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I'm getting a hell lot of “stack overrun” errors, when rendering via BG Render from After Effects CS5 (Rendering in the AE render queue works fine). The setup is pretty simple: a bunch of layers parented to a null, which is animated with a “time*x” expression on Y position. I'm sure i've done similar setups a hundred times before without any problems. Any idea what's causing the error? I thought stack overruns usually happen when there are too many cascading dependencies between too many layers - which definitely isn't the case here.