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Showing results for tags 'modelling'.
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Hi guys, I've tried googling this but have had no luck, so: I've been supplied a model of a bottle (a .dae file) which I need to animate. The model is horrible. Super dense, triangulated. Pretty nasty. But usable. Except for the label which I need to remodel because when rendering the artifacting from the imported mesh is naff. So I isolated the label and created a bunch of splines from the horizontal edges with the intention of lofting a new nice mesh. Good work Dane you're a super duper good designer. But instead I'm getting this super fucked up spaghetti loft that I'm sure has the sole intention of drowning kittens and is no good for anyone. From what I gathered it's the direction of each of the spline points which I think might have something to do with the normals of the original mesh? I'm not sure. Has anyone had this problem before? In the URL below is a link to the file and some screengrabs. Cheers! Dane. https://www.dropbox.com/sh/amqhavfj8calkqe/AADVmink1SVWah8FGv5WRT9Ca?dl=0
http://www.turbosquid.com/HDView/index.cfm/ID/556621/r/3/i/11 Wondering if someone could give me some pointers as to how I might go about modelling a football like the one in the link... I can do a regular panelled ball no problem but I need to break a ball apart for a promo I'm working on and this one is a bit more interesting than the usual... I'd buy it if I had the budget... but sure it'd be good to figure this out...
Hey Everyone, I am currently in the process of creating a modular-esque concept house for my animation class. I have completed my design and drawn the blueprints in Illustrator (You can see below). My initial thinking was to import the AI file as curves and model from there. In the past when modelling buildings I have just created each element separate. For example I have created a plane for the floor. Then created another plane for the roof, then the walls and so on so forth. So for this particular project I've broke it down to modelling the structure and the contents inside - Furniture, Lights... etc So as I normally create each element individually is it better to create the whole structure as one mesh? The reason I'm asking is because I dont know the best modelling practice and whether 'One Mesh' is universal for all forms of modelling. I think my question is really. Should I model the structure of my modular house as one mesh or a few different ones and then combine in a scene? I hope I have waffled on too much... Thanks Liam EDIT: My current tools for this project as CS6 Suite, Maya 2013. I have also posted this over at CG Society - I'm one of them people. Double threading haha.