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Hi all. Say I've got a grid array of spheres. I add a rigid body tag, hit play, and they all fall down. Now i have a plain effector for example, with spherical falloff (or any other falloff) that modify the clones. I'd like to make the falloff effect the spheres after the dynamics calculation, is that possible? Hope it's clear enough, example scene file can be downloaded from here: http://www.filedropper.com/dynamicsfalloff Anybody have any idea?
The balloons are dynamic but in the editor it looks fine. When i preview in render its fine. but when i actually render it out it goes haywire and not render balloons fast enough or something not sure whats the problem.