Jump to content

Search the Community

Showing results for tags 'nuke'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Motion Graphics
    • MoGraph Central
    • Showcase
    • Jobs
    • Resources
    • Tutorials
    • Division05
  • General
    • The Lounge
    • Site news

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 12 results

  1. Everything you need to know to take an HDRI photo, unwrap it in Nuke, and use it for reflections and lighting in Cinema 4D. So excited about our first Nuke tut. Not for the absolute Nuke beginner, but even if you don't know Nuke you can learn a lot about how it all works.
  2. foughtthelaw

    Matthew Law - Showreel 2015

    The 2015 update is my first since going freelance. Tried to keep it to mostly new stuff, short, and only show the kind of work I want to do. Also included a site facelift (still in progress). As always, feedback encouraged and appreciated.
  3. Hello! Can anyone offer advise on a good matte painting setup in After Effects? I am trying to do something similar to a matte painting setup in Nuke (projecting matte painting layers onto spheres that encompass the scene). I would normally do this type of thing in Nuke, but the studio I'm at for this gig only has AE, so I'm stuck. I would like to avoid using large flat solids in the background because the camera shows a very wide field of view for many shots and that can get messy pretty quick, so a true spherical solution, such as Horizon would be ideal. In fact, I've tried setting this up in Horizon, but couldn't figure out a way to get multiple layers at different distances from the camera - seems like you're stuck with one flat image at an arbitrary distance in space. Another thought that occurred to me was to use something like Element 3D and bring in some spheres textured with my matte painting layers, but I have no experience with Element, so I wasn't sure if this would be a good solution. Any thoughts or ideas you guys can share would be an enormous help. Thanks in advance!
  4. Hey Mograph, I posted a video today where I walk through some basic compositing tasks in both After Effects and Nuke. I'd like to first go on record as saying that both programs are amazing and pay my bills... but I do think Nuke is a better compositing tool. I explain why in the video. I'd love to know what you all think. joey After Effects vs Nuke for Compositing
  5. Hello everyone, my name is Paolo and I’m a 3D Motion Artist & Compositor based in Milan, but available for work in Italy and the rest of the world. I am a freelance with over 4 years experience working on adverts and TV channel identity, working both as compositor and 3d generalist. I usually work using Nuke and After Effects. I also use Maya, Photoshop, illustrator, Real Flow and PfTrack. I'm looking for new opportunities to work in London, and this is my new showreel! Please feel free to leave a comment or contact me at contact@paolosottocornola.com http://vimeo.com/104282502
  6. Howdy Mograph, I just launched a new tutorial on School of Motion about the chromatic aberration effect. I show how to build it in After Effects, and then how to build it in Nuke. In the process I'm trying to show the strengths and weaknesses of the two apps as part of a larger plan to get more mographers into Nuke. Once you wrap your head around the way it works, it's just so much fast and more efficient for things like compositing 3D passes, look development, and of course anything VFX related. Also, C4D's Alembic export pretty much made C4D -> Nuke workflows amazing, and that tutorial is coming soon. http://www.schoolofmotion.com/chromatic-aberration/ Check it out, and if you like the tutorials we've been doing then please join the mailing list. You get a bunch of cool stuff when you join, and then free tips and info that only subscribers get. http://www.schoolofmotion.com/newsletter/ Thanks guys. joey
  7. ryan hussain

    TV Reel (commercials)

    Hey all, Just thought I would share this with the Cinema 4D community. I started out in the 3d world using C4D and then combined a lot of my work in Cinema with designs from other sotwares like maya and houdini. And I wanted to share some of the results and hear what people think about my work.
  8. Hey mograph, thanks so much for all the tutorial views and comments. The new site is gaining traction, and I'm glad people are finding it helpful. I just posted a new tutorial on depth-of-field. I had a lot of requests for this one. Check it out, and if you like it then follow us on FB / Twitter so you can get alerts when new videos come out. Thanks! joey http://www.schoolofmotion.com/depth-of-field-in-cinema-4d-after-effects-and-nuke/
  9. Hey all, AENY meeting is tomorrow 3/28 . Important topic VFX Town Hall current state of VFX with myself , Bran Doughtery-Johnson, Eric Alba and others. Also Zync guys will be on hand to talk Nuke/Maya rendering in the cloud. Here is the meeting info and Eventbrite link for the free meeting. Come out if you can make it. http://aeny.org/2013/03/march-2013-meeting/ Hope to see you there if your in NYC or surrounding area make sure you make it out for the VFX panel talk. Cheers, Jim
  10. theta

    C4D to Nuke via Alembic

    I have a grid array cloning multiple squares, to form a sort of video wall, which flips between different images. I want to export this whole thing into Nuke so that I can just swap out the texture map in the comp and not have to re-render anything from C4D. I've exported all the animation/camera/geometry and all that works fine in Nuke - the issue is the texture isn't showing correctly in Nuke, like it is in C4D, because the UV's aren't correct. I'm pretty new to C4D, so I just can't figure out a way to bake in the UV's of this video wall so that it can be exported correctly. Has anyone done this before?
  11. julesvm

    TAG Vodka: "The Maverick"

    This is a self-initiated spec spot for the burgeoning Canadian distillery, Maverick (maverickdistillery.com/​), who create the insanely great TAG Vodka. It was made as a side project, directing, shooting, editing, animating and compositing it entirely on my own. This was shot on location in High Park, Toronto, Canada, all on a Canon D70 DSLR during one rainy afternoon. http://vimeo.com/30523639 TAG (tagvodka.com) Sound Design: Robert E. Garfinkle Music: Hannah's Theme, by the Chemical Brothers (buy it here: amzn.to/​nS2uWT) My Portfolio (julianvanmil.com) Description In a lush northern Ontario forest, it's about to rain. A flash of lightning illuminates a curious fish in a babbling-brook. The fish has a distinctive black-and-white colouring. For the first time, this 'little maverick' sees lightning above it, and is inspired to do something no fish has ever done. It leaps out of the water and begins its search for the unknown. Its flight through the forest underbrush leads it toward the sky and into the storm clouds where it discovers the product of its inspiration, TAG No.5 Vodka.
×