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  1. Hey all, I'm a bit stuck and I was hoping I could get some advice here. I'm branding a TV show and was tasked to design a Neon sign in c4d. We're getting the sign made to use on set for the tv show, however I need to make the titles using the 3D model. I came across this awesome break down which, although is quite in depth - it's not step-by-step enough for me to apply to our concept. The problem I have is when it comes to rendering multiple passes to control the illumination in AE. So instead of going that route I decided to try light the scene in C4D using the illumination channel on the material. It looks nice in a still frame render but as soon as theres multiple frames then theres way too much flicker going on. Below are 2 renders, one with the illumination enabled and one with just the lights enabled. My question is : How can I either get rid of the flicker that occurs due to the GI, or how can I render out a pass whereby I can adjust the illumination of the neon in AE? I understand Travis used the neon in a separate pass as a track matte, but thats about as far as my knowledge can divulge. Any help or advice is greatly appreciated! Thanks
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