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Found 2 results

  1. Hello everyone! I am working on texturing a baseball from some macro shots. A preview of the overall animation is here. Below are some images that illustrate the issue I'm having. I am hoping to be able to texture the baseball as a whole to maximize flexibility (as opposed to texturing each shot individually.) So far my attempts to unwrap the UVs have been wildly unsuccessful. I'm now beginning to question modeling this from a spline with Extrude NURBS. It seemed like a much more logical approach as opposed to box modeling and trying to cut out all 182 holes by hand or with a Boole. For the life of me I can't find any tutorials on how to unwrap the UVs on an object that started as an ExtrudeNURBS. Every solution I have come across that uses a text object or some sort of Extrude, the solution is always "change the mapping to Cubic." As you can see in the attached images Cubic does not work. Any help is greatly appreciated Thanks everybody! (edit: sorry for the links instead of images, for some reason it won't let me post these images) The original Spline https://www.dropbox.com/s/o8va4d7myiidtrv/00%20-%20spline.jpg Cubic Mapping https://www.dropbox.com/s/fec6ub391irlpf6/01%20-%20cubic.jpg Spherical Mapping https://www.dropbox.com/s/msswkzwo1ffn2s4/02%20-%20spherical.jpg UVW Mapping https://www.dropbox.com/s/jvo0w3te169oaox/03%20-%20uvw.jpg
  2. I have a grid array cloning multiple squares, to form a sort of video wall, which flips between different images. I want to export this whole thing into Nuke so that I can just swap out the texture map in the comp and not have to re-render anything from C4D. I've exported all the animation/camera/geometry and all that works fine in Nuke - the issue is the texture isn't showing correctly in Nuke, like it is in C4D, because the UV's aren't correct. I'm pretty new to C4D, so I just can't figure out a way to bake in the UV's of this video wall so that it can be exported correctly. Has anyone done this before?
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