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We were trying some camera projection as in simulating a real projector and found a nifty technique. Camera mapping a texture and also adding a texture to a light both have their disadvantages. Camera mapping technique means all of your objects need to be grouped and you get tearing . Using a texture on a light wont respect perspective when you move the light back in z. If you nest a camera in a light, add a texture to that light and set the mapping to camera mapping of the nested camera you get a result as you would with a real projector. The advantage of not only being optically correct is that you can project onto an object with existing textures. http://twitpic.com/aymkuy Anyone else worked out any other methods? cheers, simon