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Showing results for tags 'dave koss'.
Found 9 results
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Practice good project management. Keep your instances nested a specific way so that your masters are easy to find, out of the way, and not in the scene. This is a great way to manage massive projects with large amounts of instancing. Keep your viewport smooth and avoid frustration later by using this practice.
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Learn how to use the displacer deformer to see your displacement live in the viewport and learn what cool stuff you can do with noise. This is part one of our displacement and noise series. Part II on Deformers will cover adding audio to the mix. Part II on noise will cover the Shader Effector using noise.
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We all want to create great content, but spending too much time on a project can be detrimental. Don't lose money or time on unnecessary changes. Know when to "call it."
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Need to cut a simple circle into your geometry without using a boole? Use this quick and easy method.
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This missing manual for getting your feet wet with Octane lights will help you understand the basics that you MUST know. Avoid pulling your hair out and Googling things. Learn some key elements that will make your life easier and help you dive into the world of Octane lighting.
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Don't be scared of the Reflectance channel. I was reluctant. Now I love it! This tutorial guides you thought the steps to build a bottle label using the given zip file. (https://www.dropbox.com/s/1wstr36fjry7z2k/Brograph_044.zip?dl=0)