off. I have tried bending and deforming a plane buy to no avail. Hope someone can help me, Harry
  11. Hey guys. A recent project I just finished for an LED lighting company, which involved modelling and lighting this bulb. http://www.peedy.tv/led/ or https://vimeo.com/41994952 It was a delight to work on. I spent days trying to balance lighting, luminosity and global illumination settings, and troubleshooting Ambient Occlusion passes over the net render, but when it all worked out, it was really nice to see the virtual LED lightbulb really lighting the scene as it does in real life. I had some difficulty with GI and Ambient Occlusion when used with material transparency. Very flickery, and way worse with the net render. Anyone else have issues like that? Anyway, hope you guys like it...
  12. Hey guys, I'm looking make an spline/object go to a random position in the x and y axis using xpresso. So the setup is I have a user data of a integer for my random seed and then just a boolean that when it is checked it just go to a random position between like (-100 to 100 in the x and y) based on the seed. Pretty sure this is possible but I'm not sure how to come up with the random position. I'm guessing it is just a node that I have never used. Anyways hopefully this is pretty simple for someone to answer for me. Thanks!
  13. Hi again guys, I've just finished another quick little job for Staples Canada and thought I'd share... Feedback welcome as always. Peter Quinn
  14. Here is my first ever tutorial for Cinema 4D! In this tutorial you will learn how to create a simulation of drifting paper, all within Cinema 4D and with very little overhead on your computer or scene! Here are a few of the things you can expect to learn: -Cloth Engine -Simulation Caching -MoGraph Cloner -Dynamic simulation You can find the tutorial here: www.footprint-productions.com/tutorials/73-dynamic-paper-simulation-tutorial or on Vimeo here: vimeo.com/38375808 Enjoy!
  15. Hi, So I am attempting to simulate clothes tumbling around in a washing machine. I'm having the usual trouble with cloth, whereby it intersects itself like crazy, even with self collision on. I've upped the sub sampling and iterations but it is still all over the place. Any advice for C4D cloth dynamics? Even if it is 'don't bother'. I've never been able to get any satisfying results with the cloth engine. Any thoughts welcome. Marnie.
  16. piantoperdente

    My Intro

    Hello everyone, I want to show my intro of my tutorials. enjoy!
  17. Hey guys, I've got a material applied to a plane with alpha. The alpha channel works great, transparency is fine until I move the camera so that the background object is visible through the transparent part of the material. When I render, the background object doesn't show up behind the material. I can't figure out why this is happening. Any ideas?
  18. From what I gather--rendering to the RPF file format using Net Rendering or the Physical Renderer will not retain all the 3D meta data (z-depth, object ID, etc.) that you can usually work with using the standard render engine. Anyone have experience or knowledge to the contrary or know a work around? Cheers! -Jordan
  19. Here is my first ever tutorial for Cinema 4D! In this tutorial you will learn how to create a simulation of drifting paper, all within Cinema 4D and with very little overhead on your computer or scene! Here are a few of the things you can expect to learn: -Cloth Engine -Simulation Caching -MoGraph Cloner -Dynamic simulation You can find the tutorial here: www.footprint-productions.com/tutorials/73-dynamic-paper-simulation-tutorial or on Vimeo here: vimeo.com/38375808 Enjoy!
  20. Hey everyone. I have a buddy of mine who builds big walk in refrigeration systems, and he was able to send me a .dwg file from his computer/Archicad software. i can't seem, for the life of me to get it to import...I get "file cannot be read" issue. Is there something I need to do like move a plugin or set something differently in my prefs? I know the file is fine...it's a live job of his. Any help would be greatly appreciated!
  21. The balloons are dynamic but in the editor it looks fine. When i preview in render its fine. but when i actually render it out it goes haywire and not render balloons fast enough or something not sure whats the problem.
  22. Hey Boys and Girls, I did a write up recently for Fuel Your Motionography about the plugin's I use, have recently discovered or saw/downloaded/never touched again ... Hopefully this helps you find another plugin to aid to your workflow http://www.fuelyourmotionography.com/the-mrmikeflorio-super-sweet-collection-of-awesome-c4d-plugins-its-a-working-title/ Cheers ~Florio P.S. Forgive my horrible grammar
  23. Here is a projection mapping we just finished up for Mutemath's Odd Soul Tour. The entire animation was done in Cinema 4D and the video was projected onto the structure utilizing a Barco 14k Projector and Pandoras Box Media Server http://vimeo.com/35976606 http://www.rabbitholecreative.com
  24. Here is a projection mapping we just finished up for Mutemath's Odd Soul Tour. The entire animation was done in Cinema 4D and the video was projected onto the structure utilizing a Barco 14k Projector and Pandoras Box Media Server http://vimeo.com/35976606 http://www.rabbitholecreative.com
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