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Showing results for tags 'calligraphy'.
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hi, I am working on a personal project involving animated calligraphy in C4D. sweeps with a rail and a bit of expresso for the scale details work great for pointy endings but I am really struggling with complex end shapes. see L shape below. I was messing around with the spline wrap deformer and got somewhere (at least) but not where I want it to be. the spline wrap idea was to model a flat shape with round tips and animate the size of the spline wrap deformer while growing. so i thought at least. the problem was that the tips get compressed at the start of the animation. so I thought about having the flat shape with round tips growing along an axis and making sure the tips stay intact. to test this I used a capsule primitive inside of a null. it works somehow but I don't think its a elegant solution. scene of my test How would you tackle a growth like that? thanks best flow
Had a couple of enquiries about this project from a year or so ago, thought I'd bung a quick walkthrough together. The idea is to get embossed/debossed/engraved lettering to write onto 3D surfaces without compromising the precise strokes and pacing of the type. I tried about half a dozen techniques before finishing on this one, which seemed to do the trick, especially with extreme contrast in stroke widths. It's not tricky but does assume basic C4D knowledge, and is quite time consuming in the setup phase - but you do get payback with a very flexible, lightweight file when it comes to animate. The starting point is to get the lettering properly digitised in Illustrator, with outline paths, and a centre line for the sweep. I then pulled the file into C4D, and split the paths into sections to sweep, and a wider mask around the outside to hide any overflow. You still need to tweak the sweeps, to get the rough scale of the strokes right, so you'll end up with a sweep scale a bit like this, to follow the thick/thin pen lines as the sweep follows the path around from 0-100%. The key trick in the whole technique is to then separate the outlines and centre line, use the outlines as a mask and put the sweep behind the mask. That way you can build the strokes up using a succession of sweeps, but keep the precise type lines because the mask clips off any overflow. When viewed through a front-facing 2D camera, you get this: which you can render with motion blur, to get something like this: Once you've got these sweeps in place it's just a case of rendering out the sweeps as high-res, 32-bit image sequences, and using these as layered textures to drive material displacement. You can then start getting fancy, adding a little edge noise & blur, clipping the levels to get flat surfaces, using the texture to massage the reflectivity/spec etc so the embossed regions show sufficient contrast to become legible. Add some camera moves, you end up with this: You need quite clean geometry and sub-pixel displacement of course. Any other details needed, or questions, fire away and I may or may not reply Cheers! C
Hello, since few days I am experimenting calligraphic fonts (Besm'Allah1, 2 & 3) in Cinema 4D. I have tested textures, lights, etc... Here are the result of this work, in some case I have used Photoshop to color correct or add some adjustement, etc... Hope you like it, anyway all suggestions will be welcome ! ... ... ... ... ... ... ... ... ... You can find other creations in my new blog : Cinema 4d by iskander71