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Found 2 results

  1. Hi All, Once again I find myself wrestling with another UV/Bodypaint question. Is it possible to export a UVW map as either a vector file such as an EPS or as a flat 3d mesh such as an OBJ? On another note, can anyone recommend any top notch tutorials on UV's/Bodypaint as they seem to be pretty thin on the ground. Big thanks, Chris
  2. Hello everyone! I am working on texturing a baseball from some macro shots. A preview of the overall animation is here. Below are some images that illustrate the issue I'm having. I am hoping to be able to texture the baseball as a whole to maximize flexibility (as opposed to texturing each shot individually.) So far my attempts to unwrap the UVs have been wildly unsuccessful. I'm now beginning to question modeling this from a spline with Extrude NURBS. It seemed like a much more logical approach as opposed to box modeling and trying to cut out all 182 holes by hand or with a Boole. For the life of me I can't find any tutorials on how to unwrap the UVs on an object that started as an ExtrudeNURBS. Every solution I have come across that uses a text object or some sort of Extrude, the solution is always "change the mapping to Cubic." As you can see in the attached images Cubic does not work. Any help is greatly appreciated Thanks everybody! (edit: sorry for the links instead of images, for some reason it won't let me post these images) The original Spline https://www.dropbox.com/s/o8va4d7myiidtrv/00%20-%20spline.jpg Cubic Mapping https://www.dropbox.com/s/fec6ub391irlpf6/01%20-%20cubic.jpg Spherical Mapping https://www.dropbox.com/s/msswkzwo1ffn2s4/02%20-%20spherical.jpg UVW Mapping https://www.dropbox.com/s/jvo0w3te169oaox/03%20-%20uvw.jpg
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