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Hi there guys, I 've been following the Design for Production course in Learn Squared. Mark Rigley uses Octane, and while watching the course I was able to get some nice displacements. While trying to replicate the shaders in Arnold, I'm just not able to reach that same displacement. It seems Arnold tries to distort the geometry while Octane just pushes and pulls the separate polygons I have on an already dense mesh. I know I'm supposed to subdivide things with the Arnold parameters tag, but I already have enough polygons for the effect I want... Does anyone have an idea how to reach that same displacement using Arnold? Here's the Octane displacement: https://drive.google.com/open?id=0B-X0hS60UA2Gc0xiUFBrY2pKY3M Here's how it looks in Arnold: https://drive.google.com/open?id=0B-X0hS60UA2GSFlGbEFhdjA5WU0 https://drive.google.com/open?id=0B-X0hS60UA2GeWlmcDEzRlBmSG8 * The scale of the textures is the same, and I'm using the same bitmaps. I basically replicated the shader network from Octane to Arnold. Thanks!
In part I we learned how to use the displacer deformer to see your displacement live in the viewport and learn what cool stuff you can do with noise. In this version we will be driving the components with audio by using the sound effector and some basic Xpresso. Part III on noise will cover the Shader Effector using noise.
Learn how to use the displacer deformer to see your displacement live in the viewport and learn what cool stuff you can do with noise. This is part one of our displacement and noise series. Part II on Deformers will cover adding audio to the mix. Part II on noise will cover the Shader Effector using noise.