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Found 2 results

  1. Hi guys, I've tried googling this but have had no luck, so: I've been supplied a model of a bottle (a .dae file) which I need to animate. The model is horrible. Super dense, triangulated. Pretty nasty. But usable. Except for the label which I need to remodel because when rendering the artifacting from the imported mesh is naff. So I isolated the label and created a bunch of splines from the horizontal edges with the intention of lofting a new nice mesh. Good work Dane you're a super duper good designer. But instead I'm getting this super fucked up spaghetti loft that I'm sure has the sole intention of drowning kittens and is no good for anyone. From what I gathered it's the direction of each of the spline points which I think might have something to do with the normals of the original mesh? I'm not sure. Has anyone had this problem before? In the URL below is a link to the file and some screengrabs. Cheers! Dane. https://www.dropbox.com/sh/amqhavfj8calkqe/AADVmink1SVWah8FGv5WRT9Ca?dl=0
  2. So I'm trying to get my camera created by Action Cam from C4D r14 into AE cs6. I can get PSR data through the aec by baking the camera (well technically baking a new camera that uses xpresso to link the action cam camera global matrix to the new camera's global matrix). Now how do I get the focal length across? I've tried getting the focal length and focal distance out of c4d by linking those to the coordinates of another camera (so the x coord is the focal length and y is distance), but I can't route the focal length in AE right. I could get the focal distance to link back that way though. What am I missing?
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