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Found 3 results

  1. Are you a seasoned compositor with a strong creative eye and commitment to delivering high quality work? If so – let’s chat! You will be an integral part of the Compositing Team, working closely with VFX Supervisors and 2D Supervisors and spend your days: seamlessly integrating all layers or elements of a shot, including live-action and CG elements working on the most complex and demanding shots of a project taking on a sequence of shots to ensure continuity working on blue and green screen extractions consistently delivering excellent results with minimal supervision performing setup tasks for a mid-sized team You must: have a minimum of 7 years VFX industry experience experience using NUKE critical eye for detail an interest in photography and lighting an asset If this sounds like you, please submit your cover letter and resume to recruiters@spinvfx.com. Be sure to include “Senior Compositor” in the subject line.
  2. SPIN VFX

    CG Supervisor

    Are you a proven leader in the VFX field? Do you work to uphold the highest technical and artistic standard? If so – let’s chat! As CG Supervisor, you will collaborate with the studio’s leadership team to determine and manage the goals of our projects. Working closely with supervisors across all departments, you will spend your days: ensuring the creation high quality visual effects setting clear objectives to CG departments, and monitoring their process, progress and results briefing developers on R&D and pipeline requirements determining, modifying, and maintaining the most effective and efficient technical approach and workflow possible solving day-to-day issues, along with TDs, and pro-actively eliminating potential problems in pipeline tools before they impact production assisting and supervising the artists in achieving all technical aspects of production designing and implementing the technical, artistic pipeline and workflow mentoring team members and reviewing their work, ensuring high standard results collaborating with Creative Resources to define recruiting goals You must have: 5 years of work experience as a supervisor in a film/TV previous experience with team management and recruitment excellent Maya skills including a good understanding of modelling, texturing, look development, lighting and colour, particles, fluids, and dynamics excellent organizational, communication, and project management skills a thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisors a technical understanding of CG pipelines proven team leadership, strong motivational skills, and willingness to share knowledge The following are also considered an asset: a degree in computer science, math, or engineering knowledge of Phyton scripting considered a strong asset working knowledge of Katana, experience with RenderMan and/or Arnold is an asset If this sounds like you, please send your reel and resume to Careers@spinvfx.com. Be sure to include “CG Supervisor” in the subject line.
  3. I'm looking for some of the best motion graphics/post-houses in Toronto. I currently work as an in-house video editor and motion designer at an agency which is in a great area and has great staff but there are a few concerning things... 1) At the moment (middle of summer) it is DEAD. And when I mean dead, I mean I have nothing to do, no projects to work on whatsoever. For the past 2 or 3 weeks, I've been playing around with After Effects and watching a bunch of stuff on lynda. When I was first hired, there was a steady stream of work and it picked up pretty well. It could be that it's just a low point in the industry but as far as I know, there aren't any upcoming projects that I know of in the near future. The print and web guys are also not as busy but they still have work to do daily. Boredom is my worst enemy, I'd rather be packed to the brim with work than nothing at all... 2) Continuing on from the above comment, I wouldn't be surprised if they were to let me go. In the event that happens, I'd like to have a backup plan to pay the bills. 3) Minus the current boredom, this is a great place to work when I actually have work to do. One of the slight issues, however, is that I'm the only video guy in the company. This is my second job out of school and I'll admit that I am far, far, far from the best. There is much I need to learn and experience and it's kind of tough when I'm the only guy here who knows how to work After Effects. I want to be surrounded by people who can kick my butt at motion design, where I can learn more and make some really cool stuff. I want to ask the head-honchos of the company if there are any upcoming projects, but I fear that if they say there isn't any, they will realize that I have no use here and send me off. So I just wanted to know of some studios I can look into and possibly apply to or at the very least, network around and get some names so I can get back to them in the event I get let go. Any help or advice would be greatly appreciated! Sincerely, Hungry for Work
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