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Hi all, I am looking to have a well ( or a random hole) spit out bricks of a wall (made with a grid cloner), the individual elements should fly up at random and than follow a sinuslike path to their final position where they form the wall from left to right. SO far I have come up with a cloner, a plain effector to take them to the source ( and scale them down to invisible), the PLAIN the shoots up and a random effector distributes. Both strenghts fade out to zero over time and form the wall. , but it is not elegant enough. Any advice would be grately appreciated. Tx, Michael