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Found 3 results

  1. So I have tried 'Inheritance Effector' and I have tried 'Random Effector' but I am not getting the results I want. I have a character rigged in nested nulls with expression controls. I want to make a clones of the of the character with animation being offset by time. I have tried everything I know so far. I feel like the problem is that my animation is nested in nulls and groups. Is there a way to randomize animation time for nested nulls with character animation?
  2. I'm trying to get random UV offsets on the textures of clones of a mograph object. Basically I just want to offset the layered noise I have distressing these clones' texture. What am I missing here?
  3. Does anyone know how to randomize the luminance brightness of a material applied to a cloner so that all of the cloned objects have random levels of brightness? I have been messing around with the Multi Shader, Random Effector, and Xpresso but can't seem to get the Luminance Brightness to randomize. Using the random effector, and changing the mode to Noise, can generate rhythmic random position, scale, and rotation, but I want that control over the luminance brightness.
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