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Hey all - I put a new short on Vimeo, 'Pixellation'. It started off as a scene exploring the aesthetic of MeshFusion modelling, the 'booleans on steroids' plugin for Modo - which seems to give a really convincing sense of solidity and form, and markedly different from the sorts of results I usually get when poly-modelling. In the end it emerged as a metal, plastic & glass workout; a bit of self-promo fun with a twist in the tail. Modelled the main bits in Modo. Animated in C4D, rendered with VRAY. Comping in AfterEffects. Colour work used FreshCurves mainly, and a little bit of Looks (don't judge me!). UI was Nodes and Plexus, plus some mography text animation. Motion blur was rendered, dof was all Lenscare. Made heavy use of the Topology Vertex Maps plugin from Paul Everett - a great match for these sorts of models as the ploy count is high enough to make the maps hold up as if they were painted. High-res stills here: http://behance.net/gallery/18085181/Pixellation Love to hear any feedback about this, especially pacing, editing, narrative etc which are areas that I've been trying hard to work on. Cheers - C