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I have a soft body simulation where rings stack within a container and then the rings grow tubes/socks from the top. For what I'm trying to achieve, the rings need to settle, then I need to freeze their position and remove the container. I've used mass maps to freeze certain parts of a soft body, and that works great when I freeze the position from frame 0, but I can't find a way to animate the mass maps after the simulation has run. The mass maps are key-able, so I've tried switching from a completely lax map to one with rigid mass (with points mapped to 0, meaning they should have a fixed position), but the cloned object still move. This may be hard to understand, so here's a link to my test scene (R13) http://dl.dropbox.com/u/176680/Freeze%20Clones%20Test.c4d . The final ring container isn't a box shape but is conical. Any help or direction is appreciated.