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  1. I have a grid array cloning multiple squares, to form a sort of video wall, which flips between different images. I want to export this whole thing into Nuke so that I can just swap out the texture map in the comp and not have to re-render anything from C4D. I've exported all the animation/camera/geometry and all that works fine in Nuke - the issue is the texture isn't showing correctly in Nuke, like it is in C4D, because the UV's aren't correct. I'm pretty new to C4D, so I just can't figure out a way to bake in the UV's of this video wall so that it can be exported correctly. Has anyone done this before?
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