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Showing results for tags 'random effector'.
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Hey guys and gals, So im stumped on how to create this random animation without having to do it by hand. The project is as follows: I have extruded text that has been cut up into blocks and each block has a different word on it created with motext. There are about 150 blocks total and each block/text is in their own null. I want to use a plain/random effector to distribute the blocks from the sky to the ground in a stacking order. When I try to set all the blocks in a fracture object and apply the effectors (with fracture object set to explode segments) the text disconnects from its block. Do i really need to connect and delete each block down to one object or is there a work around? Thanks, J
OK...here's the story...I want to create a "ski mountain", with random clusters of pine trees (already modeled) and a landscape. The problem I am having is getting random clusters of my tree objects to adhere, in the proper orientation, to the landscape...When I put my tree null into a cloner object...I chose Object, dropped the landscape into the "Object" field, and even used a random effector...but I'm having a hell of a time getting random thickets of forest to form (which would create trails on my mountain. Anybody have any ideas as to how I can achieve this? Here is a link to some screenshots I have taken of my setup: http://imgur.com/a/aMVxV Thanks in advance Greg