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Found 208 results

  1. Hey guys, I'm working on a design for an athletics promo and been playing around with some renders... I want to do a really dirty AO kinda look, as haven't got the time to uv map lots of stuff and seperate bakes... heres what it looks like at the moment and you'll see what i mean... I'd like to keep that really dirty look but when i animated the camera it flickers LIKE CRAZY... any way to stop this and somehow bake the entire scene... kinda liek a maya final gather freeze map... though things will be animating so not sure how possible this will be... basically I'm just rying to minimise the flicker as much as possible so i can have nice dirty corners. Even if there was a mutipass work around after i get it all animated and over to AE to mess around with, composite etc... Any thoughts or solutions or similar experience? scene: http://i39.tinypic.com/35hnspe.jpg settings: http://i44.tinypic.com/34t4j7m.jpg Cheers! Cheers!
  2. Hey mograph, I've started doing some tutorials on various motion-graphics topics to help out our interns and junior animators / designers at Toil. I had so much fun doing it I decided to make a whole site out of it so I can share the love. I've got a few tutorials up so far, but have a large list of things I plan on covering. I want to do some really advanced stuff, plenty of beginner stuff, and also do some really comprehensive 6-8 part videos that run through a project from start to finish. I'm loving the teaching thing, and I would definitely love to hear feedback and suggestions if you guys have any. This community rocks, and I'm thrilled to finally give a little back. Check it out. Thanks! School of Motion joey
  3. Hi Guys, I posted some medical/organic inspired shader's for Cinema 4D to my blog after working on a recent Medical Demo Animation - Thought someone might find them useful! Head on over and grab them here
  4. Hey mograph, thanks so much for all the tutorial views and comments. The new site is gaining traction, and I'm glad people are finding it helpful. I just posted a new tutorial on depth-of-field. I had a lot of requests for this one. Check it out, and if you like it then follow us on FB / Twitter so you can get alerts when new videos come out. Thanks! joey http://www.schoolofmotion.com/depth-of-field-in-cinema-4d-after-effects-and-nuke/
  5. I am currently working on a scene with about 100,000 thinking particles surrounding a planet but I am running into a strange lighting issue. As you can see in the attached image, half of the planet is in shadow, yet the thinking particles do not seem to be effected by this (they seem to be uniformly illuminated). How can I make them respond to the lighting conditions within the scene? What am I missing exactly? Thanks so much!
  6. Hey anyone have experience importing GPX data into Cinema 4d?
  7. I am currently working on a project where a few thousand thinking particles are launched at a sphere. My goal is to have the particles orbit the sphere like space junk or a dense cluster satellites would orbit/surround a planet however I cannot seem to figure out how to create an attractor that effects thinking particles so that I can draw them toward the sphere- how can I create an attractor that effects thinking particles? I am imagining something like this as how animating the scene would go- 1. Emitter throws a few thousand particles at the sphere 2. Emitter shuts off 3. Thinking particles that have already been emitted are sucked toward the sphere by some sort of attractor/gravitational field that I implement 4. Attractor/gravitational field pulls particles around the shape of the sphere and slowly rotates them around the orbit of the planet Please let me know if you have any suggestions Thanks! Anna
  8. Hi everyone. I have a client who runs a software company and they are looking for an explainer video of their services to play on the homepage of the company website. Does anyone here know of any really nice explainer videos, ideally for a software company or similar. I am looking for references which are clean, light, blue, white and graphical. Anything Microsoft have done could be relevant. I hope someone can help as I am struggling to see anything on vimeo. thanks, Ben
  9. I am currently working on a scene with a planet that has 8000 small objects orbiting it. I have attempted to set up the scene is as simple a way as possible, the planet is simply a sphere tagged as a collider with an attractor inside it, the 8,000 orbiting objects are created using a cloner with a flat plane inside it tagged as a rigid body. To get the desired pace I have slowed the project dynamics speed down to 0.2%. Everything is working BUT is agonizingly slow, almost impossible to work with in any reasonable way. I am working on a brand new macbook pro retina, 16gb ram, quad core etc everything maxed out and although this is obviously not as much of a workhorse as a mac pro, I imagine there must be some way for me to optimize my project to make it more manageable Since the project operates at only 0.2% speed, a ton of calculations must be done just to get it do the point I am interested in showing, ie. all of the flat planes must collide with the planet violently, bounce off, then come back to the attractor which at 0.2% takes a couple thousand frames, I don't have to render all those, but so far I have had to calculate the dynamics for those frames into the cache even though the part I am actually interested in making a final render of is 6000 frames deep. Am I correct that this must be done this way? Perhaps I could start the project off at 100% speed, then keyframe it to 0.2% once everything has collided and the dust has settled so to speak (the part of the motion I am interested in rendering). Right now for 7,000 frames my cache is 25 gb which seems insanely massive and unwieldy. Other than that, does anybody have ANY tips on working with collisions/dynamics on such a huge scale? Ways to optimize? Other approaches worth exploring? My end goal is simply to have a planet with thousands of these flat planes slowly dancing around it but at this point the weight of the calculations is really bogging things down. Thanks so much! Anna
  10. I created this collection of free tutorials from various artists that are helping me learn C4D, and I thought to share them with everyone, in case they're helpful for you as well. Here's a link to the collection: http://pinterest.com/shalomo/3d-tutorials-cinema-4d/ If you've made some tutorials that you'd like to be added to the collection, reply with a link. And if you've made any of these tutorials that are in this collection, I offer my heartfelt thanks. I hope you enjoy the added exposure for your work that this collection provides.
  11. I am currently working on an animation where a few thousand flat planes are being sucked towards a sphere that is a collider. Basically I am attempting to create a situation where all of the planes are slowly moving around the sphere similar to the way a cluster of thousands of satellite would surround and orbit the earth (http://www.onorbitwatch.com/sites/all/files/images/articles/space-debris-3-polar-orbit.jpg) Since the planes are flat they want to come to a halt once they come in contact with the collider sphere, so to avoid this I have set their friction to 0% which allows them to keep moving BUT I am also getting this problem where each flat plane is now spinning very rapidly which I do not want them to do. Is there a way to put a damper on a certain type of motion such as rotation or any way I can more carefully control the motion of the planes using the rigid body tag that is currently applied or some other tag? Any suggestions would be infinitely appreciated. Thanks!
  12. Hello, I've posted my new reel for 2013. Please check it out. Thanks!
  13. Hi everybody! I am asked to purchase some software tools for a workstation we're setting up for motion graphics. It's for a small TV company who is looking to produce some motion graphics in house. They are allowing me to buy Cinema 4D along with some other software so right now I'm compiling a list together. I have 2 questions: Question 1: I don't see the sense in paying for the full Cinema 4D Studio suite since we're not going to be doing advanced 3D with this software. I'll be using Cinema 4D primarily for motion graphics work and in-house designed channel air-packs, so am I right to be asking to buy "Cinema 4D Broadcast"? Is that the right version to get or is there a feature that I may regret not having that's on another version? Question 2: I need to learn Cinema 4D fast. I am working with some graphics people to design an air-pack for a new channel and of course, I don't expect that I'll be a pro overnight, but I do need to dive and learn the commonly used mograph relevant functionality of this software. I have a Lynda.com account already and it looks like they have some good stuff there? Would you say it's a good resource to get quick training on cinema 4D or is there something else out there that you can recommend? Thank you for your time and help! :-) Patricio
  14. I am trying to create an animation of a piece of cloth staying in the same spot and blowing in the wind but I can't seem to get the cloth tag to allow me to have the fabric be effected by wind without it moving further and further away from it's original point. What are some ways that I could get the cloth to stay in one location but still curl and oscillate as if it were being blown by the wind? Would love to hear any suggestions. Thanks!
  15. I am trying to do some cloth simulation collisions using the soft body tag in C4d however I am running into some issues with the geometry becoming distorted. How can I avoid the geometry distortion at the end of the clip I have linked to below? Can anybody explain to me why this is occurring/how it can be avoided/remedied? Thanks! Anna
  16. Hello, I am trying to create a scene where two pieces of cloth collide in a zero gravity environment however I am running into some issues. I accomplished this by setting up two pieces of cloth and tagging them with both the cloth tag and the cloth collider tag then adjusted their forces so that they would collide with each other. All of this works for the most part- until they hit each other- Rather than colliding, smooshing around each other and eventually sliding past each other, these two pieces of cloth collide with each other and then continue to push and push and push against each other until they distort each others geometry to the point of absurdity. How can I tweak this scene or redo the scene to get a more natural cloth response? Please see video link below to see what I mean about the distortion
  17. Hey all, I am trying to create a "dancing fountain" type of animation. (see for example). I was able to successfully clone my TP emitter across a spline using the Matrix Object. I can get effectors to effect the PSR of the emitter itself, but nothing to do with the actual emitter properties. I think all I need to do is get the "Time Offset" in the Plain Effector to work, however all my efforts to do so have come up short. I used this (http://www.3danvil.com/tutorials/TP%20emmiters%20from%20Matrix%20Object%20Positions.c4d) project file to get started. Any thoughts? Thanks! -Brian
  18. https://vimeo.com/57673556 Hope you enjoy, I welcome any comments. Tim
  19. M_BNard

    Ideas

    Hi Everyone. I'm fairly new to the field of motion graphics, and I first want to say that this online community is an excellent place for up and coming motion graphics artists like myself to study trends and get a feel for what clients might be looking for. I've been using After Effects for about three years, and Cinema 4d for a year. I am just starting to land some good paid gigs, but at the current time not enough for me to hand pick a great selection for a reel. However I have built up a decent toolset as far as techniques go, from some good online training series, as well as exploring creatively for countless hours. I've also been studying the principles of graphic design, creative direction, and animation for about three years. So I guess what I'm wondering is, when you don't have a large body of work to draw from, where do you get your ideas for personal pieces? Motion graphics is just a complex set of tools for communicating your message in a very creative way, but when your not advertising for a client, what is your message? I guess I'm looking for some real basic ideas to work with, and I'm just curious where and how some of you guys arrive at your messages? It seems useless for me to just make pieces that display techniques, but really don't have a point to them. I'm totally not looking to take any of your ideas and run with them. More looking to find out how your arrived at them, and some good tips for finding my creative motion graphics voice. Thanks to everyone who contributes to these sites regularly, so guys like myself can learn and eventually grow into the next generation of people who can contribute more... and sorry for the vague question.
  20. M_BNard

    Ideas

    Hi Everyone. I'm fairly new to the field of motion graphics, and I first want to say that this online community is an excellent place for up and coming motion graphics artists like myself to study trends and get a feel for what clients might be looking for. I've been using After Effects for about three years, and Cinema 4d for a year. I am just starting to land some good paid gigs, but at the current time not enough for me to hand pick a great selection for a reel. However I have built up a decent toolset as far as techniques go, from some good online training series, as well as exploring creatively for countless hours. I've also been studying the principles of graphic design, creative direction, and animation for about three years. So I guess what I'm wondering is, when you don't have a large body of work to draw from, where do you get your ideas for personal pieces? Motion graphics is just a complex set of tools for communicating your message in a very creative way, but when your not advertising for a client, what is your message? I guess I'm looking for some real basic ideas to work with, and I'm just curious where and how some of you guys arrive at your messages? It seems useless for me to just make pieces that display techniques, but really don't have a point to them. I'm totally not looking to take any of your ideas and run with them. More looking to find out how your arrived at them, and some good tips for finding my creative motion graphics voice. Thanks to everyone who contributes to these sites regularly, so guys like myself can learn and eventually grow into the next generation of people who can contribute more... and sorry for the vague question.
  21. Hey all! my name is yam and I've just joined this community. i'm a former musician & sound engineer from Israel that fall in love with motion graphics about an year ago. I quieted everything i use to do and just put a lot of time learning and practice c4d, after effects, and all the stuff around. I don't have a lot of friends sharing that thing we all geek out about, so it looks like it's a nice place to share my works, help & be helped On the last weekend i started playing around in cinema, and thought it will be cool to do some 2d animation with the simple mograph. so this is what turned out to be pretty abstract 30 seconds, hope you'll like it. https://vimeo.com/57274622 see you around, yam.
  22. Take a look at the screenshot, in the Right View, I'm trying to get that curve of the case, but I'm not sure how to curve that entire section, with the back plane as well. Do i have to do each point individually? Here's the screenshot: http://www.dropmocks.com/mBnGtF
  23. Hi. This is my latest work. Premiered on the Swedish TV channel TV4 yesterday. It was produced in April 2012 so it's been a long wait to show you this. I'm quite happy with it. It was made entirely with Cinema 4D and After Effects as these are my main tools. I always try to do as much as I can myself, so the only thing not done by me is some of the textures and the music. It was composed by Johan Landqvist. If you are interested please visit my website to see more productions from me. http://www.joachimljunggren.com
  24. Does anyone know of a way to convert a topographic map to a 3D mesh in Cinema 4D? I haven't done much digging yet but it's an idea we had and I was wondering if it is possible . . . Cheers! -Jordan
  25. I finally got around to making a tutorial from all the stuff I figured out for a project in this thread: http://mograph.net/board/index.php?showtopic=27481&hl=&fromsearch=1 I go through where and how to get DEM data and a couple ways to import that data into C4D. Then I go through an easy way to create a cool effect using multiple renders, cel renderer effect and z-depth passes via RPF format and compositing those in AE. Tutorial video here: Result video here: I haven't made many tutorials but I want to get better so please leave me any constructive feedback. I appreciate it!
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