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  1. We are very proud to announce the release of AtomKraft for After Effects 1.0 To celebrate this, we are offering the full suite at 50% off until the release of 1.1, later this fall. AtomKraft/Ae is the interactive 3D toolkit for look development, camera projection mapping, matte painting, lighting & rendering. It is available for After Effects CS5.5 and CS6 on Windows 64 and Mac OS X 64. AtomKraft is a fully CPU-optimized solution and does not require any GPU hardware. All AtomKraft/Ae licenses are floating and cross-platform. Check atomkraft.hk/aftereffects for all further information, to download a demo or to request a trial license. Follow us: @hackonjupiter Hashtag: #AtomKraftAe
  2. We just released a new beta of AtomKraft. Apply here, if you want to get on board. Intro documentation is here. Beers, .mm
  3. So, I wanted to write this since 9 years. I guess some of you may have heard of AtomKraft. It is essentially a full integration of a high end 3D renderer into the Foundry's Nuke 2D/3D compositing app. Funny thing is that we originally did this for After Effects 9 years ago. Never finished it. Forgot about it. Did the Nuke version starting in 2010. Then came back full 360 to do the AE version as of last December. Of course, we have a lot more features now, than we did in 2003. Basically AtomKraft for After Effects allows you to use AtomRender instead of the Advanced 3D renderer. But there is much more: Import Wavefront OBJ and Alembic files and animated sequences just like normal footage into you Project window Render these as full 3D geometry inside any AE comp (choose polygons, subdivison surfaces, or one of 6 particle types, e.g. blobbies) A Shitload of channels can be extracted from any nested 3d comp that uses AtomRender to combine them as you please Physically plausible materials, with subsurface scattering, glossy reflections, soft shadows etc. Real 3D motion blur and real world depth-of-field with no real speed penality Sub pixel displacement ... We are planning to release a beta version next week. You need After Effects CS 5.5 on Mac OSX or Windows 7 64. Before we do this we'd like some people to grind the shit out of our current alpha version to help us polish the beta for general public consumption. Interested pixel pushers please drop me a mail at info@jupiter-jazz.com. Check the Nuke version to get an idea what the After Effects one will bring: atomkraft.hk/nuke. Oh yeah, if there is anything you always wished you could do in AE, instead of having to resort to a 3D app, please let use know, we are listening. Beers, --Moritz
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