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Found 97 results

  1. Hello mograph people! Finally, I finished my website and showreel. If you have any suggestions about what I can improve or change please let me know. https://piotrmirosz.com/showreel-2020 Best, Piotrek
  2. About Us: Mousetrappe is on the cutting edge of multi-media production, working with top theme park and cultural experiences to produce state of the art content around the world for everything from theme parks to museums to live entertainment. We do this by amassing teams of creative, inspiring, hard-working, and focused people who believe in the power of storytelling to bring life and dimension to otherwise static experiences. Our culture is based on collaboration, creativity, performance and having a positive impact not only for our clients, but the people who experience our work first hand as theme park goers, museum aficionados, thrill seekers and more. Position Details: We have an upcoming freelance/contract-based position for an experienced 3D modeler and texture artist specializing in organic and animal forms. The position will begin in early July and will run for approximately 8 weeks. As a 3D modeler you will be responsible for creating virtual animal-based characters, as well as creating and applying their final texture assets. You will be breathing life into sketches and concept art. You will be working collaboratively in a team with other talented artists and technicians. You must be well versed with industry standard 3D modeling programs and tools. Good spatial skills and a well honed sense of design will help you succeed. Responsibilities: Create and manage digital assets Interpret concept art and sketches to create virtual characters, environmental elements, and props Follow design guidelines, asset naming conventions and other technical constraints Prototype and iterate on models and characters based on feedback from team members Optimize, refine and correct model geometry Work with artists, animators and programmers to execute projects on time Create textures and UV maps Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies Requirements: Expert level knowledge of 3D design and animation tools such as Maya, Zbrush, Mari, Substance Painter, etc. An eye for detail and good visualization skills Ability to take feedback and make changes as required Fast and efficient Experience with Redshift Render workflow Familiarity with animation techniques and pipeline Good communication skills Minimum 3 years of experience in 3D design and modeling MUST be local to LA as this is a short-term position, no relocation or remote work possible. Submit the Following for Consideration: Link to Sample of Work and/or Portfolio Current Resume Desired Freelance Rate No agencies and no calls please. Do not send duplicate applications, samples or emails through our website. Due to a typical large volume of responses, only candidates under consideration will receive reply. To all others we appreciate your interest and thank you in advance.
  3. Hey guys! I just finished this new 3d animated side project and thought about sending it over for y'all to take a look at :) I had a lot of fun putting it together! I’m a little scared sending it out into the world but, I thought I would give it a go and see what happens. That’s how everyone learns right? So, hopefully you have the time to take a look at it. Thanks for your time! Vimeo link: https://vimeo.com/315812004 Full project link: https://www.behance.net/gallery/75969173/BEYOND Project Details: Beyond is a side project I created to push myself creatively. I actually don’t really like sci-fi, or know too much about DC or the Marvel universe. Every year, I try to give myself one large side project to improve technically as well as in my storytelling skills. I saw that creating something from a source that already exists while using a look and feel I don’t feel comfortable using as a huge challenge. After some research and seeing the cool stuff people where doing online, I remember how much I loved the animated series Batman Beyond as a kid. That was the spark that led me to think, what if I created a “fake” trailer for a modern take on Batman Beyond while using subtle indications from the show? It was definitely challenging but with some small personal victories along the ride :) I hope you enjoy my work as much as I had creating and diving into this world! Software: Cinema 4D / Octane Render / X-Particles / Daz-3D / After Effects / Premiere / Photoshop / Illustrator My Béhance profile: https://www.behance.net/craigpinto Twitter: twitter.com/_craigpinto Website: https://craigpinto.myportfolio.com/
  4. Hello Everyone! First time joining/posting on this community (welcome back!). I've been working on a larger project for quite some time, and wanted to test out some of the props. I built the scene in C4D, Substance Painter and Octane Render. Bit of compositing in AE as well. The tree models are sourced from https://darstellungsart.com/shop/ System Specs: (2x) 1080 TI's Render Time: ~40 min per/frame I've also included the project breakdown! And lastly, I've made the Utility Pole asset free to download and use for personal/commercial projects. https://gum.co/mSxZT Would love any feedback! Cheers, Aaron
  5. Purpose of the Job: The primary focus of this role is to continue, develop and advance the Motion Graphics and Animation capability of Affixxius Films and produce Animation and Motion Graphics-based projects both in full and alongside other members of the post-production team. Main duties and responsibilities: Post Production: Producing Motion Graphics and Animation projects both in full (i.e. handling entire projects) and in part (i.e. supplying Motion Graphics elements to other film projects). To contribute to larger 2D and 3D projects alongside 3D artists, compositors and editors by supplying assets or animated elements for smooth integration. To be fully involved in Research and Development work where new techniques and styles are being attempted as a result of creative requirements. Competencies Required: A superb knowledge of appropriate Animation/Motion Graphics software including; After Effects, Photoshop and illustrator. Knowledge of editing software, Cinema 4D or Element 3D would be an advantage but not essential. An exceptional creative flair and ability to work with subject matter of a very wide variety. An ability to communicate directly with clients before, during and after projects. A willingness and ability to be part of a team. Strong organisational and communication skills (written and verbal). Strong administrative and time management skills. Experience: Ideally we are looking for a candidate with at least 3 (three) years experience in the creative industries within a similar role. Personal Qualities: Creatively-minded with real flair Corporate understanding of messages Technically competent Ambitious Highly Motivated Committed to a long-term career Able to self-manage Benefits & Perks: Salary based on creativity, technical competence and industry experience. Please outline your salary expectation in your cover letter. The stunning working environment in the purpose-converted 19th-century Trinity Hall with access to industry-leading technology and facilities including a private cinema. 24 days holiday (4 of which are reserved for shut-down during the Christmas period). Training/management development plan including access to funding for training (at Management discretion). Probation: The first 6 months of employment will be considered a probation period. Next Steps: If you are interested in this role, please submit a CV to jobs@affixxius.com along with a covering letter. The role will be based on a Monday to Friday, 9am to 5pm working week based entirely at our Loughborough Headquarters. Please note that on offering the position to the successful candidate, we reserve the right to place them on a fully-paid four-week trial to ensure that the personality and competence ‘fit’ with Affixxius Films is correct. Affixxius Films is an equal opportunities employer. As such, it is our policy to treat job applicants and employees in the same way, regardless of their sex, marital status, race, sexual orientation, religious or other philosophical beliefs, disability or age; nor will it discriminate on any other grounds currently not prohibited by legislation except where this is necessary to ensure the job is done effectively and safely.
  6. Steelehouse is a creative studio of storytellers and visual artists who blend the mediums of live action, motion design, animation and virtual reality to engage audiences and build brands. For years, we’ve produced content for companies such as Hasbro and Machinima. We’ve created stories for brands like Pac-Man, Lego, ECHO and Transformers. We are currently looking for a talented Motion Designer to join the team at our studio in Tulsa, OK on a full time basis. We offer competitive salaries and benefits such as paid vacation, unlimited PTO and sick days, 401k and health insurance. We also have a pretty good Christmas party and we're across the street from the best BBQ in Oklahoma … just sayin'. — Job Requirements • 3-4 years of working experience and/or a solid demo reel. • Proficient understanding of animation principles. • Proficient understanding of graphic design. • Extremely capable in Cinema 4D or Maya. You would marry one of these if you could. • Extremely comfortable in Adobe Creative Suite – After Effects/Premiere is our workflow. • Excellent attention to detail. • Good organization and communication skills. • Ability to work under tight deadlines. • Ability to work in a strong team environment. • Must enjoy donuts and other snacks that occasionally appear in the kitchen. Day-to-Day Tasks • Create compelling 2D/3D motion graphics content for our clients. • Develop various art directions and ideas for concept pitches. • Create broadcast length edits for various projects. • Communicate with producers, management, and other animators. Desirable Skills • Illustration is nice, but not required. • Knowledge of Octane is a plus (since that's what you'll use.) • Ability to take on a delegated task with a minimum of supervision. • Great editorial/storytelling capabilities. • Solid grasp of typography. Ideal traits Good Judgement. Common sense is your friend. You understand the production pipeline and you understand your role in it. Creativity and Curiosity. You’re always looking to grow your skillset, constantly seeking new techniques and new technologies. Passion and Inspiration. Motion Design is a big part of your life and how you communicate conceptually and visually. — College degrees aren't as important to us as a solid reel and an eagerness to work. We're always on the lookout for talent with hustle. If all this sounds like something you're into, we encourage you to apply with a cover letter and a link to your show reel to sferguson@steelehouse.com. No recruitment agencies, please.
  7. Wow! Sooo cool to be here again and look at the few post I did back in 2007!! Haha I had totally forgotten about mograph.net but the last episode os the School of Motion podcast reminded me I’ll make sure I’ll be more active now I’m leaving here my porfolio: Www.mariodomingos.com let me know what you think, with no love please!! And let everyone know that I’m open to new opportunities. Cheers!!!
  8. Multimedia Specialist Apply Now Date: Apr 5, 2018 Location: Charlotte, NC, US, 28216 Req #: 29601 Link: https://corningjobs.corning.com/job/Charlotte-Multimedia-Specialist-NC-28216/469018300/ Corning is one of the world’s leading innovators in materials science. For more than 160 years, Corning has applied its unparalleled expertise in specialty glass, ceramics, and optical physics to develop products that have created new industries and transformed people’s lives. Corning succeeds through sustained investment in R&D, a unique combination of material and process innovation, and close collaboration with customers to solve tough technology challenges. Our Optical Communications segment has recently evolved from being a manufacturer of optical fiber and cable, hardware and equipment to being a comprehensive provider of industry-leading optical solutions across the broader communications industry.This segment is classified into two main product groupings – carrier network and enterprise network. The carrier network product group consists primarily of products and solutions for optical-based communications infrastructure for services such as video, data and voice communications. The enterprise network product group consists primarily of optical-based communication networks sold to businesses, governments and individuals for their own use. Purpose of Position: Join an award winning creative team, developing incredible videos, product photography, and realistic 3D imagery to support the marketing organization objectives. Job Duties & Responsibilities (Include but not limited to): Capture product photography in studio and the field. Create realistic 3D imagery. Post production for photography and video footage. Realistically composite 2D, 3D & live footage Light, shoot and edit video productions. Lead complex projects with minimal supervision. Collaborate as a team on complex projects Required Skills: Advanced experience in realistic 3D modeling and rendering Advanced knowledge of video and photography lighting and production techniques. Advanced experience with creating and manipulating imagery, video and audio in Adobe Photoshop, Illustrator, Premiere, and Audition. Advanced experience compositing and animating 2D & 3D elements. Knowledge of visual effects workflows and pipelines. Advanced experience with digital video and dslr cameras. Requires minimal direction with demonstrated project leadership ability Strong time management and multi-tasking skills Well-organized, collaborative and takes direction well Ability to interface well with customers, coworkers and management through excellent interpersonal skills. Preferred Skills: 3D modeling & animation in Maya. Photo realistic rendering in Vray or Keyshot. Advanced knowledge in studio photography. Education & Experience: Bachelor’s degree in related field or equivalent job experience 5-7 years’ experience We prohibit discrimination on the basis of race, color, gender, age, religion, national origin, sexual orientation, gender identity or expression, disability, or veteran status or any other legally protected status. Nearest Major Market: Charlotte Apply Now
  9. PTCamillo

    My 2016 Reel

    Hey all, So I cut a new reel and I was just looking to hear some thoughts, or where you think the level of work is at. Thanks in advance! Cheers, Pete
  10. Attached is the OBJECT BUFFER MAKER SCRIPT. https://drive.google.com/file/d/0BwzRH1iZPQnsTlU1WlBsZ3BXQXc/view?usp=sharing It makes Object buffers for all selected objects in a scene, names them and adds them to the render settings with corresponding sequential object buffer information. This will save tons of time in your workflow. Developed by RUSS GAUTIER at Perception Studios NYC. TO USE IT: Just copy or merge the python object into whatever scene you want. Then select the objects you want to make buffers for. FINALLY click on the RED "X" next to the python object. It will IMMEDIATELY Turn Off After You Click It and will have MAKING COMPOSITING TAGS, OBJECT BUFFER IDs and MULTIPASS Outputs for all your selected objects. Enjoy!
  11. Hi there guys, I 've been following the Design for Production course in Learn Squared. Mark Rigley uses Octane, and while watching the course I was able to get some nice displacements. While trying to replicate the shaders in Arnold, I'm just not able to reach that same displacement. It seems Arnold tries to distort the geometry while Octane just pushes and pulls the separate polygons I have on an already dense mesh. I know I'm supposed to subdivide things with the Arnold parameters tag, but I already have enough polygons for the effect I want... Does anyone have an idea how to reach that same displacement using Arnold? Here's the Octane displacement: https://drive.google.com/open?id=0B-X0hS60UA2Gc0xiUFBrY2pKY3M Here's how it looks in Arnold: https://drive.google.com/open?id=0B-X0hS60UA2GSFlGbEFhdjA5WU0 https://drive.google.com/open?id=0B-X0hS60UA2GeWlmcDEzRlBmSG8 * The scale of the textures is the same, and I'm using the same bitmaps. I basically replicated the shader network from Octane to Arnold. Thanks!
  12. Hi - I have a project on whereby I need to map or replace the pages in a newspaper with a plane in C4d (so that I can place my own content on later) I thought of using track marks and then setting each point location to my new plane but that seems tricky. Now I am thinking to do things more manually by overlaying a plane with same segments as my tracking markers... Let me know if anyone here has any ideas or tips on how I can may this work...
  13. Hey Guys, this is my latest ShowReel, take a look! I hope you like it http://https://www.behance.net/gallery/43738293/Dario-Cavaliere-ShowReel-2016
  14. I hope so because I just finished another batch, bringing my total up to 60. Getting there but still ways to go. Take a look! If you want to see previous ones, links are in the description on vimeo.
  15. Today we'll be using Adobe After Effects to create a 2D Coin animation. You'll learn some useful techniques. I'm happy to help if you've got questions. Tutorial: ----------------------------------------­­--------------- // Follow and contact me here // ----------------------------------------­­--------------- Instagram: https://www.instagram.com/motionvolt Twitter: https://www.twitter.com/MotionVolt
  16. Today we'll be using Adobe After Effects to create a 2D/3D Parallax animation. You'll learn some useful techniques. I'm happy to help if you've got questions. Example: Tutorial: ----------------------------------------­­--------------- // Follow and contact me here // ----------------------------------------­­--------------- Instagram: https://www.instagram.com/motionvolt Twitter: https://www.twitter.com/MotionVolt ----------------------------------------­­--------------- // Follow and contact me here // ----------------------------------------­­--------------- Instagram: https://www.instagram.com/motionvolt Twitter: https://www.twitter.com/MotionVolt
  17. I really loved the art direction of these -- especially the pearlescent effect on the 3D type. Just curious if anyone knows who did these? https://www.youtube.com/watch?v=v3OZ0eOTLTU#t=2m14s Gracias
  18. ...Check these out, a bunch of walk cycles I made to improve my animation skills. Let me know what you think: https://www.behance.net/gallery/31956435/A-Walk-cycle-a-Day
  19. Hello All, It's been some time since I last visited mograph.net. I wanted to share some work I completed earlier this fall at McMillan Agency for out client, BrandActive. This project was a lot of fun as it had been a while since I animated in this style. Hope you enjoy, feedback is welcome of course! https://youtu.be/HA8uYPHLHJc Thanks!
  20. Hi everyone, I'm Adrian Moran. I'm a newbie here, and I wanna introduce myself with my reel and I wanna know what you think about it. I'm from Barcelona, I have 4 years of experience on Motion & Graphic design. I studied multimedia in Barcelona, while I was studying I started my own company and I worked there for 3 years. After that I worked 1 more year in an advertising company called Ondho, and now I'm a freelancer. Hope you like it, any feedback is welcome
  21. Hello all, I'm very new here, and new to the community in general. I wanted to post my reel, to see what people thought, understand where I'm coming from, but also use it as a chance to introduce my self. I'll post it now, so and blab afterwards: A little about me: I studied film and video production in college, with every intention of being an editor, and down the line becoming a director. When I graduated, I had a rough time finding a job in the area I lived, and would spend half of my day sending out resumes, and the other half trying to learn something that would give me an edge: AE and C4D. I had used the programs in school, but there were no classes offered in the mograph world, nor animation(in the film department), so I had always been self taught. Fastforward, I've now been working about 3 years in the MoGraph industry for the same tiny studio, constantly trying to throw in freelance where I can to offset the tedium of the "tech explainer videos" I make daily. I would love any thoughts you have on how the reel is structured, the content of the reel, and to just to get to know people in this community. I just finished Binky's series on building a reel, and I already have a feeling mine breaks a couple rules (especially length). Speaking of length, I'll stop talking now. Cheers! -Alex
  22. I know mocha AE but am new to stereo roto in Pro. I've tracked a shot of a conductor waving his arms around in front of camera and the second view's roto shapes are not only shifted over (as expected) but also commonly much smaller. For exmaple, Here's how i tracked his waving hand: - Using a basic x-spline i loosly tracked his hand with Pos/Rot/Scale (not shear/perspective). (I tried shear and perspective but it didn't seem right as the surface/grid went crazy) - Create a more detailed spline and link to the basic. - keyframe detailed spline to match ftg - switch to 2nd view and the roto shape is similar but smaller and definitely not matching Attempt: - Uber Key: I thought I'd be able to use the Uber key and shift/scale everything in the 2nd view to match. But when I add a first keyframe on the 2nd view and move everything, the mask reforms back to it's previous state in a couple frames (based on the Hero/1st view). Where am i going wrong? Thanks
  23. Teddy

    Table Manners

    I have not been on this forum for rather a while, but I just wanted to share our most recent little animation with you guys. Hope you like it.
  24. Hey, I'm back... Trying to take notes from last time, also working on some new projects along the way, hopefully I've absorbed some knowledge just by hanging around! Would love to hear people's thoughts! This is a WIP, so all notes are welcome. Cheers!
  25. JonnyB

    USA Adventure!

    Hello! I made this while on my incredibly cliche trip across the USA, so I thought I'd share it here. Feedback is very welcome.
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