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Showing results for tags 'offset'.
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So I have tried 'Inheritance Effector' and I have tried 'Random Effector' but I am not getting the results I want. I have a character rigged in nested nulls with expression controls. I want to make a clones of the of the character with animation being offset by time. I have tried everything I know so far. I feel like the problem is that my animation is nested in nulls and groups. Is there a way to randomize animation time for nested nulls with character animation?