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  1. Seems like there would be an easy way to assign a gradient to a Shader Effector that is assigned to a cloner set to Object mode and then distribute said clones relative to the gradient such that the dark areas don't allow clones but the light ones do. Setting the Shader Effector to visibility kinda works but it is too hard to control as it always cuts off at 50% gray so you have to use turbulence which causes other problems. Seems like this should be relatively simple but I can't seem to make it happen! All the best, thanks!
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