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So, I've got this Seagrams bottle model with a mia x glass shader on it... I trying to add about a millimeter of thickness to the model and I've tried to extrude inwards while "keeping faces together" and that's keeping the outer shell of the model smooth, but the inner shell of it is showing polygon seams (since the bottle is see through with the glass shader)... Anybody have any suggestions on how to fix this problem?